added MultiMeshInstance2D node for using MultiMesh in 2D
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8 changed files with 226 additions and 5 deletions
27
doc/classes/MultiMeshInstance2D.xml
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27
doc/classes/MultiMeshInstance2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2">
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<brief_description>
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Node that instances a [MultiMesh] in 2D.
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</brief_description>
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<description>
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[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
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Usage is the same as [MultiMeshInstance].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
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</member>
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<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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The normal map that will be used if using the default [CanvasItemMaterial].
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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@ -1081,6 +1081,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
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} else {
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glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
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}
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} else {
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glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
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}
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if (multi_mesh->custom_data_floats) {
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@ -112,7 +112,12 @@ void main() {
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#ifdef USE_INSTANCING
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mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
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color *= instance_color;
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#ifdef USE_INSTANCE_CUSTOM
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vec4 instance_custom = instance_custom_data;
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#else
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vec4 instance_custom = vec4(0.0);
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#endif
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#else
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mat4 extra_matrix_instance = extra_matrix;
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@ -117,7 +117,12 @@ void main() {
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#ifdef USE_INSTANCING
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mat4 extra_matrix_instance = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
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color *= instance_color;
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#ifdef USE_INSTANCE_CUSTOM
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vec4 instance_custom = instance_custom_data;
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#else
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vec4 instance_custom = vec4(0.0);
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#endif
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#else
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mat4 extra_matrix_instance = extra_matrix;
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4
editor/icons/icon_multi_mesh_instance_2d.svg
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4
editor/icons/icon_multi_mesh_instance_2d.svg
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<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg">
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<rect x="-1" y="-1" width="582" height="402" fill="none"/>
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<path d="m3 1c-1.1046 0-2 0.89543-2 2 5.6e-4 0.71397 0.38169 1.3735 1 1.7305v6.541c-0.61771 0.35664-0.99874 1.0152-1 1.7285 0 1.1046 0.89543 2 2 2 0.71397-5.6e-4 1.3735-0.38169 1.7305-1h1.2695v-2h-1.2715c-0.17478-0.30301-0.42598-0.55488-0.72852-0.73047v-5.8555l3.5859 3.5859h1.4141v-1.4141l-3.5859-3.5859h5.8574c0.17532 0.30158 0.42647 0.55205 0.72852 0.72656v1.2734h2v-1.2695c0.61831-0.35698 0.99944-1.0165 1-1.7305 0-1.1046-0.89543-2-2-2-0.71397 5.6e-4 -1.3735 0.38169-1.7305 1h-6.541c-0.35664-0.61771-1.0152-0.99874-1.7285-1zm8 7v3h-3v2h3v3h2v-3h3v-2h-3v-3h-2z" fill="#a5b7f3" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/>
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</svg>
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After Width: | Height: | Size: 776 B |
111
scene/2d/multimesh_instance_2d.cpp
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111
scene/2d/multimesh_instance_2d.cpp
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/*************************************************************************/
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/* multimesh_instance_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "multimesh_instance_2d.h"
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void MultiMeshInstance2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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if (multimesh.is_valid()) {
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draw_multimesh(multimesh, texture, normal_map);
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}
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}
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}
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void MultiMeshInstance2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
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ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
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ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map);
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ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map);
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ADD_SIGNAL(MethodInfo("texture_changed"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
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}
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void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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multimesh = p_multimesh;
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update();
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}
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Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
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return multimesh;
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}
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void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
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if (p_texture == texture)
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return;
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texture = p_texture;
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update();
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emit_signal("texture_changed");
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_change_notify("texture");
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}
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Ref<Texture> MultiMeshInstance2D::get_texture() const {
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return texture;
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}
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void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
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normal_map = p_texture;
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update();
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}
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Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
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return normal_map;
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}
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Rect2 MultiMeshInstance2D::_edit_get_rect() const {
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if (multimesh.is_valid()) {
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AABB aabb = multimesh->get_aabb();
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return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
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}
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return Node2D::_edit_get_rect();
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}
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MultiMeshInstance2D::MultiMeshInstance2D() {
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}
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MultiMeshInstance2D::~MultiMeshInstance2D() {
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}
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65
scene/2d/multimesh_instance_2d.h
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65
scene/2d/multimesh_instance_2d.h
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/*************************************************************************/
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/* multimesh_instance_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MULTIMESH_INSTANCE_2D_H
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#define MULTIMESH_INSTANCE_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/multimesh.h"
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class MultiMeshInstance2D : public Node2D {
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GDCLASS(MultiMeshInstance2D, Node2D);
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Ref<MultiMesh> multimesh;
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Ref<Texture> texture;
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Ref<Texture> normal_map;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_multimesh(const Ref<MultiMesh> &p_multimesh);
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Ref<MultiMesh> get_multimesh() const;
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void set_texture(const Ref<Texture> &p_texture);
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Ref<Texture> get_texture() const;
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void set_normal_map(const Ref<Texture> &p_texture);
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Ref<Texture> get_normal_map() const;
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virtual Rect2 _edit_get_rect() const;
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MultiMeshInstance2D();
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~MultiMeshInstance2D();
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};
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#endif // MULTIMESH_INSTANCE_2D_H
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@ -48,6 +48,7 @@
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/line_2d.h"
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/2d/multimesh_instance_2d.h"
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#include "scene/2d/navigation_2d.h"
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#include "scene/2d/parallax_background.h"
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#include "scene/2d/parallax_layer.h"
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@ -543,6 +544,7 @@ void register_scene_types() {
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ClassDB::register_class<Position2D>();
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ClassDB::register_class<Line2D>();
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ClassDB::register_class<MeshInstance2D>();
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ClassDB::register_class<MultiMeshInstance2D>();
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ClassDB::register_virtual_class<CollisionObject2D>();
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ClassDB::register_virtual_class<PhysicsBody2D>();
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ClassDB::register_class<StaticBody2D>();
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@ -587,9 +589,13 @@ void register_scene_types() {
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SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
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ParticlesMaterial::init_shaders();
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#ifndef _3D_DISABLED
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ClassDB::register_virtual_class<Mesh>();
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ClassDB::register_class<ArrayMesh>();
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ClassDB::register_class<MultiMesh>();
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ClassDB::register_class<SurfaceTool>();
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ClassDB::register_class<MeshDataTool>();
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#ifndef _3D_DISABLED
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ClassDB::register_virtual_class<PrimitiveMesh>();
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ClassDB::register_class<CapsuleMesh>();
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ClassDB::register_class<CubeMesh>();
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@ -603,7 +609,6 @@ void register_scene_types() {
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SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
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SpatialMaterial::init_shaders();
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ClassDB::register_class<MultiMesh>();
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ClassDB::register_class<MeshLibrary>();
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OS::get_singleton()->yield(); //may take time to init
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@ -619,9 +624,6 @@ void register_scene_types() {
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ClassDB::register_class<ConvexPolygonShape>();
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ClassDB::register_class<ConcavePolygonShape>();
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ClassDB::register_class<SurfaceTool>();
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ClassDB::register_class<MeshDataTool>();
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OS::get_singleton()->yield(); //may take time to init
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ClassDB::register_class<SpatialVelocityTracker>();
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