Fix displacement for centered tilemaps

- Fixes tile and collision placement for tilemaps with
  `tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
  with `flip_v` flag set to true if `tile_origin` is
  `TILE_ORIGIN_BOTTOM_LEFT`.
This commit is contained in:
Matthias Hoelzl 2017-11-20 02:56:10 +01:00
parent d992eb1b25
commit 2beadf7ac0
2 changed files with 19 additions and 18 deletions

View file

@ -565,20 +565,19 @@ void TileMapEditor::_draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h
}
} else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_CENTER) {
rect.position += node->get_cell_size() / 2;
Vector2 s = r.size;
Size2 cell_size = node->get_cell_size();
Vector2 center = (s / 2) - tile_ofs;
rect.position += tile_ofs;
if (p_flip_h)
rect.position.x -= s.x - center.x;
rect.position.x -= cell_size.x / 2;
else
rect.position.x -= center.x;
rect.position.x += cell_size.x / 2;
if (p_flip_v)
rect.position.y -= s.y - center.y;
rect.position.y -= cell_size.y / 2;
else
rect.position.y -= center.y;
rect.position.y += cell_size.y / 2;
}
rect.position = p_xform.xform(rect.position);

View file

@ -215,6 +215,9 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
offset.y += cell_size.y;
else if (tile_origin == TILE_ORIGIN_CENTER) {
offset += cell_size / 2;
}
if (s.y > s.x) {
if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
@ -235,6 +238,8 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
xform.elements[1].x = -xform.elements[1].x;
if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
offset.x = s.x - offset.x;
else if (tile_origin == TILE_ORIGIN_CENTER)
offset.x = s.x - offset.x / 2;
}
if (p_cell.flip_v) {
xform.elements[0].y = -xform.elements[0].y;
@ -242,10 +247,9 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
if (tile_origin == TILE_ORIGIN_TOP_LEFT)
offset.y = s.y - offset.y;
else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
if (p_cell.transpose)
offset.y += s.y;
else
offset.y -= s.y;
offset.y += s.y;
} else if (tile_origin == TILE_ORIGIN_CENTER) {
offset.y += s.y;
}
}
xform.elements[2].x += offset.x;
@ -429,20 +433,18 @@ void TileMap::_update_dirty_quadrants() {
}
} else if (tile_origin == TILE_ORIGIN_CENTER) {
rect.position += tcenter;
Vector2 center = (s / 2) - tile_ofs;
center_ofs = tcenter - (s / 2);
rect.position += tile_ofs;
if (c.flip_h)
rect.position.x -= s.x - center.x;
rect.position.x -= cell_size.x / 2;
else
rect.position.x -= center.x;
rect.position.x += cell_size.x / 2;
if (c.flip_v)
rect.position.y -= s.y - center.y;
rect.position.y -= cell_size.y / 2;
else
rect.position.y -= center.y;
rect.position.y += cell_size.y / 2;
}
Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);