diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e1d2a97126d..b1f26cec660 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1446,6 +1446,10 @@ [b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] flag. [b]Note:[/b] Use with care. You are advised to leave this as default for exports. A non-default setting that works better on your machine may adversely affect performance for end users. + + The culling mode determines the method used for rejecting canvas items that are outside a viewport. The visual result should be identical, but some modes may be faster for a particular project. + You can either cull items individually ([code]Item mode[/code]), or use hierarchical culling ([code]Node mode[/code]) which has a little more housekeeping but can increase performance by culling large numbers of items at once. + Choose between fixed mode where corner scalings are preserved matching the artwork, and scaling mode. Not available in GLES3 when [member rendering/batching/options/use_batching] is off. diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index f5f9cb1d18a..33be5c5fe45 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -484,6 +484,7 @@ public: void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {} Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { return Transform2D(); } uint32_t skeleton_get_revision(RID p_skeleton) const { return 0; } + void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) {} /* Light API */ diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 1fbe1840e1f..144621fb184 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -35,6 +35,8 @@ #include "rasterizer_canvas_gles2.h" #include "rasterizer_scene_gles2.h" #include "servers/visual/shader_language.h" +#include "servers/visual/visual_server_canvas.h" +#include "servers/visual/visual_server_globals.h" GLuint RasterizerStorageGLES2::system_fbo = 0; @@ -3772,6 +3774,20 @@ void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, cons skeleton->base_transform_2d = p_base_transform; } +void RasterizerStorageGLES2::skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) { + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + ERR_FAIL_NULL(skeleton); + ERR_FAIL_COND(!p_canvas_item.is_valid()); + + if (p_attach) { + skeleton->linked_canvas_items.push_back(p_canvas_item); + } else { + int64_t found = skeleton->linked_canvas_items.find(p_canvas_item); + ERR_FAIL_COND(found == -1); + skeleton->linked_canvas_items.remove_unordered(found); + } +} + uint32_t RasterizerStorageGLES2::skeleton_get_revision(RID p_skeleton) const { const Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, 0); @@ -4101,6 +4117,23 @@ void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector< } void RasterizerStorageGLES2::update_dirty_skeletons() { + // 2D Skeletons always need to update the polygons so they + // know the bounds have changed. + // TODO : Could we have a separate list for 2D only? + SelfList *ele = skeleton_update_list.first(); + + while (ele) { + Skeleton *skeleton = ele->self(); + + int num_linked = skeleton->linked_canvas_items.size(); + for (int n = 0; n < num_linked; n++) { + const RID &rid = skeleton->linked_canvas_items[n]; + VSG::canvas->_canvas_item_skeleton_moved(rid); + } + + ele = ele->next(); + } + if (config.use_skeleton_software) { return; } diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 80fdcb2e487..f532c2eacea 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -903,6 +903,7 @@ public: Set instances; Transform2D base_transform_2d; + LocalVector linked_canvas_items; Skeleton() : use_2d(false), @@ -928,6 +929,7 @@ public: virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); virtual uint32_t skeleton_get_revision(RID p_skeleton) const; + virtual void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach); void _update_skeleton_transform_buffer(const PoolVector &p_data, size_t p_size); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index c865c77bf81..54a288302ee 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -37,6 +37,8 @@ #include "main/main.h" #include "rasterizer_canvas_gles3.h" #include "rasterizer_scene_gles3.h" +#include "servers/visual/visual_server_canvas.h" +#include "servers/visual/visual_server_globals.h" #include "servers/visual_server.h" #if defined(IPHONE_ENABLED) || defined(ANDROID_ENABLED) @@ -5314,6 +5316,20 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons skeleton->base_transform_2d = p_base_transform; } +void RasterizerStorageGLES3::skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) { + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + ERR_FAIL_NULL(skeleton); + ERR_FAIL_COND(!p_canvas_item.is_valid()); + + if (p_attach) { + skeleton->linked_canvas_items.push_back(p_canvas_item); + } else { + int64_t found = skeleton->linked_canvas_items.find(p_canvas_item); + ERR_FAIL_COND(found == -1); + skeleton->linked_canvas_items.remove_unordered(found); + } +} + uint32_t RasterizerStorageGLES3::skeleton_get_revision(RID p_skeleton) const { const Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, 0); @@ -5321,6 +5337,24 @@ uint32_t RasterizerStorageGLES3::skeleton_get_revision(RID p_skeleton) const { } void RasterizerStorageGLES3::update_dirty_skeletons() { + // 2D Skeletons always need to update the polygons so they + // know the bounds have changed. + // TODO : Could we have a separate list for 2D only? + SelfList *ele = skeleton_update_list.first(); + + while (ele) { + Skeleton *skeleton = ele->self(); + + int num_linked = skeleton->linked_canvas_items.size(); + for (int n = 0; n < num_linked; n++) { + const RID &rid = skeleton->linked_canvas_items[n]; + VSG::canvas->_canvas_item_skeleton_moved(rid); + } + + ele = ele->next(); + } + + // TODO : Is this update necessary for 2D software skinning? glActiveTexture(GL_TEXTURE0); while (skeleton_update_list.first()) { diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 51b44aa74e9..aecc70396a6 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -926,7 +926,9 @@ public: GLuint texture; SelfList update_list; Set instances; //instances using skeleton + Transform2D base_transform_2d; + LocalVector linked_canvas_items; Skeleton() : use_2d(false), @@ -952,6 +954,7 @@ public: virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); virtual uint32_t skeleton_get_revision(RID p_skeleton) const; + virtual void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach); /* Light API */ diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index f3d998e1d17..cd7db01bc4e 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -39,6 +39,7 @@ #include "scene/resources/style_box.h" #include "scene/resources/texture.h" #include "scene/scene_string_names.h" +#include "servers/visual/visual_server_constants.h" #include "servers/visual/visual_server_raster.h" #include "servers/visual_server.h" @@ -613,6 +614,17 @@ void CanvasItem::_notification(int p_what) { } } +#ifdef DEV_ENABLED +void CanvasItem::_name_changed_notify() { + // Even in DEV builds, there is no point in calling this unless we are debugging + // canvas item names. Even calling the stub function will be expensive, as there + // are a lot of canvas items. +#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES + VisualServer::get_singleton()->canvas_item_set_name(canvas_item, get_name()); +#endif +} +#endif + void CanvasItem::update() { if (!is_inside_tree()) { return; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 95f949d105c..9bf81ef1b09 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -240,6 +240,10 @@ protected: void _notification(int p_what); static void _bind_methods(); +#ifdef DEV_ENABLED + virtual void _name_changed_notify(); +#endif + public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 669e93fc0f6..b5ab9dd4a7f 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -96,6 +96,15 @@ void Polygon2D::_skeleton_bone_setup_changed() { void Polygon2D::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + // Must re-establish any existing links with skeletons on re-entering the tree. + update(); + } break; + case NOTIFICATION_EXIT_TREE: { + // Always detach skeleton when exiting the tree, so skeletons don't inform + // Polygon2Ds outside the tree that they have moved (this would be useless work). + VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); + } break; case NOTIFICATION_DRAW: { if (polygon.size() < 3) { return; @@ -665,3 +674,11 @@ Polygon2D::Polygon2D() { internal_vertices = 0; current_skeleton_id = 0; } + +Polygon2D::~Polygon2D() { + // Most definitely don't want to leave references to this deleted canvas item + // in the skeleton. + if (get_canvas_item().is_valid()) { + VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); + } +} diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 47df38bd8a4..9a029c1dfe0 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -147,6 +147,7 @@ public: NodePath get_skeleton() const; Polygon2D(); + virtual ~Polygon2D(); }; #endif // POLYGON_2D_H diff --git a/scene/main/node.cpp b/scene/main/node.cpp index c3b841d15e2..274cfc25a51 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1051,8 +1051,16 @@ StringName Node::get_name() const { void Node::_set_name_nocheck(const StringName &p_name) { data.name = p_name; +#ifdef DEV_ENABLED + _name_changed_notify(); +#endif } +#ifdef DEV_ENABLED +void Node::_name_changed_notify() { +} +#endif + void Node::set_name(const String &p_name) { String name = p_name.validate_node_name(); @@ -1078,6 +1086,10 @@ void Node::set_name(const String &p_name) { get_tree()->node_renamed(this); get_tree()->tree_changed(); } + +#ifdef DEV_ENABLED + _name_changed_notify(); +#endif } static bool node_hrcr = false; @@ -1262,7 +1274,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { //add a child node quickly, without name validation - p_child->data.name = p_name; + p_child->_set_name_nocheck(p_name); p_child->data.pos = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; diff --git a/scene/main/node.h b/scene/main/node.h index fa98bc18d72..133d01dbfb7 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -238,6 +238,9 @@ protected: virtual void remove_child_notify(Node *p_child); virtual void move_child_notify(Node *p_child); virtual void owner_changed_notify(); +#ifdef DEV_ENABLED + virtual void _name_changed_notify(); +#endif virtual void _physics_interpolated_changed(); diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 54628e8ae50..4260a40af14 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -449,6 +449,7 @@ public: virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; virtual uint32_t skeleton_get_revision(RID p_skeleton) const = 0; + virtual void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) = 0; /* Light API */ @@ -985,6 +986,7 @@ public: bool light_masked : 1; mutable bool custom_rect : 1; mutable bool rect_dirty : 1; + mutable bool bound_dirty : 1; Vector commands; mutable Rect2 rect; @@ -1024,6 +1026,10 @@ public: void precalculate_polygon_bone_bounds(const Item::CommandPolygon &p_polygon) const; public: + // the rect containing this item and all children, + // in local space. + Rect2 local_bound; + const Rect2 &get_rect() const { if (custom_rect) { return rect; @@ -1201,6 +1207,7 @@ public: final_modulate = Color(1, 1, 1, 1); visible = true; rect_dirty = true; + bound_dirty = true; custom_rect = false; behind = false; material_owner = nullptr; diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 3df48774fc8..2d4a414a8d6 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -39,7 +39,12 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); - _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); + if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) { + _prepare_tree_bounds(p_canvas_item); + _render_canvas_item_cull_by_node(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false); + } else { + _render_canvas_item_cull_by_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); + } VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform); for (int i = 0; i < z_range; i++) { @@ -85,7 +90,201 @@ void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Ownersort_y); } -void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) { +void VisualServerCanvas::_make_bound_dirty_reparent(Item *p_item) { + MutexLock lock(_bound_mutex); + DEV_ASSERT(p_item); + + Item *p_orig_item = p_item; + + // propagate up + while (p_item) { + // Don't worry about invisible objects + if (!p_item->visible) { + return; + } + + if (!p_item->bound_dirty) { + p_item->bound_dirty = true; + + if (canvas_item_owner.owns(p_item->parent)) { + p_item = canvas_item_owner.get(p_item->parent); + } else { + break; + } + } else { + break; + } + } + + // propagate down + _make_bound_dirty_down(p_orig_item); +} + +void VisualServerCanvas::_make_bound_dirty(Item *p_item, bool p_changing_visibility) { + if (_canvas_cull_mode != CANVAS_CULL_MODE_NODE) { + return; + } + + MutexLock lock(_bound_mutex); + DEV_ASSERT(p_item); + + if (!p_changing_visibility) { + _check_bound_integrity(p_item); + } + + if (!p_changing_visibility) { + // Traverse up the tree, making each item bound dirty until + // we reach an item that is already dirty (as by definition, if this happens, + // the tree should already be dirty up until the root). + while (p_item) { + // Don't worry about invisible objects + if (!p_item->visible) { + return; + } + + if (!p_item->bound_dirty) { + p_item->bound_dirty = true; + + if (canvas_item_owner.owns(p_item->parent)) { + p_item = canvas_item_owner.get(p_item->parent); + } else { + break; + } + } else { + break; + } + } + } else { + // special case for visibility changes. + // if hiding, we propagate upwards. + while (p_item) { + if (!p_item->bound_dirty) { + p_item->bound_dirty = true; + } + + if (canvas_item_owner.owns(p_item->parent)) { + p_item = canvas_item_owner.get(p_item->parent); + } else { + break; + } + } + + // if showing we propagate upwards AND downwards + if (p_item->visible) { + _make_bound_dirty_down(p_item); + } + } +} + +void VisualServerCanvas::_make_bound_dirty_down(Item *p_item) { + // Bounds below an item that is being made visible may be out of date, + // so we make them all dirty. + if (!p_item->visible) { + return; + } + + p_item->bound_dirty = true; + + int child_item_count = p_item->child_items.size(); + Item **child_items = p_item->child_items.ptrw(); + + for (int i = 0; i < child_item_count; i++) { + _make_bound_dirty_down(child_items[i]); + } +} + +void VisualServerCanvas::_prepare_tree_bounds(Item *p_root) { + Rect2 root_bound; + _calculate_canvas_item_bound(p_root, &root_bound); +} + +// This function provides an alternative means of recursively calculating canvas item +// bounds through a branch, leading to an identical (hopefully) result to that +// calculated for the bound in _render_canvas_item(). +// The reason for this function's existence is that there are some conditions which +// prevent further drawing in the tree (such as alpha nearing 0.0), in which we +// *still* need to calculate the bounds for lower branches and use them for culling, +// just in case alpha increases above the threshold in a later frame. +void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2 *r_branch_bound) { + // TODO - this higher level technique may be able to be optimized better, + // to perhaps only recalculate this on "reappearance" of the child branch, in a + // similar manner to how visibility is handled. + + Item *ci = p_canvas_item; + + if (!ci->visible) { + return; + } + + // easy case, not dirty + if (!ci->bound_dirty) { + _merge_local_bound_to_branch(ci, r_branch_bound); + return; + } + + // recalculate the local bound only if out of date + Rect2 *local_bound = nullptr; + if (ci->bound_dirty) { + local_bound = &ci->local_bound; + *local_bound = Rect2(); + ci->bound_dirty = false; + } + + int child_item_count = ci->child_items.size(); + Item **child_items = ci->child_items.ptrw(); + + for (int i = 0; i < child_item_count; i++) { + // if (ci->sort_y) + // NYI do we need to apply the child_items[i]->ysort_xform? TEST + // See the _render_canvas_item for how to apply. + _calculate_canvas_item_bound(child_items[i], local_bound); + } + + _finalize_and_merge_local_bound_to_branch(ci, r_branch_bound); +} + +void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) { + if (r_branch_bound) { + Rect2 this_rect = p_canvas_item->get_rect(); + + // If this item has a bound... + if (!p_canvas_item->local_bound.has_no_area()) { + // If the rect has an area... + if (!this_rect.has_no_area()) { + p_canvas_item->local_bound = p_canvas_item->local_bound.merge(this_rect); + } else { + // The local bound is set by the children, but is not affected by the canvas item rect. + // So pass through and merge the local bound to the parent. + } + } else { + p_canvas_item->local_bound = this_rect; + // don't merge zero area, as it may expand the branch bound + // unnecessarily. + if (p_canvas_item->local_bound.has_no_area()) { + return; + } + } + + // Merge the local bound to the parent. + _merge_local_bound_to_branch(p_canvas_item, r_branch_bound); + } +} + +void VisualServerCanvas::_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) { + if (!r_branch_bound) { + return; + } + + Rect2 this_item_total_local_bound = p_canvas_item->xform.xform(p_canvas_item->local_bound); + + if (!r_branch_bound->has_no_area()) { + *r_branch_bound = r_branch_bound->merge(this_item_total_local_bound); + } else { + *r_branch_bound = this_item_total_local_bound; + } +} + +void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) { Item *ci = p_canvas_item; if (!ci->visible) { @@ -161,9 +360,9 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor continue; } if (ci->sort_y) { - _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); + _render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); } else { - _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); + _render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); } } @@ -202,9 +401,172 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor continue; } if (ci->sort_y) { - _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); + _render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); } else { - _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); + _render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); + } + } +} + +void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_enclosed) { + Item *ci = p_canvas_item; + + if (!ci->visible) { + return; + } + + // This should have been calculated as a pre-process. + DEV_ASSERT(!ci->bound_dirty); + + Rect2 rect = ci->get_rect(); + + Transform2D final_xform = ci->xform; + final_xform = p_transform * final_xform; + + Rect2 global_rect = final_xform.xform(rect); + ci->global_rect_cache = global_rect; + ci->final_transform = final_xform; + + global_rect.position += p_clip_rect.position; + + int child_item_count = ci->child_items.size(); + + // If there are children, we can maybe cull them all out if the cached bound has not changed. + if (!p_enclosed && child_item_count) { + // Get the bound in final space. + Rect2 bound = final_xform.xform(ci->local_bound); + + bound.position += p_clip_rect.position; + if (!ci->vp_render && !ci->copy_back_buffer) { + // Cull out ALL children in one step. + if (!p_clip_rect.intersects(bound, true)) { + return; + } + } + + // can we combine with earlier check? + // if we enclose the bound completely, no need to check further children + p_enclosed = p_clip_rect.encloses(bound); + } + + // if we are culled, and no children, no more needs doing + bool item_is_visible = ((!ci->commands.empty() && (p_enclosed ? true : p_clip_rect.intersects(global_rect, true))) || ci->vp_render || ci->copy_back_buffer); + + if (!item_is_visible && !child_item_count) { + return; + } + + if (ci->use_parent_material && p_material_owner) { + ci->material_owner = p_material_owner; + } else { + p_material_owner = ci; + ci->material_owner = nullptr; + } + + Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a); + + if (modulate.a < 0.007) { + return; + } + + if (ci->children_order_dirty) { + ci->child_items.sort_custom(); + ci->children_order_dirty = false; + } + + Item **child_items = ci->child_items.ptrw(); + + if (ci->clip) { + if (p_canvas_clip != nullptr) { + ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect); + } else { + ci->final_clip_rect = global_rect; + } + ci->final_clip_rect.position = ci->final_clip_rect.position.round(); + ci->final_clip_rect.size = ci->final_clip_rect.size.round(); + ci->final_clip_owner = ci; + + } else { + ci->final_clip_owner = p_canvas_clip; + } + + if (ci->sort_y) { + if (ci->ysort_children_count == -1) { + ci->ysort_children_count = 0; + _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count); + } + + child_item_count = ci->ysort_children_count; + + // NOTE : Use of alloca here in a recursive function could make it susceptible to stack overflow. + // This was present in the original Item code. Consider changing to make safer. + child_items = (Item **)alloca(child_item_count * sizeof(Item *)); + + int i = 0; + _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i); + + SortArray sorter; + sorter.sort(child_items, child_item_count); + } + + if (ci->z_relative) { + p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX); + } else { + p_z = ci->z_index; + } + + for (int i = 0; i < child_item_count; i++) { + if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) { + continue; + } + if (ci->sort_y) { + _render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed); + } else { + _render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed); + } + } + + if (ci->copy_back_buffer) { + ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect); + } + + // something to draw? + if (item_is_visible) { + // Note : This has been moved to inside the (item_is_visible) check. + // It was OUTSIDE in the item culled code, which I suspect was incorrect. + // A redraw should not be issued if an item is not on screen? + // Even so, watch for regressions here. + if (ci->update_when_visible) { + VisualServerRaster::redraw_request(false); + } + + // Note we have already stored ci->final_transform + // and ci->global_rect_cache, and made sure these are up to date. + ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a); + ci->light_masked = false; + + int zidx = p_z - VS::CANVAS_ITEM_Z_MIN; + + if (z_last_list[zidx]) { + z_last_list[zidx]->next = ci; + z_last_list[zidx] = ci; + + } else { + z_list[zidx] = ci; + z_last_list[zidx] = ci; + } + + ci->next = nullptr; + } + + for (int i = 0; i < child_item_count; i++) { + if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) { + continue; + } + if (ci->sort_y) { + _render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed); + } else { + _render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed); } } } @@ -253,9 +615,47 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); - for (int i = 0; i < l; i++) { - _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); - } +#ifdef VISUAL_SERVER_CANVAS_TIME_NODE_CULLING + bool measure = (Engine::get_singleton()->get_frames_drawn() % 100) == 0; + measure &= !Engine::get_singleton()->is_editor_hint(); + + if (measure) { + uint64_t totalA = 0; + uint64_t totalB = 0; + + for (int i = 0; i < l; i++) { + uint64_t beforeB = OS::get_singleton()->get_ticks_usec(); + _render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); + uint64_t afterB = OS::get_singleton()->get_ticks_usec(); + + uint64_t beforeA = OS::get_singleton()->get_ticks_usec(); + _prepare_tree_bounds(ci[i].item); + _render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false); + uint64_t afterA = OS::get_singleton()->get_ticks_usec(); + + totalA += afterA - beforeA; + totalB += afterB - beforeB; + + } // for i + + print_line("old : " + itos(totalB) + ", new : " + itos(totalA)); + + } // if measure + else { +#else + { +#endif + if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) { + for (int i = 0; i < l; i++) { + _prepare_tree_bounds(ci[i].item); + _render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false); + } + } else { + for (int i = 0; i < l; i++) { + _render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); + } + } + } // if not measure VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform); for (int i = 0; i < z_range; i++) { @@ -337,10 +737,21 @@ RID VisualServerCanvas::canvas_item_create() { return canvas_item_owner.make_rid(canvas_item); } +void VisualServerCanvas::canvas_item_set_name(RID p_item, String p_name) { +#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + canvas_item->name = p_name; +#endif +} + void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); + // dirty the item and any previous parents + _make_bound_dirty(canvas_item); + if (canvas_item->parent.is_valid()) { if (canvas_owner.owns(canvas_item->parent)) { Canvas *canvas = canvas_owner.get(canvas_item->parent); @@ -364,6 +775,8 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { ci.item = canvas_item; canvas->child_items.push_back(ci); canvas->children_order_dirty = true; + + _make_bound_dirty(canvas_item); } else if (canvas_item_owner.owns(p_parent)) { Item *item_owner = canvas_item_owner.get(p_parent); item_owner->child_items.push_back(canvas_item); @@ -373,19 +786,31 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { _mark_ysort_dirty(item_owner, canvas_item_owner); } + // keep the integrity of the bounds when adding to avoid false + // warning flags, by forcing the added child to be dirty + canvas_item->bound_dirty = false; + canvas_item->parent = p_parent; + _make_bound_dirty_reparent(canvas_item); } else { ERR_FAIL_MSG("Invalid parent."); } } canvas_item->parent = p_parent; + + _check_bound_integrity(canvas_item); } void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->visible = p_visible; + // check for noop + if (p_visible != canvas_item->visible) { + canvas_item->visible = p_visible; + _make_bound_dirty(canvas_item, true); + } + // could this be enclosed in the noop? not sure _mark_ysort_dirty(canvas_item, canvas_item_owner); } void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) { @@ -393,6 +818,7 @@ void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) { ERR_FAIL_COND(!canvas_item); canvas_item->light_mask = p_mask; + _check_bound_integrity(canvas_item); } void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) { @@ -400,18 +826,28 @@ void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D ERR_FAIL_COND(!canvas_item); canvas_item->xform = p_transform; + + // Special case! + // Modifying the transform DOES NOT affect the local bound. + // It only affects the local bound of the PARENT node (if there is one). + if (canvas_item_owner.owns(canvas_item->parent)) { + Item *canvas_item_parent = canvas_item_owner.get(canvas_item->parent); + _make_bound_dirty(canvas_item_parent); + } } void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->clip = p_clip; + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->distance_field = p_enable; + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); @@ -419,18 +855,21 @@ void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_r canvas_item->custom_rect = p_custom_rect; canvas_item->rect = p_rect; + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->modulate = p_color; + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->self_modulate = p_color; + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) { @@ -438,6 +877,7 @@ void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_e ERR_FAIL_COND(!canvas_item); canvas_item->behind = p_enable; + _check_bound_integrity(canvas_item); } void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) { @@ -445,6 +885,7 @@ void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_ ERR_FAIL_COND(!canvas_item); canvas_item->update_when_visible = p_update; + _check_bound_integrity(canvas_item); } void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { @@ -504,6 +945,7 @@ void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, canvas_item->rect_dirty = true; canvas_item->commands.push_back(line); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector &p_points, const Vector &p_colors, float p_width, bool p_antialiased) { @@ -586,6 +1028,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vectorrect_dirty = true; canvas_item->commands.push_back(pline); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector &p_points, const Vector &p_colors, float p_width, bool p_antialiased) { @@ -609,6 +1052,7 @@ void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vectorrect_dirty = true; canvas_item->commands.push_back(pline); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { @@ -622,6 +1066,7 @@ void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { @@ -635,6 +1080,7 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, circle->radius = p_radius; canvas_item->commands.push_back(circle); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) { @@ -668,6 +1114,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p rect->normal_map = p_normal_map; canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_texture_multirect_region(RID p_item, const Vector &p_rects, RID p_texture, const Vector &p_src_rects, const Color &p_modulate, uint32_t p_canvas_rect_flags, RID p_normal_map) { @@ -738,6 +1185,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) { @@ -761,6 +1209,7 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r canvas_item->rect_dirty = true; canvas_item->commands.push_back(style); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, RID p_texture, float p_width, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); @@ -777,6 +1226,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vectorrect_dirty = true; canvas_item->commands.push_back(prim); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) { @@ -807,6 +1257,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vectorrect_dirty = true; canvas_item->commands.push_back(polygon); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector &p_indices, const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, const Vector &p_bones, const Vector &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) { @@ -852,6 +1303,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) { @@ -863,6 +1315,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo tr->xform = p_transform; canvas_item->commands.push_back(tr); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) { @@ -878,6 +1331,7 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con m->modulate = p_modulate; canvas_item->commands.push_back(m); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) { Item *canvas_item = canvas_item_owner.getornull(p_item); @@ -894,6 +1348,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, canvas_item->rect_dirty = true; canvas_item->commands.push_back(part); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { @@ -908,6 +1363,7 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p canvas_item->rect_dirty = true; canvas_item->commands.push_back(mm); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { @@ -919,6 +1375,7 @@ void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) ci->ignore = p_ignore; canvas_item->commands.push_back(ci); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); @@ -927,6 +1384,7 @@ void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_e canvas_item->sort_y = p_enable; _mark_ysort_dirty(canvas_item, canvas_item_owner); + _check_bound_integrity(canvas_item); } void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) { ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX); @@ -935,12 +1393,14 @@ void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) { ERR_FAIL_COND(!canvas_item); canvas_item->z_index = p_z; + _check_bound_integrity(canvas_item); } void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); canvas_item->z_relative = p_enable; + _check_bound_integrity(canvas_item); } Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) { @@ -979,7 +1439,34 @@ void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->skeleton = p_skeleton; + if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) { + // No op? + if (canvas_item->skeleton == p_skeleton) { + return; + } + + // Detach from any previous skeleton. + if (canvas_item->skeleton.is_valid()) { + VSG::storage->skeleton_attach_canvas_item(canvas_item->skeleton, p_item, false); + } + + canvas_item->skeleton = p_skeleton; + + // Attach to new skeleton. + if (p_skeleton.is_valid()) { + VSG::storage->skeleton_attach_canvas_item(p_skeleton, p_item, true); + } + + _make_bound_dirty(canvas_item); + } else { + canvas_item->skeleton = p_skeleton; + } +} + +void VisualServerCanvas::_canvas_item_skeleton_moved(RID p_item) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { @@ -998,12 +1485,14 @@ void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_e canvas_item->copy_back_buffer->rect = p_rect; canvas_item->copy_back_buffer->full = p_rect == Rect2(); } + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_clear(RID p_item) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); + _make_bound_dirty(canvas_item); canvas_item->clear(); } void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) { @@ -1023,6 +1512,7 @@ void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) { canvas->children_order_dirty = true; return; } + _check_bound_integrity(canvas_item); } void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) { @@ -1030,6 +1520,7 @@ void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) { ERR_FAIL_COND(!canvas_item); canvas_item->material = p_material; + _make_bound_dirty(canvas_item); } void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { @@ -1037,6 +1528,7 @@ void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_ ERR_FAIL_COND(!canvas_item); canvas_item->use_parent_material = p_enable; + _make_bound_dirty(canvas_item); } RID VisualServerCanvas::canvas_light_create() { @@ -1378,6 +1870,7 @@ bool VisualServerCanvas::free(RID p_rid) { } else if (canvas_item_owner.owns(p_rid)) { Item *canvas_item = canvas_item_owner.get(p_rid); ERR_FAIL_COND_V(!canvas_item, true); + _make_bound_dirty(canvas_item); if (canvas_item->parent.is_valid()) { if (canvas_owner.owns(canvas_item->parent)) { @@ -1390,6 +1883,7 @@ bool VisualServerCanvas::free(RID p_rid) { if (item_owner->sort_y) { _mark_ysort_dirty(item_owner, canvas_item_owner); } + _check_bound_integrity(item_owner); } } @@ -1465,11 +1959,120 @@ bool VisualServerCanvas::free(RID p_rid) { return true; } +#ifdef VISUAL_SERVER_CANVAS_CHECK_BOUNDS +// Debugging function to check that the bound dirty flags in the tree make sense. +// Any item that has is dirty, all parents should be dirty up to the root +// (except in hidden branches, which are not kept track of for performance reasons). +bool VisualServerCanvas::_check_bound_integrity(const Item *p_item) { + while (p_item) { + if (canvas_item_owner.owns(p_item->parent)) { + p_item = canvas_item_owner.get(p_item->parent); + } else { + return _check_bound_integrity_down(p_item, p_item->bound_dirty); + } + } + + return true; +} + +bool VisualServerCanvas::_check_bound_integrity_down(const Item *p_item, bool p_bound_dirty) { + // don't care about integrity into invisible branches + if (!p_item->visible) { + return true; + } + + if (p_item->bound_dirty) { + if (!p_bound_dirty) { + _print_tree(p_item); + ERR_PRINT("bound integrity check failed"); + return false; + } + } + + // go through children + int child_item_count = p_item->child_items.size(); + Item *const *child_items = p_item->child_items.ptr(); + + for (int n = 0; n < child_item_count; n++) { + if (!_check_bound_integrity_down(child_items[n], p_bound_dirty)) { + return false; + } + } + return true; +} + +void VisualServerCanvas::_print_tree(const Item *p_item) { + const Item *highlight = p_item; + + while (p_item) { + if (canvas_item_owner.owns(p_item->parent)) { + p_item = canvas_item_owner.get(p_item->parent); + } else { + _print_tree_down(0, 0, p_item, highlight); + return; + } + } +} + +void VisualServerCanvas::_print_tree_down(int p_child_id, int p_depth, const Item *p_item, const Item *p_highlight, bool p_hidden) { + String sz; + for (int n = 0; n < p_depth; n++) { + sz += "\t"; + } + if (p_item == p_highlight) { + sz += "* "; + } + sz += itos(p_child_id) + " "; +#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES + sz += p_item->name + "\t"; +#endif + sz += String(Variant(p_item->global_rect_cache)) + " "; + + if (!p_item->visible) { + sz += "(H) "; + p_hidden = true; + } else if (p_hidden) { + sz += "(HI) "; + } + + if (p_item->bound_dirty) { + sz += "(dirty) "; + } + + if (p_item->parent == RID()) { + sz += "(parent NULL) "; + } + + print_line(sz); + + // go through children + int child_item_count = p_item->child_items.size(); + Item *const *child_items = p_item->child_items.ptr(); + + for (int n = 0; n < child_item_count; n++) { + _print_tree_down(n, p_depth + 1, child_items[n], p_highlight, p_hidden); + } +} + +#endif + VisualServerCanvas::VisualServerCanvas() { z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *)); z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *)); disable_scale = false; + + int mode = GLOBAL_DEF("rendering/2d/options/culling_mode", 1); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/culling_mode", PropertyInfo(Variant::INT, "rendering/2d/options/culling_mode", PROPERTY_HINT_ENUM, "Item,Node")); + + switch (mode) { + default: { + _canvas_cull_mode = CANVAS_CULL_MODE_NODE; + } break; + case 0: { + _canvas_cull_mode = CANVAS_CULL_MODE_ITEM; + } break; + } } VisualServerCanvas::~VisualServerCanvas() { diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 468f6f5692e..e59849b9e12 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -32,6 +32,7 @@ #define VISUAL_SERVER_CANVAS_H #include "rasterizer.h" +#include "visual_server_constants.h" #include "visual_server_viewport.h" class VisualServerCanvas { @@ -52,6 +53,9 @@ public: Transform2D ysort_xform; Vector2 ysort_pos; int ysort_index; +#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES + String name; +#endif Vector child_items; @@ -154,13 +158,50 @@ public: bool disable_scale; private: + enum CanvasCullMode { + CANVAS_CULL_MODE_ITEM, + CANVAS_CULL_MODE_NODE, + }; + CanvasCullMode _canvas_cull_mode = CANVAS_CULL_MODE_NODE; + void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights); - void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); + void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights, int p_canvas_layer_id); RasterizerCanvas::Item **z_list; RasterizerCanvas::Item **z_last_list; + // 3.5 and earlier had no hierarchical culling. + void _render_canvas_item_cull_by_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); + + // Hierarchical culling by scene tree node /////////////////////////////////// + void _render_canvas_item_cull_by_node(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_enclosed); + + void _prepare_tree_bounds(Item *p_root); + void _calculate_canvas_item_bound(Item *p_canvas_item, Rect2 *r_branch_bound); + + void _finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound); + void _merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound); + + // If bounds flags are attempted to be modified multithreaded, the + // tree could become corrupt. Multithread access may not be possible, + // but just in case we use a mutex until proven otherwise. + Mutex _bound_mutex; + + void _make_bound_dirty_reparent(Item *p_item); + void _make_bound_dirty(Item *p_item, bool p_changing_visibility = false); + void _make_bound_dirty_down(Item *p_item); + +#ifdef VISUAL_SERVER_CANVAS_CHECK_BOUNDS + bool _check_bound_integrity(const Item *p_item); + bool _check_bound_integrity_down(const Item *p_item, bool p_bound_dirty); + void _print_tree(const Item *p_item); + void _print_tree_down(int p_child_id, int p_depth, const Item *p_item, const Item *p_highlight, bool p_hidden = false); +#else + bool _check_bound_integrity(const Item *p_item) { return true; } +#endif + ////////////////////////////////////////////////////////////////////////////// + public: void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int p_canvas_layer_id); @@ -172,6 +213,7 @@ public: RID canvas_item_create(); void canvas_item_set_parent(RID p_item, RID p_parent); + void canvas_item_set_name(RID p_item, String p_name); void canvas_item_set_visible(RID p_item, bool p_visible); void canvas_item_set_light_mask(RID p_item, int p_mask); @@ -208,16 +250,15 @@ public: void canvas_item_set_z_index(RID p_item, int p_z); void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); + void canvas_item_clear(RID p_item); + void canvas_item_set_draw_index(RID p_item, int p_index); + void canvas_item_set_material(RID p_item, RID p_material); + void canvas_item_set_use_parent_material(RID p_item, bool p_enable); + void canvas_item_attach_skeleton(RID p_item, RID p_skeleton); void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform); Rect2 _debug_canvas_item_get_rect(RID p_item); - - void canvas_item_clear(RID p_item); - void canvas_item_set_draw_index(RID p_item, int p_index); - - void canvas_item_set_material(RID p_item, RID p_material); - - void canvas_item_set_use_parent_material(RID p_item, bool p_enable); + void _canvas_item_skeleton_moved(RID p_item); RID canvas_light_create(); void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); diff --git a/servers/visual/visual_server_constants.h b/servers/visual/visual_server_constants.h new file mode 100644 index 00000000000..82b3bcb8b68 --- /dev/null +++ b/servers/visual/visual_server_constants.h @@ -0,0 +1,58 @@ +/**************************************************************************/ +/* visual_server_constants.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef VISUAL_SERVER_CONSTANTS_H +#define VISUAL_SERVER_CONSTANTS_H + +// Use for constants etc that need not be included as often as VisualServer.h +// to reduce dependencies and prevent slow compilation. + +// This is a "cheap" include, and can be used from scene side code as well as servers. + +// Uncomment to provide comparison of node culling versus item culling +// #define VISUAL_SERVER_CANVAS_TIME_NODE_CULLING + +// N.B. ONLY allow these defined in DEV_ENABLED builds, they will slow +// performance, and are only necessary to use for debugging. +#ifdef DEV_ENABLED + +// Uncomment this define to store canvas item names in VisualServerCanvas. +// This is relatively expensive, but is invaluable for debugging the canvas scene tree +// especially using _print_tree() in VisualServerCanvas. +// #define VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES + +// Uncomment this define to verify local bounds of canvas items, +// to check that the hierarchical culling is working correctly. +// This is expensive. +// #define VISUAL_SERVER_CANVAS_CHECK_BOUNDS + +#endif // DEV_ENABLED + +#endif // VISUAL_SERVER_CONSTANTS_H diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 5b6c5c46cc4..a0a1b1db49a 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -682,6 +682,7 @@ public: BIND0R(RID, canvas_item_create) BIND2(canvas_item_set_parent, RID, RID) + BIND2(canvas_item_set_name, RID, String) BIND2(canvas_item_set_visible, RID, bool) BIND2(canvas_item_set_light_mask, RID, int) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index f31305c354c..5230a26ee10 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -583,6 +583,7 @@ public: FUNCRID(canvas_item) FUNC2(canvas_item_set_parent, RID, RID) + FUNC2(canvas_item_set_name, RID, String) FUNC2(canvas_item_set_visible, RID, bool) FUNC2(canvas_item_set_light_mask, RID, int) diff --git a/servers/visual_server.h b/servers/visual_server.h index e8e118afadc..81df90ae7f0 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -1009,6 +1009,7 @@ public: virtual RID canvas_item_create() = 0; virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0; + virtual void canvas_item_set_name(RID p_item, String p_name) = 0; virtual void canvas_item_set_visible(RID p_item, bool p_visible) = 0; virtual void canvas_item_set_light_mask(RID p_item, int p_mask) = 0;