Use node name as default filename when attaching script.
When attaching a script to a node that isn't saved to a scene file, use its name as default filename. If the edited scene's root node *has* been saved to a file, use that directory.
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@ -319,6 +319,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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editor->push_item(existing.ptr());
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else {
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String path = selected->get_filename();
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if (path == "") {
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String root_path = editor_data->get_edited_scene_root()->get_filename();
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if (root_path == "") {
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path = "res://" + selected->get_name();
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} else {
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path = root_path.get_base_dir() + "/" + selected->get_name();
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}
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}
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script_create_dialog->config(selected->get_class(), path);
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script_create_dialog->popup_centered();
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}
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