Update area_create description in PhysicsServer2D/3D to clear up possible confusions
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2 changed files with 4 additions and 2 deletions
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@ -52,7 +52,8 @@
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<method name="area_create">
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<return type="RID" />
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<description>
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Creates a 2D area object in the physics server, and returns the [RID] that identifies it. Use [method area_add_shape] to add shapes to it, use [method area_set_transform] to set its transform, and use [method area_set_space] to add the area to a space.
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Creates a 2D area object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and [code]monitorable[/code] set to [code]false[/code].
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Use [method area_add_shape] to add shapes to it, use [method area_set_transform] to set its transform, and use [method area_set_space] to add the area to a space. If you want the area to be detectable use [method area_set_monitorable].
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</description>
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</method>
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<method name="area_get_canvas_instance_id" qualifiers="const">
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@ -44,7 +44,8 @@
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<method name="area_create">
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<return type="RID" />
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<description>
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Creates an [Area3D].
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Creates a 3D area object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and [code]monitorable[/code] set to [code]false[/code].
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Use [method area_add_shape] to add shapes to it, use [method area_set_transform] to set its transform, and use [method area_set_space] to add the area to a space. If you want the area to be detectable use [method area_set_monitorable].
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</description>
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</method>
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<method name="area_get_collision_layer" qualifiers="const">
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