Fixed build failing when REAL_T double and dotnet enabled

This commit is contained in:
Almighty Laxz 2022-09-03 00:24:14 +09:30
parent 6ccbc27093
commit 2c1593f7e4

View file

@ -333,14 +333,14 @@ namespace Godot
/// <param name="to">The destination color for interpolation.</param> /// <param name="to">The destination color for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting color of the interpolation.</returns> /// <returns>The resulting color of the interpolation.</returns>
public Color Lerp(Color to, float weight) public Color Lerp(Color to, real_t weight)
{ {
return new Color return new Color
( (
Mathf.Lerp(r, to.r, weight), (float)Mathf.Lerp(r, to.r, weight),
Mathf.Lerp(g, to.g, weight), (float)Mathf.Lerp(g, to.g, weight),
Mathf.Lerp(b, to.b, weight), (float)Mathf.Lerp(b, to.b, weight),
Mathf.Lerp(a, to.a, weight) (float)Mathf.Lerp(a, to.a, weight)
); );
} }
@ -355,10 +355,10 @@ namespace Godot
{ {
return new Color return new Color
( (
Mathf.Lerp(r, to.r, weight.r), (float)Mathf.Lerp(r, to.r, weight.r),
Mathf.Lerp(g, to.g, weight.g), (float)Mathf.Lerp(g, to.g, weight.g),
Mathf.Lerp(b, to.b, weight.b), (float)Mathf.Lerp(b, to.b, weight.b),
Mathf.Lerp(a, to.a, weight.a) (float)Mathf.Lerp(a, to.a, weight.a)
); );
} }