Treat JSON as resource files.
This makes the files ended in ".json" be treated as Godot resources. This solves two problems: * Avoid extensions to implement their own handling, which results in conflicts (all must use this one). * Allow code to still work opening it as a file (since it will not be imported).
This commit is contained in:
parent
b8977ca333
commit
2b428daf2b
4 changed files with 127 additions and 11 deletions
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@ -497,6 +497,10 @@ Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index,
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return ERR_PARSE_ERROR;
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}
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void JSON::set_data(const Variant &p_data) {
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data = p_data;
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}
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Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line) {
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const char32_t *str = p_json.ptr();
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int idx = 0;
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@ -557,6 +561,88 @@ void JSON::_bind_methods() {
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ClassDB::bind_method(D_METHOD("parse", "json_string"), &JSON::parse);
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ClassDB::bind_method(D_METHOD("get_data"), &JSON::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "data"), &JSON::set_data);
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ClassDB::bind_method(D_METHOD("get_error_line"), &JSON::get_error_line);
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ClassDB::bind_method(D_METHOD("get_error_message"), &JSON::get_error_message);
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ADD_PROPERTY(PropertyInfo(Variant::NIL, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT), "set_data", "get_data"); // Ensures that it can be serialized as binary.
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}
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////
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////////////
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Ref<Resource> ResourceFormatLoaderJSON::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
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if (r_error) {
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*r_error = ERR_FILE_CANT_OPEN;
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}
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if (!FileAccess::exists(p_path)) {
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*r_error = ERR_FILE_NOT_FOUND;
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return Ref<Resource>();
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}
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Ref<JSON> json;
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json.instantiate();
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Error err = json->parse(FileAccess::get_file_as_string(p_path));
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if (err != OK) {
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if (r_error) {
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*r_error = err;
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}
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ERR_PRINT("Error parsing JSON file at '" + p_path + "', on line " + itos(json->get_error_line()) + ": " + json->get_error_message());
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return Ref<Resource>();
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}
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if (r_error) {
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*r_error = OK;
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}
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return json;
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}
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void ResourceFormatLoaderJSON::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("json");
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}
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bool ResourceFormatLoaderJSON::handles_type(const String &p_type) const {
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return (p_type == "JSON");
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}
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String ResourceFormatLoaderJSON::get_resource_type(const String &p_path) const {
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String el = p_path.get_extension().to_lower();
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if (el == "json") {
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return "JSON";
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}
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return "";
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}
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Error ResourceFormatSaverJSON::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
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Ref<JSON> json = p_resource;
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ERR_FAIL_COND_V(json.is_null(), ERR_INVALID_PARAMETER);
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String source = JSON::stringify(json->get_data(), "\t", false, true);
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Error err;
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Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
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ERR_FAIL_COND_V_MSG(err, err, "Cannot save json '" + p_path + "'.");
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file->store_string(source);
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if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
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return ERR_CANT_CREATE;
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}
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return OK;
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}
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void ResourceFormatSaverJSON::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
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Ref<JSON> json = p_resource;
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if (json.is_valid()) {
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p_extensions->push_back("json");
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}
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}
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bool ResourceFormatSaverJSON::recognize(const Ref<Resource> &p_resource) const {
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return p_resource->get_class_name() == "JSON"; //only json, not inherited
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}
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@ -31,7 +31,9 @@
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#ifndef JSON_H
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#define JSON_H
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#include "core/object/ref_counted.h"
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#include "core/io/resource.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/variant/variant.h"
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class JSON : public RefCounted {
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@ -86,8 +88,24 @@ public:
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static Variant parse_string(const String &p_json_string);
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inline Variant get_data() const { return data; }
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void set_data(const Variant &p_data);
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inline int get_error_line() const { return err_line; }
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inline String get_error_message() const { return err_str; }
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};
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class ResourceFormatLoaderJSON : public ResourceFormatLoader {
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public:
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class ResourceFormatSaverJSON : public ResourceFormatSaver {
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public:
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
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virtual bool recognize(const Ref<Resource> &p_resource) const;
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};
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#endif // JSON_H
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@ -87,6 +87,8 @@ static Ref<TranslationLoaderPO> resource_format_po;
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static Ref<ResourceFormatSaverCrypto> resource_format_saver_crypto;
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static Ref<ResourceFormatLoaderCrypto> resource_format_loader_crypto;
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static Ref<NativeExtensionResourceLoader> resource_loader_native_extension;
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static Ref<ResourceFormatSaverJSON> resource_saver_json;
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static Ref<ResourceFormatLoaderJSON> resource_loader_json;
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static core_bind::ResourceLoader *_resource_loader = nullptr;
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static core_bind::ResourceSaver *_resource_saver = nullptr;
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@ -211,6 +213,12 @@ void register_core_types() {
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resource_format_loader_crypto.instantiate();
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ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
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resource_loader_json.instantiate();
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ResourceLoader::add_resource_format_loader(resource_loader_json);
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resource_saver_json.instantiate();
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ResourceSaver::add_resource_format_saver(resource_saver_json);
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GDREGISTER_CLASS(MainLoop);
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GDREGISTER_CLASS(Translation);
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GDREGISTER_CLASS(OptimizedTranslation);
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@ -387,6 +395,12 @@ void unregister_core_types() {
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ResourceLoader::remove_resource_format_loader(resource_format_loader_crypto);
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resource_format_loader_crypto.unref();
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ResourceSaver::remove_resource_format_saver(resource_saver_json);
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resource_saver_json.unref();
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ResourceLoader::remove_resource_format_loader(resource_loader_json);
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resource_loader_json.unref();
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if (ip) {
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memdelete(ip);
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}
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@ -6,7 +6,7 @@
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<description>
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The [JSON] enables all data types to be converted to and from a JSON string. This useful for serializing data to save to a file or send over the network.
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[method stringify] is used to convert any data type into a JSON string.
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[method parse] is used to convert any existing JSON data into a [Variant] that can be used within Godot. If successfully parsed, use [method get_data] to retrieve the [Variant], and use [code]typeof[/code] to check if the Variant's type is what you expect. JSON Objects are converted into a [Dictionary], but JSON data can be used to store [Array]s, numbers, [String]s and even just a boolean.
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[method parse] is used to convert any existing JSON data into a [Variant] that can be used within Godot. If successfully parsed, use [member data] to retrieve the [Variant], and use [code]typeof[/code] to check if the Variant's type is what you expect. JSON Objects are converted into a [Dictionary], but JSON data can be used to store [Array]s, numbers, [String]s and even just a boolean.
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[b]Example[/b]
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[codeblock]
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var data_to_send = ["a", "b", "c"]
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@ -16,7 +16,7 @@
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# Retrieve data
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var error = json.parse(json_string)
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if error == OK:
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var data_received = json.get_data()
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var data_received = json.data
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if typeof(data_received) == TYPE_ARRAY:
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print(data_received) # Prints array
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else:
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@ -32,13 +32,6 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_data" qualifiers="const">
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<return type="Variant" />
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<description>
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Returns the [Variant] containing the data of a successful [method parse].
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[b]Note:[/b] It will return [code]Null[/code] if the last call to parse was unsuccessful or [method parse] has not yet been called.
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</description>
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</method>
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<method name="get_error_line" qualifiers="const">
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<return type="int" />
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<description>
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@ -56,7 +49,7 @@
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<param index="0" name="json_string" type="String" />
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<description>
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Attempts to parse the [param json_string] provided.
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Returns an [enum Error]. If the parse was successful, it returns [code]OK[/code] and the result can be retrieved using [method get_data]. If unsuccessful, use [method get_error_line] and [method get_error_message] for identifying the source of the failure.
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Returns an [enum Error]. If the parse was successful, it returns [code]OK[/code] and the result can be retrieved using [member data]. If unsuccessful, use [method get_error_line] and [method get_error_message] for identifying the source of the failure.
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Non-static variant of [method parse_string], if you want custom error handling.
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</description>
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</method>
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</description>
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</method>
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</methods>
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<members>
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<member name="data" type="Variant" setter="set_data" getter="get_data" default="null">
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Contains the parsed JSON data in [Variant] form.
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</member>
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</members>
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</class>
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