Use a different strategy to get textures from GPU (via buffers), for more compatibility.
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a60edae506
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2af701fa03
3 changed files with 65 additions and 129 deletions
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@ -2250,10 +2250,10 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
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return OK;
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}
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PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer) {
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PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
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uint32_t width, height, depth;
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uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
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uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
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PoolVector<uint8_t> image_data;
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image_data.resize(image_size);
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@ -2272,7 +2272,7 @@ PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture
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uint32_t mipmap_offset = 0;
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for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
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uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, mm_i + 1, &width, &height, &depth);
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uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
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uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset;
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image_size = image_total - mipmap_offset;
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@ -2339,46 +2339,17 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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//does not need anything fancy, map and read.
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return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
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} else {
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VkImageCreateInfo image_create_info;
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image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_create_info.pNext = NULL;
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image_create_info.flags = 0;
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image_create_info.imageType = vulkan_image_type[tex->type];
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image_create_info.format = vulkan_formats[tex->format];
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image_create_info.extent.width = tex->width;
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image_create_info.extent.height = tex->height;
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image_create_info.extent.depth = tex->depth;
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image_create_info.mipLevels = tex->mipmaps;
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image_create_info.arrayLayers = 1; //for retrieving, only one layer
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image_create_info.samples = rasterization_sample_count[tex->samples];
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image_create_info.tiling = VK_IMAGE_TILING_LINEAR; // for retrieving, linear is recommended
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image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_create_info.queueFamilyIndexCount = 0;
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image_create_info.pQueueFamilyIndices = NULL;
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image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VmaAllocationCreateInfo allocInfo;
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allocInfo.flags = 0;
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allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
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allocInfo.requiredFlags = 0;
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allocInfo.preferredFlags = 0;
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allocInfo.memoryTypeBits = 0;
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allocInfo.pool = NULL;
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allocInfo.pUserData = NULL;
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VkImage image;
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VmaAllocation allocation;
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VmaAllocationInfo allocation_info;
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//Allocate the image
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VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &image, &allocation, &allocation_info);
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ERR_FAIL_COND_V(err, PoolVector<uint8_t>());
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//compute total image size
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uint32_t width, height, depth;
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uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
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//allocate buffer
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VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
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//PRE Copy the image
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Buffer tmp_buffer;
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_buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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{ //Source
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{ //Source image barrier
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VkImageMemoryBarrier image_memory_barrier;
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image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = NULL;
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@ -2398,70 +2369,43 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
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}
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{ //Dest
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VkImageMemoryBarrier image_memory_barrier;
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image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = NULL;
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image_memory_barrier.srcAccessMask = 0;
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image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = image;
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image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
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image_memory_barrier.subresourceRange.baseArrayLayer = 0;
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image_memory_barrier.subresourceRange.layerCount = 1;
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uint32_t computed_w = tex->width;
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uint32_t computed_h = tex->height;
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uint32_t computed_d = tex->depth;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
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uint32_t prev_size = 0;
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uint32_t offset = 0;
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for (uint32_t i = 0; i < tex->mipmaps; i++) {
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VkBufferImageCopy buffer_image_copy;
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uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
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uint32_t size = image_size - prev_size;
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prev_size = image_size;
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buffer_image_copy.bufferOffset = offset;
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buffer_image_copy.bufferImageHeight = 0;
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buffer_image_copy.bufferRowLength = 0;
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buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
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buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
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buffer_image_copy.imageSubresource.layerCount = 1;
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buffer_image_copy.imageSubresource.mipLevel = i;
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buffer_image_copy.imageOffset.x = 0;
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buffer_image_copy.imageOffset.y = 0;
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buffer_image_copy.imageOffset.z = 0;
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buffer_image_copy.imageExtent.width = computed_w;
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buffer_image_copy.imageExtent.height = computed_h;
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buffer_image_copy.imageExtent.depth = computed_d;
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vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
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computed_w = MAX(1, computed_w >> 1);
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computed_h = MAX(1, computed_h >> 1);
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computed_d = MAX(1, computed_d >> 1);
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offset += size;
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}
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//COPY
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{
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//despite textures being in block sizes, spec requiers they are in pixel sizes (?)
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uint32_t computed_w = tex->width;
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uint32_t computed_h = tex->height;
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for (uint32_t i = 0; i < tex->mipmaps; i++) {
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uint32_t mm_width, mm_height, mm_depth;
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get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &mm_width, &mm_height, &mm_depth);
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VkImageCopy image_copy_region;
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image_copy_region.srcSubresource.aspectMask = tex->read_aspect_mask;
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image_copy_region.srcSubresource.baseArrayLayer = p_layer;
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image_copy_region.srcSubresource.layerCount = 1;
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image_copy_region.srcSubresource.mipLevel = i;
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image_copy_region.srcOffset.x = 0;
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image_copy_region.srcOffset.y = 0;
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image_copy_region.srcOffset.z = 0;
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image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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image_copy_region.dstSubresource.baseArrayLayer = p_layer;
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image_copy_region.dstSubresource.layerCount = 1;
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image_copy_region.dstSubresource.mipLevel = i;
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image_copy_region.dstOffset.x = 0;
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image_copy_region.dstOffset.y = 0;
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image_copy_region.dstOffset.z = 0;
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image_copy_region.extent.width = computed_w;
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image_copy_region.extent.height = computed_h;
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image_copy_region.extent.depth = mm_depth; //block is only x,y so this is fine anyway
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vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
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computed_w = MAX(1, computed_w >> 1);
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computed_h = MAX(1, computed_h >> 1);
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}
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}
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// RESTORE LAYOUT for SRC and DST
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{ //restore src
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VkImageMemoryBarrier image_memory_barrier;
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image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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@ -2482,34 +2426,27 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
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}
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{ //make dst readable
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VkImageMemoryBarrier image_memory_barrier;
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image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = NULL;
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image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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image_memory_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_memory_barrier.image = image;
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image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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image_memory_barrier.subresourceRange.baseMipLevel = 0;
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image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
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image_memory_barrier.subresourceRange.baseArrayLayer = 0;
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image_memory_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
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}
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//flush everything so memory can be safely mapped
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_flush(true);
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PoolVector<uint8_t> ret = _texture_get_data_from_image(tex, image, allocation, p_layer);
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vmaDestroyImage(allocator, image, allocation);
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return ret;
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void *buffer_mem;
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VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
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if (vkerr) {
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ERR_FAIL_V(PoolVector<uint8_t>());
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}
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PoolVector<uint8_t> buffer_data;
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{
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buffer_data.resize(buffer_size);
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PoolVector<uint8_t>::Write w = buffer_data.write();
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copymem(w.ptr(), buffer_mem, buffer_size);
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}
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vmaUnmapMemory(allocator, tmp_buffer.allocation);
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_buffer_free(&tmp_buffer);
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return buffer_data;
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}
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}
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@ -150,7 +150,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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RID_Owner<Texture, true> texture_owner;
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uint32_t texture_upload_region_size_px;
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PoolVector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer);
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PoolVector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false);
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/*****************/
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/**** SAMPLER ****/
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@ -1989,7 +1989,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
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rect.size.y = MAX(1, rect.size.y >> 1);
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//shrink limits to ensure plot does not go outside map
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if (gi_probe->dynamic_maps[i].mipmap > 0) {
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if (gi_probe->dynamic_maps[k].mipmap > 0) {
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for (int l = 0; l < 3; l++) {
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push_constant.limits[l] = MAX(1, push_constant.limits[l] >> 1);
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}
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@ -2002,8 +2002,7 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
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push_constant.prev_rect_size[1] = push_constant.rect_size[1];
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push_constant.rect_size[0] = rect.size[0];
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push_constant.rect_size[1] = rect.size[1];
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push_constant.keep_downsample_color = gi_probe->dynamic_maps[i].mipmap <= 0;
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;
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push_constant.keep_downsample_color = gi_probe->dynamic_maps[k].mipmap <= 0;
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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