Add WebXRInterface.xr_standard_mapping flag to attempt to convert button/axis ids to match other AR/VR interfaces
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7 changed files with 107 additions and 25 deletions
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@ -22,6 +22,9 @@
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webxr_interface = ARVRServer.find_interface("WebXR")
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if webxr_interface:
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# Map to the standard button/axis ids when possible.
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webxr_interface.xr_standard_mapping = true
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# WebXR uses a lot of asynchronous callbacks, so we connect to various
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# signals in order to receive them.
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webxr_interface.connect("session_supported", self, "_webxr_session_supported")
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@ -164,6 +167,10 @@
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Indicates if the WebXR session's imagery is visible to the user.
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Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRVisibilityState]WebXR's XRVisibilityState[/url], including [code]"hidden"[/code], [code]"visible"[/code], and [code]"visible-blurred"[/code].
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</member>
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<member name="xr_standard_mapping" type="bool" setter="set_xr_standard_mapping" getter="get_xr_standard_mapping">
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If set to true, the button and axes ids will be converted to match the standard ids used by other AR/VR interfaces, when possible.
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Otherwise, the ids will be passed through unaltered from WebXR.
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</member>
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</members>
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<signals>
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<signal name="reference_space_reset">
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@ -80,8 +80,8 @@ extern void godot_webxr_sample_controller_data();
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extern int godot_webxr_get_controller_count();
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extern int godot_webxr_is_controller_connected(int p_controller);
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extern float *godot_webxr_get_controller_transform(int p_controller);
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extern int *godot_webxr_get_controller_buttons(int p_controller);
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extern int *godot_webxr_get_controller_axes(int p_controller);
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extern int *godot_webxr_get_controller_buttons(int p_controller, bool p_xr_standard_mapping);
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extern int *godot_webxr_get_controller_axes(int p_controller, bool p_xr_standard_mapping);
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extern int godot_webxr_get_controller_target_ray_mode(int p_controller);
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extern char *godot_webxr_get_visibility_state();
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@ -524,8 +524,8 @@ const GodotWebXR = {
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},
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godot_webxr_get_controller_buttons__proxy: 'sync',
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godot_webxr_get_controller_buttons__sig: 'ii',
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godot_webxr_get_controller_buttons: function (p_controller) {
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godot_webxr_get_controller_buttons__sig: 'iii',
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godot_webxr_get_controller_buttons: function (p_controller, p_xr_standard_mapping) {
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if (GodotWebXR.controllers.length === 0) {
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return 0;
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}
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@ -535,19 +535,55 @@ const GodotWebXR = {
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return 0;
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}
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const button_count = controller.gamepad.buttons.length;
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let buttons = controller.gamepad.buttons;
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if (controller.gamepad.mapping === 'xr-standard' && p_xr_standard_mapping) {
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buttons = [
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// 0 = unused,
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0,
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// 1 = B/Y
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buttons[5],
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// 2 = Grip
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buttons[1],
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// 3
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buttons[3],
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// 4
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buttons[6],
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// 5
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buttons[7],
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// 6
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buttons[8],
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// 7 = A/X
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buttons[4],
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// 8
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buttons[9],
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// 9
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buttons[10],
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// 10
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buttons[11],
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// 11
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buttons[12],
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// 12
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buttons[13],
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// 13
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buttons[14],
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// 14 = Pad
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buttons[2],
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// 15 = Trigger
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buttons[0],
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];
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}
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const buf = GodotRuntime.malloc((button_count + 1) * 4);
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GodotRuntime.setHeapValue(buf, button_count, 'i32');
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for (let i = 0; i < button_count; i++) {
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GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float');
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const buf = GodotRuntime.malloc((buttons.length + 1) * 4);
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GodotRuntime.setHeapValue(buf, buttons.length, 'i32');
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for (let i = 0; i < buttons.length; i++) {
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GodotRuntime.setHeapValue(buf + 4 + (i * 4), (buttons[i] ? buttons[i].value : 0.0), 'float');
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}
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return buf;
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},
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godot_webxr_get_controller_axes__proxy: 'sync',
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godot_webxr_get_controller_axes__sig: 'ii',
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godot_webxr_get_controller_axes: function (p_controller) {
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godot_webxr_get_controller_axes__sig: 'iii',
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godot_webxr_get_controller_axes: function (p_controller, p_xr_standard_mapping) {
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if (GodotWebXR.controllers.length === 0) {
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return 0;
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}
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@ -557,18 +593,41 @@ const GodotWebXR = {
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return 0;
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}
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const axes_count = controller.gamepad.axes.length;
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const buf = GodotRuntime.malloc((axes_count + 1) * 4);
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GodotRuntime.setHeapValue(buf, axes_count, 'i32');
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for (let i = 0; i < axes_count; i++) {
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let value = controller.gamepad.axes[i];
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if (i === 1 || i === 3) {
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let axes = controller.gamepad.axes;
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if (controller.gamepad.mapping === 'xr-standard') {
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if (p_xr_standard_mapping) {
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const trigger_axis = controller.gamepad.buttons[0].value;
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const grip_axis = controller.gamepad.buttons[1].value;
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axes = [
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// 0 = Thumbstick X
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axes[2],
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// 1 = Thumbstick Y
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axes[3] * -1.0,
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// 2 = Trigger
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trigger_axis,
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// 3 = Grip (to match mistake in Oculus mobile plugin).
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grip_axis,
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// 4 = Grip
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grip_axis,
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// 5 = unused
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0,
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// 6 = Trackpad X
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axes[0],
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// 7 = Trackpad Y
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axes[1] * -1.0,
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];
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} else {
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// Invert the Y-axis on thumbsticks and trackpads, in order to
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// match OpenXR and other XR platform SDKs.
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value *= -1.0;
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axes[1] *= -1.0;
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axes[3] *= -1.0;
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}
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GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float');
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}
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const buf = GodotRuntime.malloc((axes.length + 1) * 4);
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GodotRuntime.setHeapValue(buf, axes.length, 'i32');
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for (let i = 0; i < axes.length; i++) {
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GodotRuntime.setHeapValue(buf + 4 + (i * 4), axes[i], 'float');
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}
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return buf;
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},
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@ -46,6 +46,8 @@ void WebXRInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_controller_target_ray_mode", "controller_id"), &WebXRInterface::get_controller_target_ray_mode);
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ClassDB::bind_method(D_METHOD("get_visibility_state"), &WebXRInterface::get_visibility_state);
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ClassDB::bind_method(D_METHOD("get_bounds_geometry"), &WebXRInterface::get_bounds_geometry);
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ClassDB::bind_method(D_METHOD("set_xr_standard_mapping"), &WebXRInterface::set_xr_standard_mapping);
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ClassDB::bind_method(D_METHOD("get_xr_standard_mapping"), &WebXRInterface::get_xr_standard_mapping);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "session_mode", PROPERTY_HINT_NONE), "set_session_mode", "get_session_mode");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "required_features", PROPERTY_HINT_NONE), "set_required_features", "get_required_features");
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@ -54,6 +56,7 @@ void WebXRInterface::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "reference_space_type", PROPERTY_HINT_NONE), "", "get_reference_space_type");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "visibility_state", PROPERTY_HINT_NONE), "", "get_visibility_state");
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ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "bounds_geometry", PROPERTY_HINT_NONE), "", "get_bounds_geometry");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr_standard_mapping", PROPERTY_HINT_NONE), "set_xr_standard_mapping", "get_xr_standard_mapping");
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ADD_SIGNAL(MethodInfo("session_supported", PropertyInfo(Variant::STRING, "session_mode"), PropertyInfo(Variant::BOOL, "supported")));
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ADD_SIGNAL(MethodInfo("session_started"));
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@ -68,6 +68,8 @@ public:
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virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const = 0;
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virtual String get_visibility_state() const = 0;
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virtual PoolVector3Array get_bounds_geometry() const = 0;
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virtual void set_xr_standard_mapping(bool p_xr_standard_mapping) = 0;
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virtual bool get_xr_standard_mapping() const = 0;
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};
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VARIANT_ENUM_CAST(WebXRInterface::TargetRayMode);
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@ -204,6 +204,14 @@ PoolVector3Array WebXRInterfaceJS::get_bounds_geometry() const {
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return ret;
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}
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void WebXRInterfaceJS::set_xr_standard_mapping(bool p_xr_standard_mapping) {
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xr_standard_mapping = p_xr_standard_mapping;
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}
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bool WebXRInterfaceJS::get_xr_standard_mapping() const {
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return xr_standard_mapping;
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}
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StringName WebXRInterfaceJS::get_name() const {
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return "WebXR";
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};
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@ -417,7 +425,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
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free(tracker_matrix);
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}
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int *buttons = godot_webxr_get_controller_buttons(p_controller_id);
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int *buttons = godot_webxr_get_controller_buttons(p_controller_id, xr_standard_mapping);
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if (buttons) {
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for (int i = 0; i < buttons[0]; i++) {
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input->joy_button(joy_id, i, *((float *)buttons + (i + 1)));
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@ -425,7 +433,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
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free(buttons);
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}
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int *axes = godot_webxr_get_controller_axes(p_controller_id);
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int *axes = godot_webxr_get_controller_axes(p_controller_id, xr_standard_mapping);
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if (axes) {
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WebXRInterface::TargetRayMode target_ray_mode = (WebXRInterface::TargetRayMode)godot_webxr_get_controller_target_ray_mode(p_controller_id);
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if (target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
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@ -481,7 +489,7 @@ void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source) {
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touching[touch_index] = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
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}
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int *axes = godot_webxr_get_controller_axes(p_input_source);
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int *axes = godot_webxr_get_controller_axes(p_input_source, false);
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if (axes) {
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Vector2 joy_vector = _get_joy_vector_from_axes(axes);
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Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
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@ -554,8 +562,7 @@ Vector2 WebXRInterfaceJS::_get_joy_vector_from_axes(int *p_axes) {
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}
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Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
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// Invert the y-axis.
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Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((-p_joy_vector.y) + 1.0f) / 2.0f);
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Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
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Vector2 position = get_render_targetsize() * position_percentage;
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return position;
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@ -567,6 +574,7 @@ void WebXRInterfaceJS::notification(int p_what) {
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WebXRInterfaceJS::WebXRInterfaceJS() {
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initialized = false;
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xr_standard_mapping = false;
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session_mode = "inline";
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requested_reference_space_types = "local";
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};
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@ -46,6 +46,7 @@ class WebXRInterfaceJS : public WebXRInterface {
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private:
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bool initialized;
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bool xr_standard_mapping;
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String session_mode;
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String required_features;
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@ -80,6 +81,8 @@ public:
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virtual TargetRayMode get_controller_target_ray_mode(int p_controller_id) const;
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virtual String get_visibility_state() const;
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virtual PoolVector3Array get_bounds_geometry() const;
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virtual void set_xr_standard_mapping(bool p_xr_standard_mapping);
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virtual bool get_xr_standard_mapping() const;
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virtual StringName get_name() const;
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virtual int get_capabilities() const;
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