Fix debugger_stdout_settings being ignored

This commit is contained in:
Bernhard Liebl 2018-03-15 12:22:10 +01:00
parent 506c492657
commit 2b728de8f2

View file

@ -689,6 +689,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = N;
}
if (globals->setup(game_path, main_pack, upwards) == OK) {
found_project = true;
} else {
#ifdef TOOLS_ENABLED
editor = false;
#else
OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
goto error;
#endif
}
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048);
GLOBAL_DEF("network/limits/debugger_stdout/max_messages_per_frame", 10);
@ -761,19 +774,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#endif
if (globals->setup(game_path, main_pack, upwards) == OK) {
found_project = true;
} else {
#ifdef TOOLS_ENABLED
editor = false;
#else
OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data());
goto error;
#endif
}
GLOBAL_DEF("logging/file_logging/enable_file_logging", false);
GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt");
GLOBAL_DEF("logging/file_logging/max_log_files", 10);