Merge pull request #66370 from bitbrain/fix-light2d-blend-modes

Fix broken 2D light blending, addresses #49922
This commit is contained in:
Rémi Verschelde 2022-09-27 09:57:44 +02:00
commit 2ad63f68b3

View file

@ -595,6 +595,8 @@ void main() {
color = vec4(0.0); //invisible by default due to using light mask
}
vec4 original_color = color;
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
#elif !defined(MODE_UNSHADED)
@ -636,6 +638,8 @@ void main() {
);
}
light_color.rgb *= original_color.rgb;
light_blend_compute(light_base, light_color, color.rgb);
}
@ -732,6 +736,8 @@ void main() {
);
}
light_color.rgb *= original_color.rgb;
light_blend_compute(light_base, light_color, color.rgb);
}
#endif