Add WebXRInterface.xr_standard_mapping flag to attempt to convert button/axis ids to match other AR/VR interfaces

This commit is contained in:
David Snopek 2022-04-07 13:22:19 -05:00
parent 14856b1dbd
commit 2a6199aa0f
7 changed files with 107 additions and 25 deletions

View file

@ -22,6 +22,9 @@
webxr_interface = ARVRServer.find_interface("WebXR")
if webxr_interface:
# Map to the standard button/axis ids when possible.
webxr_interface.xr_standard_mapping = true
# WebXR uses a lot of asynchronous callbacks, so we connect to various
# signals in order to receive them.
webxr_interface.connect("session_supported", self, "_webxr_session_supported")
@ -164,6 +167,10 @@
Indicates if the WebXR session's imagery is visible to the user.
Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRVisibilityState]WebXR's XRVisibilityState[/url], including [code]"hidden"[/code], [code]"visible"[/code], and [code]"visible-blurred"[/code].
</member>
<member name="xr_standard_mapping" type="bool" setter="set_xr_standard_mapping" getter="get_xr_standard_mapping">
If set to true, the button and axes ids will be converted to match the standard ids used by other AR/VR interfaces, when possible.
Otherwise, the ids will be passed through unaltered from WebXR.
</member>
</members>
<signals>
<signal name="reference_space_reset">

View file

@ -80,8 +80,8 @@ extern void godot_webxr_sample_controller_data();
extern int godot_webxr_get_controller_count();
extern int godot_webxr_is_controller_connected(int p_controller);
extern float *godot_webxr_get_controller_transform(int p_controller);
extern int *godot_webxr_get_controller_buttons(int p_controller);
extern int *godot_webxr_get_controller_axes(int p_controller);
extern int *godot_webxr_get_controller_buttons(int p_controller, bool p_xr_standard_mapping);
extern int *godot_webxr_get_controller_axes(int p_controller, bool p_xr_standard_mapping);
extern int godot_webxr_get_controller_target_ray_mode(int p_controller);
extern char *godot_webxr_get_visibility_state();

View file

@ -524,8 +524,8 @@ const GodotWebXR = {
},
godot_webxr_get_controller_buttons__proxy: 'sync',
godot_webxr_get_controller_buttons__sig: 'ii',
godot_webxr_get_controller_buttons: function (p_controller) {
godot_webxr_get_controller_buttons__sig: 'iii',
godot_webxr_get_controller_buttons: function (p_controller, p_xr_standard_mapping) {
if (GodotWebXR.controllers.length === 0) {
return 0;
}
@ -535,19 +535,55 @@ const GodotWebXR = {
return 0;
}
const button_count = controller.gamepad.buttons.length;
let buttons = controller.gamepad.buttons;
if (controller.gamepad.mapping === 'xr-standard' && p_xr_standard_mapping) {
buttons = [
// 0 = unused,
0,
// 1 = B/Y
buttons[5],
// 2 = Grip
buttons[1],
// 3
buttons[3],
// 4
buttons[6],
// 5
buttons[7],
// 6
buttons[8],
// 7 = A/X
buttons[4],
// 8
buttons[9],
// 9
buttons[10],
// 10
buttons[11],
// 11
buttons[12],
// 12
buttons[13],
// 13
buttons[14],
// 14 = Pad
buttons[2],
// 15 = Trigger
buttons[0],
];
}
const buf = GodotRuntime.malloc((button_count + 1) * 4);
GodotRuntime.setHeapValue(buf, button_count, 'i32');
for (let i = 0; i < button_count; i++) {
GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float');
const buf = GodotRuntime.malloc((buttons.length + 1) * 4);
GodotRuntime.setHeapValue(buf, buttons.length, 'i32');
for (let i = 0; i < buttons.length; i++) {
GodotRuntime.setHeapValue(buf + 4 + (i * 4), (buttons[i] ? buttons[i].value : 0.0), 'float');
}
return buf;
},
godot_webxr_get_controller_axes__proxy: 'sync',
godot_webxr_get_controller_axes__sig: 'ii',
godot_webxr_get_controller_axes: function (p_controller) {
godot_webxr_get_controller_axes__sig: 'iii',
godot_webxr_get_controller_axes: function (p_controller, p_xr_standard_mapping) {
if (GodotWebXR.controllers.length === 0) {
return 0;
}
@ -557,18 +593,41 @@ const GodotWebXR = {
return 0;
}
const axes_count = controller.gamepad.axes.length;
const buf = GodotRuntime.malloc((axes_count + 1) * 4);
GodotRuntime.setHeapValue(buf, axes_count, 'i32');
for (let i = 0; i < axes_count; i++) {
let value = controller.gamepad.axes[i];
if (i === 1 || i === 3) {
let axes = controller.gamepad.axes;
if (controller.gamepad.mapping === 'xr-standard') {
if (p_xr_standard_mapping) {
const trigger_axis = controller.gamepad.buttons[0].value;
const grip_axis = controller.gamepad.buttons[1].value;
axes = [
// 0 = Thumbstick X
axes[2],
// 1 = Thumbstick Y
axes[3] * -1.0,
// 2 = Trigger
trigger_axis,
// 3 = Grip (to match mistake in Oculus mobile plugin).
grip_axis,
// 4 = Grip
grip_axis,
// 5 = unused
0,
// 6 = Trackpad X
axes[0],
// 7 = Trackpad Y
axes[1] * -1.0,
];
} else {
// Invert the Y-axis on thumbsticks and trackpads, in order to
// match OpenXR and other XR platform SDKs.
value *= -1.0;
axes[1] *= -1.0;
axes[3] *= -1.0;
}
GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float');
}
const buf = GodotRuntime.malloc((axes.length + 1) * 4);
GodotRuntime.setHeapValue(buf, axes.length, 'i32');
for (let i = 0; i < axes.length; i++) {
GodotRuntime.setHeapValue(buf + 4 + (i * 4), axes[i], 'float');
}
return buf;
},

View file

@ -46,6 +46,8 @@ void WebXRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_controller_target_ray_mode", "controller_id"), &WebXRInterface::get_controller_target_ray_mode);
ClassDB::bind_method(D_METHOD("get_visibility_state"), &WebXRInterface::get_visibility_state);
ClassDB::bind_method(D_METHOD("get_bounds_geometry"), &WebXRInterface::get_bounds_geometry);
ClassDB::bind_method(D_METHOD("set_xr_standard_mapping"), &WebXRInterface::set_xr_standard_mapping);
ClassDB::bind_method(D_METHOD("get_xr_standard_mapping"), &WebXRInterface::get_xr_standard_mapping);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "session_mode", PROPERTY_HINT_NONE), "set_session_mode", "get_session_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "required_features", PROPERTY_HINT_NONE), "set_required_features", "get_required_features");
@ -54,6 +56,7 @@ void WebXRInterface::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "reference_space_type", PROPERTY_HINT_NONE), "", "get_reference_space_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "visibility_state", PROPERTY_HINT_NONE), "", "get_visibility_state");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "bounds_geometry", PROPERTY_HINT_NONE), "", "get_bounds_geometry");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr_standard_mapping", PROPERTY_HINT_NONE), "set_xr_standard_mapping", "get_xr_standard_mapping");
ADD_SIGNAL(MethodInfo("session_supported", PropertyInfo(Variant::STRING, "session_mode"), PropertyInfo(Variant::BOOL, "supported")));
ADD_SIGNAL(MethodInfo("session_started"));

View file

@ -68,6 +68,8 @@ public:
virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const = 0;
virtual String get_visibility_state() const = 0;
virtual PoolVector3Array get_bounds_geometry() const = 0;
virtual void set_xr_standard_mapping(bool p_xr_standard_mapping) = 0;
virtual bool get_xr_standard_mapping() const = 0;
};
VARIANT_ENUM_CAST(WebXRInterface::TargetRayMode);

View file

@ -204,6 +204,14 @@ PoolVector3Array WebXRInterfaceJS::get_bounds_geometry() const {
return ret;
}
void WebXRInterfaceJS::set_xr_standard_mapping(bool p_xr_standard_mapping) {
xr_standard_mapping = p_xr_standard_mapping;
}
bool WebXRInterfaceJS::get_xr_standard_mapping() const {
return xr_standard_mapping;
}
StringName WebXRInterfaceJS::get_name() const {
return "WebXR";
};
@ -417,7 +425,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
free(tracker_matrix);
}
int *buttons = godot_webxr_get_controller_buttons(p_controller_id);
int *buttons = godot_webxr_get_controller_buttons(p_controller_id, xr_standard_mapping);
if (buttons) {
for (int i = 0; i < buttons[0]; i++) {
input->joy_button(joy_id, i, *((float *)buttons + (i + 1)));
@ -425,7 +433,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
free(buttons);
}
int *axes = godot_webxr_get_controller_axes(p_controller_id);
int *axes = godot_webxr_get_controller_axes(p_controller_id, xr_standard_mapping);
if (axes) {
WebXRInterface::TargetRayMode target_ray_mode = (WebXRInterface::TargetRayMode)godot_webxr_get_controller_target_ray_mode(p_controller_id);
if (target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
@ -481,7 +489,7 @@ void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source) {
touching[touch_index] = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
}
int *axes = godot_webxr_get_controller_axes(p_input_source);
int *axes = godot_webxr_get_controller_axes(p_input_source, false);
if (axes) {
Vector2 joy_vector = _get_joy_vector_from_axes(axes);
Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
@ -554,8 +562,7 @@ Vector2 WebXRInterfaceJS::_get_joy_vector_from_axes(int *p_axes) {
}
Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
// Invert the y-axis.
Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((-p_joy_vector.y) + 1.0f) / 2.0f);
Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
Vector2 position = get_render_targetsize() * position_percentage;
return position;
@ -567,6 +574,7 @@ void WebXRInterfaceJS::notification(int p_what) {
WebXRInterfaceJS::WebXRInterfaceJS() {
initialized = false;
xr_standard_mapping = false;
session_mode = "inline";
requested_reference_space_types = "local";
};

View file

@ -46,6 +46,7 @@ class WebXRInterfaceJS : public WebXRInterface {
private:
bool initialized;
bool xr_standard_mapping;
String session_mode;
String required_features;
@ -80,6 +81,8 @@ public:
virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const;
virtual String get_visibility_state() const;
virtual PoolVector3Array get_bounds_geometry() const;
virtual void set_xr_standard_mapping(bool p_xr_standard_mapping);
virtual bool get_xr_standard_mapping() const;
virtual StringName get_name() const;
virtual int get_capabilities() const;