Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Fix broken 2D light blending, addresses #49922
This commit is contained in:
commit
2ad63f68b3
1 changed files with 6 additions and 0 deletions
|
@ -595,6 +595,8 @@ void main() {
|
|||
color = vec4(0.0); //invisible by default due to using light mask
|
||||
}
|
||||
|
||||
vec4 original_color = color;
|
||||
|
||||
#ifdef MODE_LIGHT_ONLY
|
||||
color = vec4(0.0);
|
||||
#elif !defined(MODE_UNSHADED)
|
||||
|
@ -636,6 +638,8 @@ void main() {
|
|||
);
|
||||
}
|
||||
|
||||
light_color.rgb *= original_color.rgb;
|
||||
|
||||
light_blend_compute(light_base, light_color, color.rgb);
|
||||
}
|
||||
|
||||
|
@ -732,6 +736,8 @@ void main() {
|
|||
);
|
||||
}
|
||||
|
||||
light_color.rgb *= original_color.rgb;
|
||||
|
||||
light_blend_compute(light_base, light_color, color.rgb);
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue