i18n: Sync translations with Weblate
(cherry picked from commit 0e36b11f9d
)
This commit is contained in:
parent
47eb28a919
commit
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14 changed files with 89 additions and 93 deletions
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@ -11,12 +11,13 @@
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# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
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# Xavier Gomez <hiulit@gmail.com>, 2020.
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# Aina <ainasoga@gmail.com>, 2020.
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# Alex Mancha <codingstain@gmail.com>, 2020.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-02-07 10:32+0000\n"
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"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
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"PO-Revision-Date: 2020-03-11 12:20+0000\n"
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"Last-Translator: Alex Mancha <codingstain@gmail.com>\n"
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"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
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"godot/ca/>\n"
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"Language: ca\n"
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@ -24,7 +25,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 3.11-dev\n"
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"X-Generator: Weblate 4.0-dev\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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@ -694,9 +695,8 @@ msgid "Line Number:"
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msgstr "Línia:"
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#: editor/code_editor.cpp
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#, fuzzy
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msgid "%d replaced."
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msgstr "Substitueix..."
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msgstr "%d reemplaçat."
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#: editor/code_editor.cpp editor/editor_help.cpp
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msgid "%d match."
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@ -2756,7 +2756,6 @@ msgid "Set Up Version Control"
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msgstr "Configurar Control de Versions"
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#: editor/editor_node.cpp
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#, fuzzy
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msgid "Shut Down Version Control"
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msgstr "Desactivar el control de versions"
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@ -5974,7 +5973,7 @@ msgstr ""
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Couldn't create a single convex collision shape."
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msgstr ""
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msgstr "No s'ha pogut crear una capa de col·lisió convexa."
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#, fuzzy
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@ -22,7 +22,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-03-01 05:50+0000\n"
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"PO-Revision-Date: 2020-03-12 23:33+0000\n"
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"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
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"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
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"cs/>\n"
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@ -1117,7 +1117,7 @@ msgstr "Děkujeme za komunitu Godotu!"
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#: editor/editor_about.cpp
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msgid "Godot Engine contributors"
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msgstr "Přispívající do Godot Enginu"
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msgstr "Přispěvatelé do Godot Enginu"
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#: editor/editor_about.cpp
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msgid "Project Founders"
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@ -9907,7 +9907,6 @@ msgid "Can't run project"
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msgstr "Nelze spustit projekt"
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#: editor/project_manager.cpp
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#, fuzzy
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msgid ""
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"You currently don't have any projects.\n"
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"Would you like to explore official example projects in the Asset Library?"
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@ -53,8 +53,8 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-03-08 22:32+0000\n"
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"Last-Translator: PagDev <pag.develop@gmail.com>\n"
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"PO-Revision-Date: 2020-03-14 15:05+0000\n"
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"Last-Translator: So Wieso <sowieso@dukun.de>\n"
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"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
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"godot/de/>\n"
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"Language: de\n"
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@ -6029,9 +6029,8 @@ msgstr ""
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"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#, fuzzy
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msgid "Create Single Convex Collision Sibling"
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msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen"
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msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid ""
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@ -12483,7 +12482,7 @@ msgstr ""
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#: scene/3d/collision_shape.cpp
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msgid ""
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"ConcavePolygonShape doesn't support RigidBody in another mode than static."
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msgstr ""
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msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch."
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#: scene/3d/cpu_particles.cpp
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msgid "Nothing is visible because no mesh has been assigned."
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@ -47,7 +47,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-02-27 07:01+0000\n"
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"PO-Revision-Date: 2020-03-11 12:20+0000\n"
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"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
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"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
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"godot/es/>\n"
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@ -6027,9 +6027,8 @@ msgstr ""
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"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#, fuzzy
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msgid "Create Single Convex Collision Sibling"
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msgstr "Crear una Única Colisión Convexa Hermana"
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msgstr "Crear Colisión Convexa Única Hermana"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid ""
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@ -12481,6 +12480,7 @@ msgstr ""
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msgid ""
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"ConcavePolygonShape doesn't support RigidBody in another mode than static."
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msgstr ""
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"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
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#: scene/3d/cpu_particles.cpp
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msgid "Nothing is visible because no mesh has been assigned."
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@ -18,7 +18,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-02-27 07:01+0000\n"
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"PO-Revision-Date: 2020-03-11 12:20+0000\n"
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"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
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"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
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"godot-engine/godot/es_AR/>\n"
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@ -5991,9 +5991,8 @@ msgstr ""
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"Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#, fuzzy
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msgid "Create Single Convex Collision Sibling"
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msgstr "Crear Colisión Convexa Unica como Nodo Hermano"
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msgstr "Crear Colisión Convexa Única Hermana"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid ""
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@ -12435,6 +12434,7 @@ msgstr ""
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msgid ""
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"ConcavePolygonShape doesn't support RigidBody in another mode than static."
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msgstr ""
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"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
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#: scene/3d/cpu_particles.cpp
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msgid "Nothing is visible because no mesh has been assigned."
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@ -14,7 +14,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-02-21 23:33+0000\n"
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"PO-Revision-Date: 2020-03-14 15:05+0000\n"
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"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
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"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
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"godot/fi/>\n"
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@ -23,7 +23,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 3.11.1\n"
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"X-Generator: Weblate 4.0-dev\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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@ -5945,9 +5945,8 @@ msgstr ""
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"Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#, fuzzy
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msgid "Create Single Convex Collision Sibling"
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msgstr "Luo yksittäisen konveksin törmäysmuodon sisaret"
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msgstr "Luo yksittäisen konveksin törmäyksen sisar"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid ""
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@ -12362,6 +12361,7 @@ msgstr ""
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msgid ""
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"ConcavePolygonShape doesn't support RigidBody in another mode than static."
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msgstr ""
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"ConcavePolygonShape ei tue RigidBody solmua muussa kuin staattisessa tilassa."
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#: scene/3d/cpu_particles.cpp
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msgid "Nothing is visible because no mesh has been assigned."
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@ -35,7 +35,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-03-05 08:33+0000\n"
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"PO-Revision-Date: 2020-03-16 09:43+0000\n"
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"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
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"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
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"godot/ja/>\n"
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@ -908,7 +908,7 @@ msgstr "切断"
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#: editor/connections_dialog.cpp
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msgid "Connect a Signal to a Method"
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msgstr "メソッドにシグナルを接続する"
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msgstr "メソッドにシグナルを接続"
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#: editor/connections_dialog.cpp
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msgid "Edit Connection:"
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@ -5834,7 +5834,7 @@ msgstr "グラデーション編集"
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#: editor/plugins/item_list_editor_plugin.cpp
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msgid "Item %d"
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msgstr "アイテム%d"
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msgstr "アイテム %d"
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#: editor/plugins/item_list_editor_plugin.cpp
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msgid "Items"
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@ -5854,7 +5854,7 @@ msgstr "メッシュがありません!"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Couldn't create a Trimesh collision shape."
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msgstr "トライメッシュコリジョンシェイプを作成できませんでした。"
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msgstr "三角形メッシュ コリジョンシェイプを作成できませんでした。"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Static Trimesh Body"
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@ -5954,7 +5954,7 @@ msgstr ""
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Trimesh Collision Sibling"
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msgstr "三角形メッシュ兄弟コリジョンを生成"
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msgstr "三角形メッシュ コリジョンの兄弟を作成"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid ""
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@ -5965,7 +5965,6 @@ msgstr ""
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"これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#, fuzzy
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msgid "Create Single Convex Collision Sibling"
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msgstr "単一の凸型コリジョンの兄弟を作成"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid "Create Multiple Convex Collision Siblings"
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msgstr "複数の凸型コリジョンの兄弟を作成する"
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msgstr "複数の凸型コリジョンの兄弟を作成"
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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msgid ""
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@ -7654,7 +7653,7 @@ msgstr "ジオメトリが無効です。衝突ポリゴンを作成できませ
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#: editor/plugins/sprite_editor_plugin.cpp
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msgid "Create CollisionPolygon2D Sibling"
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msgstr "CollisionPolygon2Dの兄弟を作成する"
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msgstr "CollisionPolygon2Dの兄弟を作成"
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#: editor/plugins/sprite_editor_plugin.cpp
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msgid "Invalid geometry, can't create light occluder."
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@ -7662,7 +7661,7 @@ msgstr "ジオメトリが無効です。ライトオクールダーを作成で
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#: editor/plugins/sprite_editor_plugin.cpp
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msgid "Create LightOccluder2D Sibling"
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msgstr "LightOccluder2Dの兄弟を作成する"
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msgstr "LightOccluder2Dの兄弟を作成"
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#: editor/plugins/sprite_editor_plugin.cpp
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msgid "Sprite"
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@ -11936,9 +11935,9 @@ msgid ""
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" Godot Version: %s\n"
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"Please reinstall Android build template from 'Project' menu."
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msgstr ""
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"Androidビルドバージョンの不一致:\n"
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"インストールされたテンプレート:%s\n"
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"ゴドーバージョン:%s\n"
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"Androidビルド バージョンの不一致:\n"
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" インストールされたテンプレート: %s\n"
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" Godot バージョン: %s\n"
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"「プロジェクト 」メニューからAndroidビルドテンプレートを再インストールしてく"
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"ださい。"
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@ -11952,7 +11951,7 @@ msgid ""
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"Alternatively visit docs.godotengine.org for Android build documentation."
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msgstr ""
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"Androidプロジェクトのビルドに失敗しました。エラーの出力を確認してください。\n"
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"あるいは、Androidビルドドキュメントについてはdocs.godotengine.orgをご覧くださ"
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"また、Androidビルドについてのドキュメントは docs.godotengine.org をご覧くださ"
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"い。"
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#: platform/android/export/export.cpp
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@ -12372,6 +12371,8 @@ msgstr ""
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msgid ""
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"ConcavePolygonShape doesn't support RigidBody in another mode than static."
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msgstr ""
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"ConcavePolygonShape は、Static 以外のモードの RigidBody をサポートしていませ"
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"ん。"
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#: scene/3d/cpu_particles.cpp
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msgid "Nothing is visible because no mesh has been assigned."
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@ -19,7 +19,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-03-05 08:33+0000\n"
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"PO-Revision-Date: 2020-03-14 00:33+0000\n"
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"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
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"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
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"godot/ko/>\n"
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@ -12271,6 +12271,8 @@ msgstr ""
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msgid ""
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"ConcavePolygonShape doesn't support RigidBody in another mode than static."
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msgstr ""
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"ConcavePolygonShape는 static 외의 모드가 설정된 RigidBody를 지원하지 않습니"
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"다."
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#: scene/3d/cpu_particles.cpp
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msgid "Nothing is visible because no mesh has been assigned."
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@ -4,12 +4,13 @@
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# This file is distributed under the same license as the Godot source code.
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# Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018.
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# Martch Zagorski <martchzagorski@gmail.com>, 2018.
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# Jānis Ondzuls <janisond@inbox.lv>, 2020.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2018-12-13 14:41+0100\n"
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"Last-Translator: Martch Zagorski <martchzagorski@gmail.com>\n"
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"PO-Revision-Date: 2020-03-11 12:20+0000\n"
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"Last-Translator: Jānis Ondzuls <janisond@inbox.lv>\n"
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"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
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"godot/lv/>\n"
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"Language: lv\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
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"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
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"X-Generator: Poedit 2.2\n"
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"X-Generator: Weblate 4.0-dev\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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@ -65,31 +66,31 @@ msgstr ""
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#: core/ustring.cpp
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msgid "B"
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msgstr ""
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msgstr "B"
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#: core/ustring.cpp
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msgid "KiB"
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msgstr ""
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msgstr "KiB"
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#: core/ustring.cpp
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msgid "MiB"
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msgstr ""
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msgstr "MiB"
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#: core/ustring.cpp
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msgid "GiB"
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msgstr ""
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msgstr "GiB"
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#: core/ustring.cpp
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msgid "TiB"
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||||
msgstr ""
|
||||
msgstr "TiB"
|
||||
|
||||
#: core/ustring.cpp
|
||||
msgid "PiB"
|
||||
msgstr ""
|
||||
msgstr "PiB"
|
||||
|
||||
#: core/ustring.cpp
|
||||
msgid "EiB"
|
||||
msgstr ""
|
||||
msgstr "EiB"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
msgid "Free"
|
||||
|
@ -101,29 +102,27 @@ msgstr "Balancēts"
|
|||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
msgid "Mirror"
|
||||
msgstr ""
|
||||
msgstr "Spogulis"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
|
||||
msgid "Time:"
|
||||
msgstr ""
|
||||
msgstr "Laiks:"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
msgid "Value:"
|
||||
msgstr ""
|
||||
msgstr "Vērtība:"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
msgid "Insert Key Here"
|
||||
msgstr ""
|
||||
msgstr "Ievadiet vērtību šeit"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Duplicate Selected Key(s)"
|
||||
msgstr "Dublikāta Izvēle"
|
||||
msgstr "Dublikāta Vērtības"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "Delete Selected Key(s)"
|
||||
msgstr "Izdzēst izvēlētos failus?"
|
||||
msgstr "Izdzēst izvēlēto(ās) vērtību(as)?"
|
||||
|
||||
#: editor/animation_bezier_editor.cpp
|
||||
msgid "Add Bezier Point"
|
||||
|
@ -682,7 +681,7 @@ msgstr ""
|
|||
|
||||
#: editor/array_property_edit.cpp
|
||||
msgid "Change Array Value"
|
||||
msgstr ""
|
||||
msgstr "Izmainīt masīva vērtību"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Go to Line"
|
||||
|
@ -690,20 +689,19 @@ msgstr "Doties uz Rindu"
|
|||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Line Number:"
|
||||
msgstr ""
|
||||
msgstr "Rindas Numurs:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Aizvietot"
|
||||
msgstr "%d aizvietots."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
msgstr ""
|
||||
msgstr "%d sakritība."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d matches."
|
||||
msgstr ""
|
||||
msgstr "%d sakritības."
|
||||
|
||||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||||
msgid "Match Case"
|
||||
|
@ -719,16 +717,16 @@ msgstr "Aizvietot"
|
|||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Replace All"
|
||||
msgstr ""
|
||||
msgstr "Aizvietot visu"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
msgid "Selection Only"
|
||||
msgstr ""
|
||||
msgstr "Tikai izvēlētais"
|
||||
|
||||
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
||||
#: editor/plugins/text_editor.cpp
|
||||
msgid "Standard"
|
||||
msgstr ""
|
||||
msgstr "Standarts"
|
||||
|
||||
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
||||
msgid "Toggle Scripts Panel"
|
||||
|
|
|
@ -44,7 +44,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-03-08 22:33+0000\n"
|
||||
"PO-Revision-Date: 2020-03-16 09:43+0000\n"
|
||||
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
|
||||
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
|
||||
"nl/>\n"
|
||||
|
@ -12434,7 +12434,7 @@ msgstr ""
|
|||
#: scene/3d/collision_shape.cpp
|
||||
msgid ""
|
||||
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
||||
msgstr ""
|
||||
msgstr "ConcavePolygonShape ondersteunt RigidBody alleen in statische modus."
|
||||
|
||||
#: scene/3d/cpu_particles.cpp
|
||||
msgid "Nothing is visible because no mesh has been assigned."
|
||||
|
|
|
@ -42,7 +42,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-03-08 22:33+0000\n"
|
||||
"PO-Revision-Date: 2020-03-16 09:43+0000\n"
|
||||
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
|
||||
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/pl/>\n"
|
||||
|
@ -5981,7 +5981,6 @@ msgstr ""
|
|||
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Sibling"
|
||||
msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
|
||||
|
||||
|
@ -12400,6 +12399,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
||||
msgstr ""
|
||||
"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż "
|
||||
"statyczny."
|
||||
|
||||
#: scene/3d/cpu_particles.cpp
|
||||
msgid "Nothing is visible because no mesh has been assigned."
|
||||
|
|
|
@ -19,7 +19,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-02-18 15:09+0000\n"
|
||||
"PO-Revision-Date: 2020-03-16 09:43+0000\n"
|
||||
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
|
||||
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
|
||||
"godot-engine/godot/pt_PT/>\n"
|
||||
|
@ -28,7 +28,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 3.11\n"
|
||||
"X-Generator: Weblate 4.0-dev\n"
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
|
@ -5958,7 +5958,6 @@ msgstr ""
|
|||
"Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Collision Sibling"
|
||||
msgstr "Criar Irmãos Únicos de Colisão Convexa"
|
||||
|
||||
|
@ -12362,7 +12361,7 @@ msgstr ""
|
|||
#: scene/3d/collision_shape.cpp
|
||||
msgid ""
|
||||
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
||||
msgstr ""
|
||||
msgstr "ConcavePolygonShape apenas suporta RigidBody no modo estático."
|
||||
|
||||
#: scene/3d/cpu_particles.cpp
|
||||
msgid "Nothing is visible because no mesh has been assigned."
|
||||
|
|
|
@ -66,12 +66,13 @@
|
|||
# Artur Tretiak <stikyt@protonmail.com>, 2020.
|
||||
# Smadjavul <o1985af@gmail.com>, 2020.
|
||||
# anonymous <noreply@weblate.org>, 2020.
|
||||
# Vinsent Insaider_red <vinsent.in7aider@gmail.com>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-03-07 21:18+0000\n"
|
||||
"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
|
||||
"Last-Translator: Vinsent Insaider_red <vinsent.in7aider@gmail.com>\n"
|
||||
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/ru/>\n"
|
||||
"Language: ru\n"
|
||||
|
@ -98,9 +99,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
|
|||
msgstr "Недостаточно байтов для декодирования байтов или неверный формат."
|
||||
|
||||
#: core/math/expression.cpp
|
||||
#, fuzzy
|
||||
msgid "Invalid input %i (not passed) in expression"
|
||||
msgstr "Некорректный ввод %i (не был передан) в выражении"
|
||||
msgstr "Некорректный ввод %i (не подходит) в выражении"
|
||||
|
||||
#: core/math/expression.cpp
|
||||
msgid "self can't be used because instance is null (not passed)"
|
||||
|
|
|
@ -42,12 +42,13 @@
|
|||
# Muhammet Mustafa Tozlu <m.mustafatozlu@gmail.com>, 2019.
|
||||
# HALİL ATAŞ <halillatass@gmail.com>, 2019.
|
||||
# Zsosu Ktosu <zktosu@gmail.com>, 2020.
|
||||
# Mesut Aslan <kontinyu@gmail.com>, 2020.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine editor\n"
|
||||
"POT-Creation-Date: \n"
|
||||
"PO-Revision-Date: 2020-01-30 03:56+0000\n"
|
||||
"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n"
|
||||
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
|
||||
"Last-Translator: Mesut Aslan <kontinyu@gmail.com>\n"
|
||||
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot/tr/>\n"
|
||||
"Language: tr\n"
|
||||
|
@ -55,7 +56,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 3.11-dev\n"
|
||||
"X-Generator: Weblate 4.0-dev\n"
|
||||
|
||||
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
|
||||
#: modules/visual_script/visual_script_builtin_funcs.cpp
|
||||
|
@ -726,9 +727,8 @@ msgid "Line Number:"
|
|||
msgstr "Satır Numarası:"
|
||||
|
||||
#: editor/code_editor.cpp
|
||||
#, fuzzy
|
||||
msgid "%d replaced."
|
||||
msgstr "Değiştir..."
|
||||
msgstr "%d değiştirildi."
|
||||
|
||||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||||
msgid "%d match."
|
||||
|
@ -3989,9 +3989,8 @@ msgid "Saving..."
|
|||
msgstr "Kaydediliyor..."
|
||||
|
||||
#: editor/import_dock.cpp
|
||||
#, fuzzy
|
||||
msgid "%d Files"
|
||||
msgstr " Dosyalar"
|
||||
msgstr "%d Dosya"
|
||||
|
||||
#: editor/import_dock.cpp
|
||||
msgid "Set as Default for '%s'"
|
||||
|
@ -5870,9 +5869,8 @@ msgid "Mesh is empty!"
|
|||
msgstr "Örüntü boş!"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create a Trimesh collision shape."
|
||||
msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
|
||||
msgstr "Trimesh çarpışma şekli oluşturulamadı."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Create Static Trimesh Body"
|
||||
|
@ -5888,25 +5886,23 @@ msgstr "Üçlü Örüntü Yüzeyi Oluştur"
|
|||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create a single convex collision shape for the scene root."
|
||||
msgstr ""
|
||||
msgstr "Sahne kökü için tek bir dışbükey çarpışma şekli oluşturulamaz."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Couldn't create a single convex collision shape."
|
||||
msgstr ""
|
||||
msgstr "Tek dışbükey çarpışma şekli oluşturulamadı."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Create Single Convex Shape"
|
||||
msgstr "Dışbükey Şekil[ler] Oluştur"
|
||||
msgstr "Tekil Dışbükey Şekil Oluştur"
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||||
msgstr ""
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
msgid "Couldn't create any collision shapes."
|
||||
msgstr "Klasör oluşturulamadı."
|
||||
msgstr "Herhangi bir çarpışma şekli oluşturulamadı."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
|
@ -5977,6 +5973,8 @@ msgid ""
|
|||
"Creates a polygon-based collision shape.\n"
|
||||
"This is the most accurate (but slowest) option for collision detection."
|
||||
msgstr ""
|
||||
"Poligon bazlı bir çarpışma şekli oluştur.\n"
|
||||
"Bu en hassas (fakat en yavaş) çarpışma algılama seçeneğidir."
|
||||
|
||||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||||
#, fuzzy
|
||||
|
|
Loading…
Reference in a new issue