changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0
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2 changed files with 7 additions and 2 deletions
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@ -4280,7 +4280,7 @@ void RasterizerGLES2::clear_viewport(const Color& p_color) {
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}
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glEnable(GL_SCISSOR_TEST);
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glClearColor(p_color.r,p_color.g,p_color.b,1.0);
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glClearColor(p_color.r,p_color.g,p_color.b,p_color.a);
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glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
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glDisable(GL_SCISSOR_TEST);
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};
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@ -6641,7 +6641,12 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
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//clear the viewport black because of no camera? i seriously should..
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if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
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if (p_viewport->transparent_bg) {
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rasterizer->clear_viewport(Color(0,0,0,0));
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}
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else {
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rasterizer->clear_viewport(clear_color);
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}
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p_viewport->render_target_clear=false;
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}
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}
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