changed viewport clearing to use the alpha value of the clear color, and made the transparent bg option of viewport force a clear color of 0,0,0,0
This commit is contained in:
parent
1d7337ba10
commit
2ac767b1f5
2 changed files with 7 additions and 2 deletions
|
@ -4280,7 +4280,7 @@ void RasterizerGLES2::clear_viewport(const Color& p_color) {
|
|||
}
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glClearColor(p_color.r,p_color.g,p_color.b,1.0);
|
||||
glClearColor(p_color.r,p_color.g,p_color.b,p_color.a);
|
||||
glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
};
|
||||
|
|
|
@ -6641,7 +6641,12 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
|||
|
||||
//clear the viewport black because of no camera? i seriously should..
|
||||
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
|
||||
rasterizer->clear_viewport(clear_color);
|
||||
if (p_viewport->transparent_bg) {
|
||||
rasterizer->clear_viewport(Color(0,0,0,0));
|
||||
}
|
||||
else {
|
||||
rasterizer->clear_viewport(clear_color);
|
||||
}
|
||||
p_viewport->render_target_clear=false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue