Fix shader compiler typo gl_FrotFace
This commit is contained in:
parent
ad85224ebc
commit
2c00b68175
1 changed files with 1 additions and 1 deletions
|
@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
|
|||
//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
|
||||
|
||||
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
|
||||
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing";
|
||||
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
|
||||
actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
|
||||
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
|
||||
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
|
||||
|
|
Loading…
Reference in a new issue