Rescue orphan nodes in inherited scenes

This commit is contained in:
kobewi 2022-05-09 01:22:31 +02:00
parent 943b509952
commit 2b53826ee6

View file

@ -112,6 +112,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
const NodeData &n = nd[i];
Node *parent = nullptr;
String old_parent_path;
if (i > 0) {
ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
@ -119,6 +120,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@");
nparent = ret_nodes[0];
}
#endif
parent = nparent;
@ -332,6 +335,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
if (!old_parent_path.is_empty()) {
node->_set_name_nocheck(old_parent_path + "@" + node->get_name());
}
if (n.owner >= 0) {
NODE_FROM_ID(owner, n.owner);
if (owner) {