Properly support nested ternary expressions

Fixes 14324.
This commit is contained in:
Bojidar Marinov 2017-12-11 15:36:32 +02:00
parent dfb3634c34
commit 2c190b975e
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@ -1140,6 +1140,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
bool unary = false;
bool ternary = false;
bool error = false;
bool right_to_left = false;
switch (expression[i].op) {
@ -1194,11 +1195,13 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
case OperatorNode::OP_TERNARY_IF:
priority = 14;
ternary = true;
right_to_left = true;
break;
case OperatorNode::OP_TERNARY_ELSE:
priority = 14;
error = true;
break; // Errors out when found without IF (since IF would consume it)
// Rigth-to-left should be false in this case, otherwise it would always error.
break;
case OperatorNode::OP_ASSIGN: priority = 15; break;
case OperatorNode::OP_ASSIGN_ADD: priority = 15; break;
@ -1218,13 +1221,13 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
}
}
if (priority < min_priority) {
if (priority < min_priority || (right_to_left && priority == min_priority)) {
// < is used for left to right (default)
// <= is used for right to left
if (error) {
_set_error("Unexpected operator");
return NULL;
}
// < is used for left to right (default)
// <= is used for right to left
next_op = i;
min_priority = priority;
is_unary = unary;