Fix BSD compile issues

This commit is contained in:
Marcelo Fernandez 2017-10-17 16:50:41 +00:00
parent 6e960c7d6b
commit 2baf54526b
3 changed files with 10 additions and 0 deletions

View file

@ -239,6 +239,9 @@ def configure(env):
if (platform.system() == "Linux"):
env.Append(LIBS=['dl'])
if (platform.system().find("BSD") >= 0):
env.Append(LIBS=['execinfo'])
## Cross-compilation
if (is64 and env["bits"] == "32"):

View file

@ -35,7 +35,11 @@
#include "servers/physics/physics_server_sw.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#ifdef HAVE_MNTENT
#include <mntent.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -2182,6 +2186,7 @@ static String get_mountpoint(const String &p_path) {
return "";
}
#ifdef HAVE_MNTENT
dev_t dev = s.st_dev;
FILE *fd = setmntent("/proc/mounts", "r");
if (!fd) {
@ -2199,6 +2204,7 @@ static String get_mountpoint(const String &p_path) {
}
endmntent(fd);
#endif
return "";
}

View file

@ -10,6 +10,7 @@ extern "C"
{
#endif
#include <stdint.h>
#include <stdlib.h>
#include "enet/godot.h"