diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 37dc8915ab2..cf61467d082 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -809,9 +809,12 @@ static const char *locale_names[] = { // - https://msdn.microsoft.com/en-us/library/windows/desktop/ms693062(v=vs.85).aspx static const char *locale_renames[][2] = { - { "in", "id" }, // Indonesian - { "iw", "he" }, // Hebrew - { "no", "nb" }, // Norwegian Bokmål + { "in", "id" }, // Indonesian + { "iw", "he" }, // Hebrew + { "no", "nb" }, // Norwegian Bokmål + { "C", "en" }, // "C" is the simple/default/untranslated Computer locale. + // ASCII-only, English, no currency symbols. Godot treats this as "en". + // See https://unix.stackexchange.com/a/87763/164141 "The C locale is"... { nullptr, nullptr } };