Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by default, which makes more sense for the most common cases.
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2 changed files with 4 additions and 3 deletions
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@ -14,8 +14,8 @@
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<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">
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The line's distance from the origin.
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</member>
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<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, 1)">
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The line's normal.
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<member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)">
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The line's normal. Defaults to [code]Vector2.UP[/code].
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</member>
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</members>
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<constants>
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@ -36,7 +36,8 @@
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class LineShape2D : public Shape2D {
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GDCLASS(LineShape2D, Shape2D);
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Vector2 normal = Vector2(0, 1);
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// LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
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Vector2 normal = Vector2(0, -1);
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real_t distance = 0.0;
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void _update_shape();
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