Fix shader compiler typo gl_FrotFace

This commit is contained in:
Scayze 2017-10-27 15:31:24 +02:00
parent ad85224ebc
commit 2c00b68175

View file

@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing";
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";