Some small fixes for the "Attach Script" dialog.
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parent
2ac27608a6
commit
2b45d721f9
1 changed files with 8 additions and 8 deletions
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@ -51,7 +51,9 @@ void ScriptCreateDialog::_notification(int p_what) {
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void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path) {
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class_name->set_text("");
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class_name->deselect();
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parent_name->set_text(p_base_name);
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parent_name->deselect();
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if (p_base_path != "") {
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initial_bp = p_base_path.get_basename();
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file_path->set_text(initial_bp + "." + ScriptServer::get_language(language_menu->get_selected())->get_extension());
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@ -59,8 +61,9 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_
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initial_bp = "";
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file_path->set_text("");
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}
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file_path->deselect();
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_lang_changed(current_language);
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_parent_name_changed(parent_name->get_text());
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_class_name_changed("");
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_path_changed(file_path->get_text());
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}
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@ -290,6 +293,7 @@ void ScriptCreateDialog::_lang_changed(int l) {
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_template_changed(template_menu->get_selected());
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EditorSettings::get_singleton()->set_project_metadata("script_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected()));
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_parent_name_changed(parent_name->get_text());
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_update_dialog();
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}
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@ -380,8 +384,6 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
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is_new_script_created = false;
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is_path_valid = true;
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_msg_path_valid(true, TTR("File exists, will be reused"));
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} else {
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path_error_label->set_text("");
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}
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memdelete(f);
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_update_dialog();
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@ -533,10 +535,8 @@ void ScriptCreateDialog::_update_dialog() {
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internal->set_disabled(!supports_built_in);
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if (is_built_in) {
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_msg_path_valid(true, TTR("Built-in script (into scene file)"));
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} else {
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if (script_ok) {
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_msg_path_valid(true, TTR("Create new script file"));
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}
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} else if (is_path_valid) {
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_msg_path_valid(true, TTR("Create new script file"));
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}
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} else {
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// Script Loaded
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@ -544,7 +544,7 @@ void ScriptCreateDialog::_update_dialog() {
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parent_name->set_editable(false);
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parent_browse_button->set_disabled(true);
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internal->set_disabled(true);
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if (script_ok) {
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if (is_path_valid) {
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_msg_path_valid(true, TTR("Load existing script file"));
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}
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}
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