diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 896471dab5a..d2f94a6d28b 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2106,12 +2106,7 @@ void Node3DEditorViewport::_nav_orbit(Ref p_event, cons cursor.x_rot += p_relative.y * radians_per_pixel; } cursor.y_rot += p_relative.x * radians_per_pixel; - if (cursor.x_rot > Math_PI / 2.0) { - cursor.x_rot = Math_PI / 2.0; - } - if (cursor.x_rot < -Math_PI / 2.0) { - cursor.x_rot = -Math_PI / 2.0; - } + cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57); name = ""; _update_name(); } @@ -2139,12 +2134,7 @@ void Node3DEditorViewport::_nav_look(Ref p_event, const cursor.x_rot += p_relative.y * radians_per_pixel; } cursor.y_rot += p_relative.x * radians_per_pixel; - if (cursor.x_rot > Math_PI / 2.0) { - cursor.x_rot = Math_PI / 2.0; - } - if (cursor.x_rot < -Math_PI / 2.0) { - cursor.x_rot = -Math_PI / 2.0; - } + cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57); // Look is like the opposite of Orbit: the focus point rotates around the camera Transform camera_transform = to_camera_transform(cursor);