Enabled concave collision detection with Areas in Bullet.

This commit is contained in:
Phischermen 2019-11-20 23:58:48 -08:00
parent 0a96235b44
commit 2c01cf54f8

View file

@ -726,9 +726,6 @@ void SpaceBullet::check_ghost_overlaps() {
other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z)); other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
if (other_body_shape->isConcave())
continue;
btTransform other_shape_transform(otherObject->get_bt_shape_transform(z)); btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
other_shape_transform.getOrigin() *= other_body_scale; other_shape_transform.getOrigin() *= other_body_scale;