Setup Godot to support the Oculus Mobile SDK.
This commit is contained in:
parent
a2cf1c3d04
commit
2c3536810a
18 changed files with 1336 additions and 667 deletions
|
@ -34,6 +34,8 @@
|
|||
// These entry points are only for the android platform and are simple stubs in all others.
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include "platform/android/java_godot_wrapper.h"
|
||||
#include "platform/android/os_android.h"
|
||||
#include "platform/android/thread_jandroid.h"
|
||||
#else
|
||||
#define JNIEnv void
|
||||
|
@ -54,20 +56,31 @@ JNIEnv *GDAPI godot_android_get_env() {
|
|||
|
||||
jobject GDAPI godot_android_get_activity() {
|
||||
#ifdef __ANDROID__
|
||||
JNIEnv *env = ThreadAndroid::get_env();
|
||||
|
||||
jclass activityThread = env->FindClass("android/app/ActivityThread");
|
||||
jmethodID currentActivityThread = env->GetStaticMethodID(activityThread, "currentActivityThread", "()Landroid/app/ActivityThread;");
|
||||
jobject at = env->CallStaticObjectMethod(activityThread, currentActivityThread);
|
||||
jmethodID getApplication = env->GetMethodID(activityThread, "getApplication", "()Landroid/app/Application;");
|
||||
jobject context = env->CallObjectMethod(at, getApplication);
|
||||
|
||||
return env->NewGlobalRef(context);
|
||||
OS_Android *os_android = (OS_Android *)OS::get_singleton();
|
||||
return os_android->get_godot_java()->get_activity();
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
jobject GDAPI godot_android_get_surface() {
|
||||
#ifdef __ANDROID__
|
||||
OS_Android *os_android = (OS_Android *)OS::get_singleton();
|
||||
return os_android->get_godot_java()->get_surface();
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GDAPI godot_android_is_activity_resumed() {
|
||||
#ifdef __ANDROID__
|
||||
OS_Android *os_android = (OS_Android *)OS::get_singleton();
|
||||
return os_android->get_godot_java()->is_activity_resumed();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
|
@ -6286,7 +6286,7 @@
|
|||
"type": "ANDROID",
|
||||
"version": {
|
||||
"major": 1,
|
||||
"minor": 0
|
||||
"minor": 1
|
||||
},
|
||||
"next": null,
|
||||
"api": [
|
||||
|
@ -6301,6 +6301,18 @@
|
|||
"return_type": "jobject",
|
||||
"arguments": [
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_android_get_surface",
|
||||
"return_type": "jobject",
|
||||
"arguments": [
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_android_is_activity_resumed",
|
||||
"return_type": "bool",
|
||||
"arguments": [
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
|
@ -46,6 +46,8 @@ extern "C" {
|
|||
|
||||
JNIEnv *GDAPI godot_android_get_env();
|
||||
jobject GDAPI godot_android_get_activity();
|
||||
jobject GDAPI godot_android_get_surface();
|
||||
bool GDAPI godot_android_is_activity_resumed();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -30,8 +30,6 @@
|
|||
|
||||
package org.godotengine.godot;
|
||||
|
||||
//import android.R;
|
||||
|
||||
import android.Manifest;
|
||||
import android.app.Activity;
|
||||
import android.app.ActivityManager;
|
||||
|
@ -64,6 +62,7 @@ import android.util.Log;
|
|||
import android.view.Display;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.Surface;
|
||||
import android.view.View;
|
||||
import android.view.ViewGroup;
|
||||
import android.view.ViewGroup.LayoutParams;
|
||||
|
@ -73,7 +72,6 @@ import android.view.WindowManager;
|
|||
import android.widget.Button;
|
||||
import android.widget.FrameLayout;
|
||||
import android.widget.ProgressBar;
|
||||
import android.widget.RelativeLayout;
|
||||
import android.widget.TextView;
|
||||
import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
|
||||
import com.google.android.vending.expansion.downloader.DownloaderClientMarshaller;
|
||||
|
@ -94,6 +92,7 @@ import java.util.Locale;
|
|||
import javax.microedition.khronos.opengles.GL10;
|
||||
import org.godotengine.godot.input.GodotEditText;
|
||||
import org.godotengine.godot.payments.PaymentsManager;
|
||||
import org.godotengine.godot.xr.XRMode;
|
||||
|
||||
public class Godot extends Activity implements SensorEventListener, IDownloaderClient {
|
||||
|
||||
|
@ -120,6 +119,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
|||
private boolean use_immersive = false;
|
||||
private boolean use_debug_opengl = false;
|
||||
private boolean mStatePaused;
|
||||
private boolean activityResumed;
|
||||
private int mState;
|
||||
|
||||
static private Intent mCurrentIntent;
|
||||
|
@ -282,7 +282,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
|||
// ...add to FrameLayout
|
||||
layout.addView(edittext);
|
||||
|
||||
mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, use_debug_opengl, this);
|
||||
mView = new GodotView(this, XRMode.PANCAKE, use_gl3, use_32_bits, use_debug_opengl);
|
||||
layout.addView(mView, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
|
||||
edittext.setView(mView);
|
||||
io.setEdit(edittext);
|
||||
|
@ -402,6 +402,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used by the native code (java_godot_wrapper.h) to check whether the activity is resumed or paused.
|
||||
*/
|
||||
private boolean isActivityResumed() {
|
||||
return activityResumed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used by the native code (java_godot_wrapper.h) to access the Android surface.
|
||||
*/
|
||||
private Surface getSurface() {
|
||||
return mView.getHolder().getSurface();
|
||||
}
|
||||
|
||||
String expansion_pack_path;
|
||||
|
||||
private void initializeGodot() {
|
||||
|
@ -612,6 +626,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
|||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
activityResumed = false;
|
||||
|
||||
if (!godot_initialized) {
|
||||
if (null != mDownloaderClientStub) {
|
||||
mDownloaderClientStub.disconnect(this);
|
||||
|
@ -687,6 +703,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
|||
|
||||
singletons[i].onMainResume();
|
||||
}
|
||||
|
||||
activityResumed = true;
|
||||
}
|
||||
|
||||
public void UiChangeListener() {
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
/*************************************************************************/
|
||||
/* GodotRenderer.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot;
|
||||
|
||||
import android.opengl.GLSurfaceView;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
import org.godotengine.godot.utils.GLUtils;
|
||||
|
||||
/**
|
||||
* Godot's renderer implementation.
|
||||
*/
|
||||
class GodotRenderer implements GLSurfaceView.Renderer {
|
||||
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
GodotLib.step();
|
||||
for (int i = 0; i < Godot.singleton_count; i++) {
|
||||
Godot.singletons[i].onGLDrawFrame(gl);
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
|
||||
GodotLib.resize(width, height);
|
||||
for (int i = 0; i < Godot.singleton_count; i++) {
|
||||
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
GodotLib.newcontext(GLUtils.use_32);
|
||||
}
|
||||
}
|
|
@ -30,28 +30,20 @@
|
|||
|
||||
package org.godotengine.godot;
|
||||
import android.annotation.SuppressLint;
|
||||
import android.content.Context;
|
||||
import android.content.ContextWrapper;
|
||||
import android.graphics.PixelFormat;
|
||||
import android.hardware.input.InputManager;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.util.AttributeSet;
|
||||
import android.util.Log;
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
import org.godotengine.godot.input.InputManagerCompat;
|
||||
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
|
||||
import org.godotengine.godot.input.GodotInputHandler;
|
||||
import org.godotengine.godot.utils.GLUtils;
|
||||
import org.godotengine.godot.xr.XRMode;
|
||||
import org.godotengine.godot.xr.ovr.OvrConfigChooser;
|
||||
import org.godotengine.godot.xr.ovr.OvrContextFactory;
|
||||
import org.godotengine.godot.xr.ovr.OvrWindowSurfaceFactory;
|
||||
import org.godotengine.godot.xr.pancake.PancakeConfigChooser;
|
||||
import org.godotengine.godot.xr.pancake.PancakeContextFactory;
|
||||
import org.godotengine.godot.xr.pancake.PancakeFallbackConfigChooser;
|
||||
|
||||
/**
|
||||
* A simple GLSurfaceView sub-class that demonstrate how to perform
|
||||
* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
|
||||
|
@ -70,57 +62,26 @@ import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
|
|||
* that matches it exactly (with regards to red/green/blue/alpha channels
|
||||
* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
|
||||
*/
|
||||
public class GodotView extends GLSurfaceView implements InputDeviceListener {
|
||||
public class GodotView extends GLSurfaceView {
|
||||
|
||||
private static String TAG = "GodotView";
|
||||
private static final boolean DEBUG = false;
|
||||
private Context ctx;
|
||||
private static String TAG = GodotView.class.getSimpleName();
|
||||
|
||||
private GodotIO io;
|
||||
private static boolean use_gl3 = false;
|
||||
private static boolean use_32 = false;
|
||||
private static boolean use_debug_opengl = false;
|
||||
private final Godot activity;
|
||||
private final GodotInputHandler inputHandler;
|
||||
|
||||
private Godot activity;
|
||||
public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
|
||||
super(activity);
|
||||
GLUtils.use_gl3 = p_use_gl3;
|
||||
GLUtils.use_32 = p_use_32_bits;
|
||||
GLUtils.use_debug_opengl = p_use_debug_opengl;
|
||||
|
||||
private InputManagerCompat mInputManager;
|
||||
public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl, Godot p_activity) {
|
||||
super(context);
|
||||
ctx = context;
|
||||
io = p_io;
|
||||
use_gl3 = p_use_gl3;
|
||||
use_32 = p_use_32_bits;
|
||||
use_debug_opengl = p_use_debug_opengl;
|
||||
|
||||
activity = p_activity;
|
||||
|
||||
setPreserveEGLContextOnPause(true);
|
||||
|
||||
mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
|
||||
mInputManager.registerInputDeviceListener(this, null);
|
||||
init(false, 16, 0);
|
||||
}
|
||||
|
||||
public GodotView(Context context) {
|
||||
super(context);
|
||||
ctx = context;
|
||||
}
|
||||
|
||||
public GodotView(Context context, boolean translucent, int depth, int stencil) {
|
||||
super(context);
|
||||
init(translucent, depth, stencil);
|
||||
this.activity = activity;
|
||||
this.inputHandler = new GodotInputHandler(this);
|
||||
init(xrMode, false, 16, 0);
|
||||
}
|
||||
|
||||
public void initInputDevices() {
|
||||
/* initially add input devices*/
|
||||
int[] deviceIds = mInputManager.getInputDeviceIds();
|
||||
for (int deviceId : deviceIds) {
|
||||
InputDevice device = mInputManager.getInputDevice(deviceId);
|
||||
if (DEBUG) {
|
||||
Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
|
||||
}
|
||||
onInputDeviceAdded(deviceId);
|
||||
}
|
||||
this.inputHandler.initInputDevices();
|
||||
}
|
||||
|
||||
@SuppressLint("ClickableViewAccessibility")
|
||||
|
@ -130,617 +91,80 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
|
|||
return activity.gotTouchEvent(event);
|
||||
}
|
||||
|
||||
public int get_godot_button(int keyCode) {
|
||||
|
||||
int button;
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
|
||||
button = 0;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_B:
|
||||
button = 1;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
|
||||
button = 2;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Y:
|
||||
button = 3;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L1:
|
||||
button = 9;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
button = 15;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R1:
|
||||
button = 10;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
button = 16;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_SELECT:
|
||||
button = 4;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_START:
|
||||
button = 6;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBL:
|
||||
button = 7;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBR:
|
||||
button = 8;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
button = 11;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
button = 12;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
button = 13;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
button = 14;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_C:
|
||||
button = 17;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Z:
|
||||
button = 18;
|
||||
break;
|
||||
|
||||
default:
|
||||
button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
|
||||
break;
|
||||
}
|
||||
return button;
|
||||
};
|
||||
|
||||
private static class joystick {
|
||||
public int device_id;
|
||||
public String name;
|
||||
public ArrayList<InputDevice.MotionRange> axes;
|
||||
public ArrayList<InputDevice.MotionRange> hats;
|
||||
}
|
||||
|
||||
private static class RangeComparator implements Comparator<InputDevice.MotionRange> {
|
||||
@Override
|
||||
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
|
||||
return arg0.getAxis() - arg1.getAxis();
|
||||
}
|
||||
}
|
||||
|
||||
ArrayList<joystick> joy_devices = new ArrayList<joystick>();
|
||||
|
||||
private int find_joy_device(int device_id) {
|
||||
for (int i = 0; i < joy_devices.size(); i++) {
|
||||
if (joy_devices.get(i).device_id == device_id) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceAdded(int deviceId) {
|
||||
int id = find_joy_device(deviceId);
|
||||
|
||||
// Check if the device has not been already added
|
||||
if (id < 0) {
|
||||
InputDevice device = mInputManager.getInputDevice(deviceId);
|
||||
//device can be null if deviceId is not found
|
||||
if (device != null) {
|
||||
int sources = device.getSources();
|
||||
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
|
||||
((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
|
||||
id = joy_devices.size();
|
||||
|
||||
joystick joy = new joystick();
|
||||
joy.device_id = deviceId;
|
||||
joy.name = device.getName();
|
||||
joy.axes = new ArrayList<InputDevice.MotionRange>();
|
||||
joy.hats = new ArrayList<InputDevice.MotionRange>();
|
||||
|
||||
List<InputDevice.MotionRange> ranges = device.getMotionRanges();
|
||||
Collections.sort(ranges, new RangeComparator());
|
||||
|
||||
for (InputDevice.MotionRange range : ranges) {
|
||||
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
|
||||
joy.hats.add(range);
|
||||
} else {
|
||||
joy.axes.add(range);
|
||||
}
|
||||
}
|
||||
|
||||
joy_devices.add(joy);
|
||||
|
||||
final int device_id = id;
|
||||
final String name = joy.name;
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyconnectionchanged(device_id, true, name);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceRemoved(int deviceId) {
|
||||
final int device_id = find_joy_device(deviceId);
|
||||
|
||||
// Check if the evice has not been already removed
|
||||
if (device_id > -1) {
|
||||
joy_devices.remove(device_id);
|
||||
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyconnectionchanged(device_id, false, "");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceChanged(int deviceId) {
|
||||
onInputDeviceRemoved(deviceId);
|
||||
onInputDeviceAdded(deviceId);
|
||||
}
|
||||
@Override
|
||||
public boolean onKeyUp(final int keyCode, KeyEvent event) {
|
||||
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
|
||||
return super.onKeyUp(keyCode, event);
|
||||
};
|
||||
|
||||
int source = event.getSource();
|
||||
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
||||
|
||||
final int button = get_godot_button(keyCode);
|
||||
final int device_id = find_joy_device(event.getDeviceId());
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joybutton(device_id, button, false);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
final int chr = event.getUnicodeChar(0);
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.key(keyCode, chr, false);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
return super.onKeyUp(keyCode, event);
|
||||
};
|
||||
return inputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKeyDown(final int keyCode, KeyEvent event) {
|
||||
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
activity.onBackPressed();
|
||||
// press 'back' button should not terminate program
|
||||
//normal handle 'back' event in game logic
|
||||
return true;
|
||||
}
|
||||
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
|
||||
return super.onKeyDown(keyCode, event);
|
||||
};
|
||||
|
||||
int source = event.getSource();
|
||||
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
|
||||
|
||||
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
||||
|
||||
if (event.getRepeatCount() > 0) // ignore key echo
|
||||
return true;
|
||||
|
||||
final int button = get_godot_button(keyCode);
|
||||
final int device_id = find_joy_device(event.getDeviceId());
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joybutton(device_id, button, true);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
final int chr = event.getUnicodeChar(0);
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.key(keyCode, chr, true);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
return super.onKeyDown(keyCode, event);
|
||||
return inputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onGenericMotionEvent(MotionEvent event) {
|
||||
return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
|
||||
}
|
||||
|
||||
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
|
||||
private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
|
||||
|
||||
final int device_id = find_joy_device(event.getDeviceId());
|
||||
setPreserveEGLContextOnPause(true);
|
||||
setFocusableInTouchMode(true);
|
||||
switch (xrMode) {
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
joystick joy = joy_devices.get(device_id);
|
||||
case OVR:
|
||||
// Replace the default egl config chooser.
|
||||
setEGLConfigChooser(new OvrConfigChooser());
|
||||
|
||||
for (int i = 0; i < joy.axes.size(); i++) {
|
||||
InputDevice.MotionRange range = joy.axes.get(i);
|
||||
final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
|
||||
final int idx = i;
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyaxis(device_id, idx, value);
|
||||
}
|
||||
});
|
||||
// Replace the default context factory.
|
||||
setEGLContextFactory(new OvrContextFactory());
|
||||
|
||||
// Replace the default window surface factory.
|
||||
setEGLWindowSurfaceFactory(new OvrWindowSurfaceFactory());
|
||||
break;
|
||||
|
||||
case PANCAKE:
|
||||
default:
|
||||
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
|
||||
* If we want a translucent one, we should change the surface's
|
||||
* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
|
||||
* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
|
||||
*/
|
||||
if (translucent) {
|
||||
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
|
||||
}
|
||||
|
||||
for (int i = 0; i < joy.hats.size(); i += 2) {
|
||||
final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
|
||||
final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyhat(device_id, hatX, hatY);
|
||||
}
|
||||
});
|
||||
/* Setup the context factory for 2.0 rendering.
|
||||
* See ContextFactory class definition below
|
||||
*/
|
||||
setEGLContextFactory(new PancakeContextFactory());
|
||||
|
||||
/* We need to choose an EGLConfig that matches the format of
|
||||
* our surface exactly. This is going to be done in our
|
||||
* custom config chooser. See ConfigChooser class definition
|
||||
* below.
|
||||
*/
|
||||
|
||||
if (GLUtils.use_32) {
|
||||
setEGLConfigChooser(translucent ?
|
||||
new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
|
||||
new PancakeConfigChooser(8, 8, 8, 8, 16, stencil)) :
|
||||
new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
|
||||
new PancakeConfigChooser(5, 6, 5, 0, 16, stencil)));
|
||||
|
||||
} else {
|
||||
setEGLConfigChooser(translucent ?
|
||||
new PancakeConfigChooser(8, 8, 8, 8, 16, stencil) :
|
||||
new PancakeConfigChooser(5, 6, 5, 0, 16, stencil));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
return super.onGenericMotionEvent(event);
|
||||
};
|
||||
|
||||
private void init(boolean translucent, int depth, int stencil) {
|
||||
|
||||
this.setFocusableInTouchMode(true);
|
||||
/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
|
||||
* If we want a translucent one, we should change the surface's
|
||||
* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
|
||||
* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
|
||||
*/
|
||||
if (translucent) {
|
||||
this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
|
||||
}
|
||||
|
||||
/* Setup the context factory for 2.0 rendering.
|
||||
* See ContextFactory class definition below
|
||||
*/
|
||||
setEGLContextFactory(new ContextFactory());
|
||||
|
||||
/* We need to choose an EGLConfig that matches the format of
|
||||
* our surface exactly. This is going to be done in our
|
||||
* custom config chooser. See ConfigChooser class definition
|
||||
* below.
|
||||
*/
|
||||
|
||||
if (use_32) {
|
||||
setEGLConfigChooser(translucent ?
|
||||
new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
|
||||
new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)));
|
||||
|
||||
} else {
|
||||
setEGLConfigChooser(translucent ?
|
||||
new ConfigChooser(8, 8, 8, 8, 16, stencil) :
|
||||
new ConfigChooser(5, 6, 5, 0, 16, stencil));
|
||||
break;
|
||||
}
|
||||
|
||||
/* Set the renderer responsible for frame rendering */
|
||||
setRenderer(new Renderer());
|
||||
setRenderer(new GodotRenderer());
|
||||
}
|
||||
|
||||
private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
|
||||
private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
|
||||
|
||||
private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
|
||||
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
|
||||
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
|
||||
String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
|
||||
if (use_gl3 && !driver_name.equals("GLES3")) {
|
||||
use_gl3 = false;
|
||||
}
|
||||
if (use_gl3)
|
||||
Log.w(TAG, "creating OpenGL ES 3.0 context :");
|
||||
else
|
||||
Log.w(TAG, "creating OpenGL ES 2.0 context :");
|
||||
|
||||
checkEglError("Before eglCreateContext", egl);
|
||||
EGLContext context;
|
||||
if (use_debug_opengl) {
|
||||
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
|
||||
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
|
||||
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
|
||||
} else {
|
||||
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
|
||||
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
|
||||
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
|
||||
}
|
||||
checkEglError("After eglCreateContext", egl);
|
||||
return context;
|
||||
}
|
||||
|
||||
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
|
||||
egl.eglDestroyContext(display, context);
|
||||
}
|
||||
}
|
||||
|
||||
private static void checkEglError(String prompt, EGL10 egl) {
|
||||
int error;
|
||||
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
|
||||
Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
|
||||
}
|
||||
}
|
||||
/* Fallback if 32bit View is not supported*/
|
||||
private static class FallbackConfigChooser extends ConfigChooser {
|
||||
private ConfigChooser fallback;
|
||||
|
||||
public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
|
||||
super(r, g, b, a, depth, stencil);
|
||||
this.fallback = fallback;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
|
||||
EGLConfig ec = super.chooseConfig(egl, display, configs);
|
||||
if (ec == null) {
|
||||
Log.w(TAG, "Trying ConfigChooser fallback");
|
||||
ec = fallback.chooseConfig(egl, display, configs);
|
||||
use_32 = false;
|
||||
}
|
||||
return ec;
|
||||
}
|
||||
}
|
||||
|
||||
private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
||||
|
||||
public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
|
||||
mRedSize = r;
|
||||
mGreenSize = g;
|
||||
mBlueSize = b;
|
||||
mAlphaSize = a;
|
||||
mDepthSize = depth;
|
||||
mStencilSize = stencil;
|
||||
}
|
||||
|
||||
/* This EGL config specification is used to specify 2.0 rendering.
|
||||
* We use a minimum size of 4 bits for red/green/blue, but will
|
||||
* perform actual matching in chooseConfig() below.
|
||||
*/
|
||||
private static int EGL_OPENGL_ES2_BIT = 4;
|
||||
private static int[] s_configAttribs2 = {
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
private static int[] s_configAttribs3 = {
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
|
||||
/* Get the number of minimally matching EGL configurations
|
||||
*/
|
||||
int[] num_config = new int[1];
|
||||
egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
|
||||
|
||||
int numConfigs = num_config[0];
|
||||
|
||||
if (numConfigs <= 0) {
|
||||
throw new IllegalArgumentException("No configs match configSpec");
|
||||
}
|
||||
|
||||
/* Allocate then read the array of minimally matching EGL configs
|
||||
*/
|
||||
EGLConfig[] configs = new EGLConfig[numConfigs];
|
||||
egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
|
||||
|
||||
if (DEBUG) {
|
||||
printConfigs(egl, display, configs);
|
||||
}
|
||||
/* Now return the "best" one
|
||||
*/
|
||||
return chooseConfig(egl, display, configs);
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
for (EGLConfig config : configs) {
|
||||
int d = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_DEPTH_SIZE, 0);
|
||||
int s = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_STENCIL_SIZE, 0);
|
||||
|
||||
// We need at least mDepthSize and mStencilSize bits
|
||||
if (d < mDepthSize || s < mStencilSize)
|
||||
continue;
|
||||
|
||||
// We want an *exact* match for red/green/blue/alpha
|
||||
int r = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_RED_SIZE, 0);
|
||||
int g = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_GREEN_SIZE, 0);
|
||||
int b = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_BLUE_SIZE, 0);
|
||||
int a = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_ALPHA_SIZE, 0);
|
||||
|
||||
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
|
||||
return config;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config, int attribute, int defaultValue) {
|
||||
|
||||
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
||||
return mValue[0];
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private void printConfigs(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
int numConfigs = configs.length;
|
||||
Log.w(TAG, String.format("%d configurations", numConfigs));
|
||||
for (int i = 0; i < numConfigs; i++) {
|
||||
Log.w(TAG, String.format("Configuration %d:\n", i));
|
||||
printConfig(egl, display, configs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void printConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config) {
|
||||
int[] attributes = {
|
||||
EGL10.EGL_BUFFER_SIZE,
|
||||
EGL10.EGL_ALPHA_SIZE,
|
||||
EGL10.EGL_BLUE_SIZE,
|
||||
EGL10.EGL_GREEN_SIZE,
|
||||
EGL10.EGL_RED_SIZE,
|
||||
EGL10.EGL_DEPTH_SIZE,
|
||||
EGL10.EGL_STENCIL_SIZE,
|
||||
EGL10.EGL_CONFIG_CAVEAT,
|
||||
EGL10.EGL_CONFIG_ID,
|
||||
EGL10.EGL_LEVEL,
|
||||
EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
||||
EGL10.EGL_MAX_PBUFFER_PIXELS,
|
||||
EGL10.EGL_MAX_PBUFFER_WIDTH,
|
||||
EGL10.EGL_NATIVE_RENDERABLE,
|
||||
EGL10.EGL_NATIVE_VISUAL_ID,
|
||||
EGL10.EGL_NATIVE_VISUAL_TYPE,
|
||||
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
||||
EGL10.EGL_SAMPLES,
|
||||
EGL10.EGL_SAMPLE_BUFFERS,
|
||||
EGL10.EGL_SURFACE_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_RED_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
||||
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
||||
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
||||
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
||||
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
||||
EGL10.EGL_LUMINANCE_SIZE,
|
||||
EGL10.EGL_ALPHA_MASK_SIZE,
|
||||
EGL10.EGL_COLOR_BUFFER_TYPE,
|
||||
EGL10.EGL_RENDERABLE_TYPE,
|
||||
0x3042 // EGL10.EGL_CONFORMANT
|
||||
};
|
||||
String[] names = {
|
||||
"EGL_BUFFER_SIZE",
|
||||
"EGL_ALPHA_SIZE",
|
||||
"EGL_BLUE_SIZE",
|
||||
"EGL_GREEN_SIZE",
|
||||
"EGL_RED_SIZE",
|
||||
"EGL_DEPTH_SIZE",
|
||||
"EGL_STENCIL_SIZE",
|
||||
"EGL_CONFIG_CAVEAT",
|
||||
"EGL_CONFIG_ID",
|
||||
"EGL_LEVEL",
|
||||
"EGL_MAX_PBUFFER_HEIGHT",
|
||||
"EGL_MAX_PBUFFER_PIXELS",
|
||||
"EGL_MAX_PBUFFER_WIDTH",
|
||||
"EGL_NATIVE_RENDERABLE",
|
||||
"EGL_NATIVE_VISUAL_ID",
|
||||
"EGL_NATIVE_VISUAL_TYPE",
|
||||
"EGL_PRESERVED_RESOURCES",
|
||||
"EGL_SAMPLES",
|
||||
"EGL_SAMPLE_BUFFERS",
|
||||
"EGL_SURFACE_TYPE",
|
||||
"EGL_TRANSPARENT_TYPE",
|
||||
"EGL_TRANSPARENT_RED_VALUE",
|
||||
"EGL_TRANSPARENT_GREEN_VALUE",
|
||||
"EGL_TRANSPARENT_BLUE_VALUE",
|
||||
"EGL_BIND_TO_TEXTURE_RGB",
|
||||
"EGL_BIND_TO_TEXTURE_RGBA",
|
||||
"EGL_MIN_SWAP_INTERVAL",
|
||||
"EGL_MAX_SWAP_INTERVAL",
|
||||
"EGL_LUMINANCE_SIZE",
|
||||
"EGL_ALPHA_MASK_SIZE",
|
||||
"EGL_COLOR_BUFFER_TYPE",
|
||||
"EGL_RENDERABLE_TYPE",
|
||||
"EGL_CONFORMANT"
|
||||
};
|
||||
int[] value = new int[1];
|
||||
for (int i = 0; i < attributes.length; i++) {
|
||||
int attribute = attributes[i];
|
||||
String name = names[i];
|
||||
if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
||||
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
|
||||
} else {
|
||||
// Log.w(TAG, String.format(" %s: failed\n", name));
|
||||
while (egl.eglGetError() != EGL10.EGL_SUCCESS)
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Subclasses can adjust these values:
|
||||
protected int mRedSize;
|
||||
protected int mGreenSize;
|
||||
protected int mBlueSize;
|
||||
protected int mAlphaSize;
|
||||
protected int mDepthSize;
|
||||
protected int mStencilSize;
|
||||
private int[] mValue = new int[1];
|
||||
}
|
||||
|
||||
private static class Renderer implements GLSurfaceView.Renderer {
|
||||
|
||||
public void onDrawFrame(GL10 gl) {
|
||||
GodotLib.step();
|
||||
for (int i = 0; i < Godot.singleton_count; i++) {
|
||||
Godot.singletons[i].onGLDrawFrame(gl);
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
|
||||
GodotLib.resize(width, height);
|
||||
for (int i = 0; i < Godot.singleton_count; i++) {
|
||||
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
GodotLib.newcontext(use_32);
|
||||
}
|
||||
public void onBackPressed() {
|
||||
activity.onBackPressed();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,352 @@
|
|||
/*************************************************************************/
|
||||
/* GodotInputHandler.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.input;
|
||||
|
||||
import static org.godotengine.godot.utils.GLUtils.DEBUG;
|
||||
|
||||
import android.util.Log;
|
||||
import android.view.InputDevice;
|
||||
import android.view.InputDevice.MotionRange;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
import org.godotengine.godot.GodotLib;
|
||||
import org.godotengine.godot.GodotView;
|
||||
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
|
||||
|
||||
/**
|
||||
* Handles input related events for the {@link GodotView} view.
|
||||
*/
|
||||
public class GodotInputHandler implements InputDeviceListener {
|
||||
|
||||
private final ArrayList<Joystick> joysticksDevices = new ArrayList<Joystick>();
|
||||
|
||||
private final GodotView godotView;
|
||||
private final InputManagerCompat inputManager;
|
||||
|
||||
public GodotInputHandler(GodotView godotView) {
|
||||
this.godotView = godotView;
|
||||
this.inputManager = InputManagerCompat.Factory.getInputManager(godotView.getContext());
|
||||
this.inputManager.registerInputDeviceListener(this, null);
|
||||
}
|
||||
|
||||
private void queueEvent(Runnable task) {
|
||||
godotView.queueEvent(task);
|
||||
}
|
||||
|
||||
public boolean onKeyUp(final int keyCode, KeyEvent event) {
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
|
||||
return false;
|
||||
};
|
||||
|
||||
int source = event.getSource();
|
||||
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
||||
|
||||
final int button = getGodotButton(keyCode);
|
||||
final int device_id = findJoystickDevice(event.getDeviceId());
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joybutton(device_id, button, false);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
final int chr = event.getUnicodeChar(0);
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.key(keyCode, chr, false);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean onKeyDown(final int keyCode, KeyEvent event) {
|
||||
if (keyCode == KeyEvent.KEYCODE_BACK) {
|
||||
godotView.onBackPressed();
|
||||
// press 'back' button should not terminate program
|
||||
//normal handle 'back' event in game logic
|
||||
return true;
|
||||
}
|
||||
|
||||
if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
|
||||
return false;
|
||||
};
|
||||
|
||||
int source = event.getSource();
|
||||
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
|
||||
|
||||
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
||||
|
||||
if (event.getRepeatCount() > 0) // ignore key echo
|
||||
return true;
|
||||
|
||||
final int button = getGodotButton(keyCode);
|
||||
final int device_id = findJoystickDevice(event.getDeviceId());
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joybutton(device_id, button, true);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
final int chr = event.getUnicodeChar(0);
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.key(keyCode, chr, true);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean onGenericMotionEvent(MotionEvent event) {
|
||||
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
|
||||
|
||||
final int device_id = findJoystickDevice(event.getDeviceId());
|
||||
|
||||
// Check if the device exists
|
||||
if (device_id > -1) {
|
||||
Joystick joy = joysticksDevices.get(device_id);
|
||||
|
||||
for (int i = 0; i < joy.axes.size(); i++) {
|
||||
InputDevice.MotionRange range = joy.axes.get(i);
|
||||
final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
|
||||
final int idx = i;
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyaxis(device_id, idx, value);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
for (int i = 0; i < joy.hats.size(); i += 2) {
|
||||
final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
|
||||
final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyhat(device_id, hatX, hatY);
|
||||
}
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void initInputDevices() {
|
||||
/* initially add input devices*/
|
||||
int[] deviceIds = inputManager.getInputDeviceIds();
|
||||
for (int deviceId : deviceIds) {
|
||||
InputDevice device = inputManager.getInputDevice(deviceId);
|
||||
if (DEBUG) {
|
||||
Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
|
||||
}
|
||||
onInputDeviceAdded(deviceId);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceAdded(int deviceId) {
|
||||
int id = findJoystickDevice(deviceId);
|
||||
|
||||
// Check if the device has not been already added
|
||||
if (id < 0) {
|
||||
InputDevice device = inputManager.getInputDevice(deviceId);
|
||||
//device can be null if deviceId is not found
|
||||
if (device != null) {
|
||||
int sources = device.getSources();
|
||||
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
|
||||
((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
|
||||
id = joysticksDevices.size();
|
||||
|
||||
Joystick joy = new Joystick();
|
||||
joy.device_id = deviceId;
|
||||
joy.name = device.getName();
|
||||
joy.axes = new ArrayList<InputDevice.MotionRange>();
|
||||
joy.hats = new ArrayList<InputDevice.MotionRange>();
|
||||
|
||||
List<InputDevice.MotionRange> ranges = device.getMotionRanges();
|
||||
Collections.sort(ranges, new RangeComparator());
|
||||
|
||||
for (InputDevice.MotionRange range : ranges) {
|
||||
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
|
||||
joy.hats.add(range);
|
||||
} else {
|
||||
joy.axes.add(range);
|
||||
}
|
||||
}
|
||||
|
||||
joysticksDevices.add(joy);
|
||||
|
||||
final int device_id = id;
|
||||
final String name = joy.name;
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyconnectionchanged(device_id, true, name);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceRemoved(int deviceId) {
|
||||
final int device_id = findJoystickDevice(deviceId);
|
||||
|
||||
// Check if the evice has not been already removed
|
||||
if (device_id > -1) {
|
||||
joysticksDevices.remove(device_id);
|
||||
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.joyconnectionchanged(device_id, false, "");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onInputDeviceChanged(int deviceId) {
|
||||
onInputDeviceRemoved(deviceId);
|
||||
onInputDeviceAdded(deviceId);
|
||||
}
|
||||
|
||||
private static class RangeComparator implements Comparator<MotionRange> {
|
||||
@Override
|
||||
public int compare(MotionRange arg0, MotionRange arg1) {
|
||||
return arg0.getAxis() - arg1.getAxis();
|
||||
}
|
||||
}
|
||||
|
||||
public static int getGodotButton(int keyCode) {
|
||||
int button;
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
|
||||
button = 0;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_B:
|
||||
button = 1;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
|
||||
button = 2;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Y:
|
||||
button = 3;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L1:
|
||||
button = 9;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_L2:
|
||||
button = 15;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R1:
|
||||
button = 10;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_R2:
|
||||
button = 16;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_SELECT:
|
||||
button = 4;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_START:
|
||||
button = 6;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBL:
|
||||
button = 7;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_THUMBR:
|
||||
button = 8;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
button = 11;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
button = 12;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
button = 13;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
button = 14;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_C:
|
||||
button = 17;
|
||||
break;
|
||||
case KeyEvent.KEYCODE_BUTTON_Z:
|
||||
button = 18;
|
||||
break;
|
||||
|
||||
default:
|
||||
button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
|
||||
break;
|
||||
}
|
||||
return button;
|
||||
}
|
||||
|
||||
private int findJoystickDevice(int device_id) {
|
||||
for (int i = 0; i < joysticksDevices.size(); i++) {
|
||||
if (joysticksDevices.get(i).device_id == device_id) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
/*************************************************************************/
|
||||
/* Joystick.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.input;
|
||||
|
||||
import android.view.InputDevice.MotionRange;
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* POJO class to represent a Joystick input device.
|
||||
*/
|
||||
class Joystick {
|
||||
int device_id;
|
||||
String name;
|
||||
ArrayList<MotionRange> axes;
|
||||
ArrayList<MotionRange> hats;
|
||||
}
|
|
@ -0,0 +1,157 @@
|
|||
/*************************************************************************/
|
||||
/* GLUtils.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.utils;
|
||||
|
||||
import android.util.Log;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
|
||||
/**
|
||||
* Contains GL utilities methods.
|
||||
*/
|
||||
public class GLUtils {
|
||||
|
||||
private static final String TAG = GLUtils.class.getSimpleName();
|
||||
|
||||
public static final boolean DEBUG = false;
|
||||
|
||||
public static boolean use_gl3 = false;
|
||||
public static boolean use_32 = false;
|
||||
public static boolean use_debug_opengl = false;
|
||||
|
||||
private static final String[] ATTRIBUTES_NAMES = new String[] {
|
||||
"EGL_BUFFER_SIZE",
|
||||
"EGL_ALPHA_SIZE",
|
||||
"EGL_BLUE_SIZE",
|
||||
"EGL_GREEN_SIZE",
|
||||
"EGL_RED_SIZE",
|
||||
"EGL_DEPTH_SIZE",
|
||||
"EGL_STENCIL_SIZE",
|
||||
"EGL_CONFIG_CAVEAT",
|
||||
"EGL_CONFIG_ID",
|
||||
"EGL_LEVEL",
|
||||
"EGL_MAX_PBUFFER_HEIGHT",
|
||||
"EGL_MAX_PBUFFER_PIXELS",
|
||||
"EGL_MAX_PBUFFER_WIDTH",
|
||||
"EGL_NATIVE_RENDERABLE",
|
||||
"EGL_NATIVE_VISUAL_ID",
|
||||
"EGL_NATIVE_VISUAL_TYPE",
|
||||
"EGL_PRESERVED_RESOURCES",
|
||||
"EGL_SAMPLES",
|
||||
"EGL_SAMPLE_BUFFERS",
|
||||
"EGL_SURFACE_TYPE",
|
||||
"EGL_TRANSPARENT_TYPE",
|
||||
"EGL_TRANSPARENT_RED_VALUE",
|
||||
"EGL_TRANSPARENT_GREEN_VALUE",
|
||||
"EGL_TRANSPARENT_BLUE_VALUE",
|
||||
"EGL_BIND_TO_TEXTURE_RGB",
|
||||
"EGL_BIND_TO_TEXTURE_RGBA",
|
||||
"EGL_MIN_SWAP_INTERVAL",
|
||||
"EGL_MAX_SWAP_INTERVAL",
|
||||
"EGL_LUMINANCE_SIZE",
|
||||
"EGL_ALPHA_MASK_SIZE",
|
||||
"EGL_COLOR_BUFFER_TYPE",
|
||||
"EGL_RENDERABLE_TYPE",
|
||||
"EGL_CONFORMANT"
|
||||
};
|
||||
|
||||
private static final int[] ATTRIBUTES = new int[] {
|
||||
EGL10.EGL_BUFFER_SIZE,
|
||||
EGL10.EGL_ALPHA_SIZE,
|
||||
EGL10.EGL_BLUE_SIZE,
|
||||
EGL10.EGL_GREEN_SIZE,
|
||||
EGL10.EGL_RED_SIZE,
|
||||
EGL10.EGL_DEPTH_SIZE,
|
||||
EGL10.EGL_STENCIL_SIZE,
|
||||
EGL10.EGL_CONFIG_CAVEAT,
|
||||
EGL10.EGL_CONFIG_ID,
|
||||
EGL10.EGL_LEVEL,
|
||||
EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
||||
EGL10.EGL_MAX_PBUFFER_PIXELS,
|
||||
EGL10.EGL_MAX_PBUFFER_WIDTH,
|
||||
EGL10.EGL_NATIVE_RENDERABLE,
|
||||
EGL10.EGL_NATIVE_VISUAL_ID,
|
||||
EGL10.EGL_NATIVE_VISUAL_TYPE,
|
||||
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
||||
EGL10.EGL_SAMPLES,
|
||||
EGL10.EGL_SAMPLE_BUFFERS,
|
||||
EGL10.EGL_SURFACE_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_TYPE,
|
||||
EGL10.EGL_TRANSPARENT_RED_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
||||
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
||||
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
||||
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
||||
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
||||
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
||||
EGL10.EGL_LUMINANCE_SIZE,
|
||||
EGL10.EGL_ALPHA_MASK_SIZE,
|
||||
EGL10.EGL_COLOR_BUFFER_TYPE,
|
||||
EGL10.EGL_RENDERABLE_TYPE,
|
||||
0x3042 // EGL10.EGL_CONFORMANT
|
||||
};
|
||||
|
||||
private GLUtils() {}
|
||||
|
||||
public static void checkEglError(String tag, String prompt, EGL10 egl) {
|
||||
int error;
|
||||
while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
|
||||
Log.e(tag, String.format("%s: EGL error: 0x%x", prompt, error));
|
||||
}
|
||||
}
|
||||
|
||||
public static void printConfigs(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
int numConfigs = configs.length;
|
||||
Log.v(TAG, String.format("%d configurations", numConfigs));
|
||||
for (int i = 0; i < numConfigs; i++) {
|
||||
Log.v(TAG, String.format("Configuration %d:\n", i));
|
||||
printConfig(egl, display, configs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void printConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config) {
|
||||
int[] value = new int[1];
|
||||
for (int i = 0; i < ATTRIBUTES.length; i++) {
|
||||
int attribute = ATTRIBUTES[i];
|
||||
String name = ATTRIBUTES_NAMES[i];
|
||||
if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
||||
Log.i(TAG, String.format(" %s: %d\n", name, value[0]));
|
||||
} else {
|
||||
// Log.w(TAG, String.format(" %s: failed\n", name));
|
||||
while (egl.eglGetError() != EGL10.EGL_SUCCESS)
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
/*************************************************************************/
|
||||
/* XRMode.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.xr;
|
||||
|
||||
/**
|
||||
* Godot available XR modes.
|
||||
*/
|
||||
public enum XRMode {
|
||||
PANCAKE, // Regular/flatscreen
|
||||
OVR, // Oculus mobile VR SDK
|
||||
}
|
|
@ -0,0 +1,112 @@
|
|||
/*************************************************************************/
|
||||
/* OvrConfigChooser.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.xr.ovr;
|
||||
|
||||
import android.opengl.EGLExt;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
|
||||
/**
|
||||
* EGL config chooser for the Oculus Mobile VR SDK.
|
||||
*/
|
||||
public class OvrConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
||||
|
||||
private static final int[] CONFIG_ATTRIBS = {
|
||||
EGL10.EGL_RED_SIZE, 8,
|
||||
EGL10.EGL_GREEN_SIZE, 8,
|
||||
EGL10.EGL_BLUE_SIZE, 8,
|
||||
EGL10.EGL_ALPHA_SIZE, 8, // Need alpha for the multi-pass timewarp compositor
|
||||
EGL10.EGL_DEPTH_SIZE, 0,
|
||||
EGL10.EGL_STENCIL_SIZE, 0,
|
||||
EGL10.EGL_SAMPLES, 0,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
@Override
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
// Do NOT use eglChooseConfig, because the Android EGL code pushes in
|
||||
// multisample flags in eglChooseConfig if the user has selected the "force 4x
|
||||
// MSAA" option in settings, and that is completely wasted for our warp
|
||||
// target.
|
||||
int[] numConfig = new int[1];
|
||||
if (!egl.eglGetConfigs(display, null, 0, numConfig)) {
|
||||
throw new IllegalArgumentException("eglGetConfigs failed.");
|
||||
}
|
||||
|
||||
int configsCount = numConfig[0];
|
||||
if (configsCount <= 0) {
|
||||
throw new IllegalArgumentException("No configs match configSpec");
|
||||
}
|
||||
|
||||
EGLConfig[] configs = new EGLConfig[configsCount];
|
||||
if (!egl.eglGetConfigs(display, configs, configsCount, numConfig)) {
|
||||
throw new IllegalArgumentException("eglGetConfigs #2 failed.");
|
||||
}
|
||||
|
||||
int[] value = new int[1];
|
||||
for (EGLConfig config : configs) {
|
||||
egl.eglGetConfigAttrib(display, config, EGL10.EGL_RENDERABLE_TYPE, value);
|
||||
if ((value[0] & EGLExt.EGL_OPENGL_ES3_BIT_KHR) != EGLExt.EGL_OPENGL_ES3_BIT_KHR) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// The pbuffer config also needs to be compatible with normal window rendering
|
||||
// so it can share textures with the window context.
|
||||
egl.eglGetConfigAttrib(display, config, EGL10.EGL_SURFACE_TYPE, value);
|
||||
if ((value[0] & (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) != (EGL10.EGL_WINDOW_BIT | EGL10.EGL_PBUFFER_BIT)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check each attribute in CONFIG_ATTRIBS (which are the attributes we care about)
|
||||
// and ensure the value in config matches.
|
||||
int attribIndex = 0;
|
||||
while (CONFIG_ATTRIBS[attribIndex] != EGL10.EGL_NONE) {
|
||||
egl.eglGetConfigAttrib(display, config, CONFIG_ATTRIBS[attribIndex], value);
|
||||
if (value[0] != CONFIG_ATTRIBS[attribIndex + 1]) {
|
||||
// Attribute key's value does not match the configs value.
|
||||
// Start checking next config.
|
||||
break;
|
||||
}
|
||||
|
||||
// Step by two because CONFIG_ATTRIBS is in key/value pairs.
|
||||
attribIndex += 2;
|
||||
}
|
||||
|
||||
if (CONFIG_ATTRIBS[attribIndex] == EGL10.EGL_NONE) {
|
||||
// All relevant attributes match, set the config and stop checking the rest.
|
||||
return config;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
/*************************************************************************/
|
||||
/* OvrContextFactory.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.xr.ovr;
|
||||
|
||||
import android.opengl.EGL14;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
|
||||
/**
|
||||
* EGL Context factory for the Oculus mobile VR SDK.
|
||||
*/
|
||||
public class OvrContextFactory implements GLSurfaceView.EGLContextFactory {
|
||||
|
||||
private static final int[] CONTEXT_ATTRIBS = {
|
||||
EGL14.EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
@Override
|
||||
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
|
||||
return egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, CONTEXT_ATTRIBS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
|
||||
egl.eglDestroyContext(display, context);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
/*************************************************************************/
|
||||
/* OvrWindowSurfaceFactory.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.xr.ovr;
|
||||
|
||||
import android.opengl.GLSurfaceView;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.egl.EGLSurface;
|
||||
|
||||
/**
|
||||
* EGL window surface factory for the Oculus mobile VR SDK.
|
||||
*/
|
||||
public class OvrWindowSurfaceFactory implements GLSurfaceView.EGLWindowSurfaceFactory {
|
||||
|
||||
private final static int[] SURFACE_ATTRIBS = {
|
||||
EGL10.EGL_WIDTH, 16,
|
||||
EGL10.EGL_HEIGHT, 16,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
@Override
|
||||
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
|
||||
Object nativeWindow) {
|
||||
return egl.eglCreatePbufferSurface(display, config, SURFACE_ATTRIBS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface) {
|
||||
egl.eglDestroySurface(display, surface);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
/*************************************************************************/
|
||||
/* PancakeConfigChooser.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.xr.pancake;
|
||||
|
||||
import android.opengl.GLSurfaceView;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import org.godotengine.godot.utils.GLUtils;
|
||||
|
||||
/**
|
||||
* Used to select the egl config for pancake games.
|
||||
*/
|
||||
public class PancakeConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
||||
|
||||
private static final String TAG = PancakeConfigChooser.class.getSimpleName();
|
||||
|
||||
private int[] mValue = new int[1];
|
||||
|
||||
/* This EGL config specification is used to specify 2.0 rendering.
|
||||
* We use a minimum size of 4 bits for red/green/blue, but will
|
||||
* perform actual matching in chooseConfig() below.
|
||||
*/
|
||||
private static int EGL_OPENGL_ES2_BIT = 4;
|
||||
private static int[] s_configAttribs2 = {
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
private static int[] s_configAttribs3 = {
|
||||
EGL10.EGL_RED_SIZE, 4,
|
||||
EGL10.EGL_GREEN_SIZE, 4,
|
||||
EGL10.EGL_BLUE_SIZE, 4,
|
||||
// EGL10.EGL_DEPTH_SIZE, 16,
|
||||
// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
|
||||
EGL10.EGL_NONE
|
||||
};
|
||||
|
||||
public PancakeConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
|
||||
mRedSize = r;
|
||||
mGreenSize = g;
|
||||
mBlueSize = b;
|
||||
mAlphaSize = a;
|
||||
mDepthSize = depth;
|
||||
mStencilSize = stencil;
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
|
||||
/* Get the number of minimally matching EGL configurations
|
||||
*/
|
||||
int[] num_config = new int[1];
|
||||
egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
|
||||
|
||||
int numConfigs = num_config[0];
|
||||
|
||||
if (numConfigs <= 0) {
|
||||
throw new IllegalArgumentException("No configs match configSpec");
|
||||
}
|
||||
|
||||
/* Allocate then read the array of minimally matching EGL configs
|
||||
*/
|
||||
EGLConfig[] configs = new EGLConfig[numConfigs];
|
||||
egl.eglChooseConfig(display, GLUtils.use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
|
||||
|
||||
if (GLUtils.DEBUG) {
|
||||
GLUtils.printConfigs(egl, display, configs);
|
||||
}
|
||||
/* Now return the "best" one
|
||||
*/
|
||||
return chooseConfig(egl, display, configs);
|
||||
}
|
||||
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig[] configs) {
|
||||
for (EGLConfig config : configs) {
|
||||
int d = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_DEPTH_SIZE, 0);
|
||||
int s = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_STENCIL_SIZE, 0);
|
||||
|
||||
// We need at least mDepthSize and mStencilSize bits
|
||||
if (d < mDepthSize || s < mStencilSize)
|
||||
continue;
|
||||
|
||||
// We want an *exact* match for red/green/blue/alpha
|
||||
int r = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_RED_SIZE, 0);
|
||||
int g = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_GREEN_SIZE, 0);
|
||||
int b = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_BLUE_SIZE, 0);
|
||||
int a = findConfigAttrib(egl, display, config,
|
||||
EGL10.EGL_ALPHA_SIZE, 0);
|
||||
|
||||
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
|
||||
return config;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config, int attribute, int defaultValue) {
|
||||
|
||||
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
||||
return mValue[0];
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
// Subclasses can adjust these values:
|
||||
protected int mRedSize;
|
||||
protected int mGreenSize;
|
||||
protected int mBlueSize;
|
||||
protected int mAlphaSize;
|
||||
protected int mDepthSize;
|
||||
protected int mStencilSize;
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
/*************************************************************************/
|
||||
/* PancakeContextFactory.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.xr.pancake;
|
||||
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.util.Log;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import org.godotengine.godot.GodotLib;
|
||||
import org.godotengine.godot.utils.GLUtils;
|
||||
|
||||
/**
|
||||
* Factory used to setup the opengl context for pancake games.
|
||||
*/
|
||||
public class PancakeContextFactory implements GLSurfaceView.EGLContextFactory {
|
||||
private static final String TAG = PancakeContextFactory.class.getSimpleName();
|
||||
|
||||
private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
|
||||
private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
|
||||
|
||||
private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
|
||||
|
||||
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
|
||||
String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
|
||||
if (GLUtils.use_gl3 && !driver_name.equals("GLES3")) {
|
||||
GLUtils.use_gl3 = false;
|
||||
}
|
||||
if (GLUtils.use_gl3)
|
||||
Log.w(TAG, "creating OpenGL ES 3.0 context :");
|
||||
else
|
||||
Log.w(TAG, "creating OpenGL ES 2.0 context :");
|
||||
|
||||
GLUtils.checkEglError(TAG, "Before eglCreateContext", egl);
|
||||
EGLContext context;
|
||||
if (GLUtils.use_debug_opengl) {
|
||||
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
|
||||
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
|
||||
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, GLUtils.use_gl3 ? attrib_list3 : attrib_list2);
|
||||
} else {
|
||||
int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
|
||||
int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
|
||||
context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, GLUtils.use_gl3 ? attrib_list3 : attrib_list2);
|
||||
}
|
||||
GLUtils.checkEglError(TAG, "After eglCreateContext", egl);
|
||||
return context;
|
||||
}
|
||||
|
||||
public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
|
||||
egl.eglDestroyContext(display, context);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
/*************************************************************************/
|
||||
/* PancakeFallbackConfigChooser.java */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot.xr.pancake;
|
||||
|
||||
import android.util.Log;
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import org.godotengine.godot.utils.GLUtils;
|
||||
|
||||
/* Fallback if 32bit View is not supported*/
|
||||
public class PancakeFallbackConfigChooser extends PancakeConfigChooser {
|
||||
|
||||
private static final String TAG = PancakeFallbackConfigChooser.class.getSimpleName();
|
||||
|
||||
private PancakeConfigChooser fallback;
|
||||
|
||||
public PancakeFallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, PancakeConfigChooser fallback) {
|
||||
super(r, g, b, a, depth, stencil);
|
||||
this.fallback = fallback;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
|
||||
EGLConfig ec = super.chooseConfig(egl, display, configs);
|
||||
if (ec == null) {
|
||||
Log.w(TAG, "Trying ConfigChooser fallback");
|
||||
ec = fallback.chooseConfig(egl, display, configs);
|
||||
GLUtils.use_32 = false;
|
||||
}
|
||||
return ec;
|
||||
}
|
||||
}
|
|
@ -60,6 +60,8 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) {
|
|||
_set_clipboard = p_env->GetMethodID(cls, "setClipboard", "(Ljava/lang/String;)V");
|
||||
_request_permission = p_env->GetMethodID(cls, "requestPermission", "(Ljava/lang/String;)Z");
|
||||
_init_input_devices = p_env->GetMethodID(cls, "initInputDevices", "()V");
|
||||
_get_surface = p_env->GetMethodID(cls, "getSurface", "()Landroid/view/Surface;");
|
||||
_is_activity_resumed = p_env->GetMethodID(cls, "isActivityResumed", "()Z");
|
||||
}
|
||||
|
||||
GodotJavaWrapper::~GodotJavaWrapper() {
|
||||
|
@ -191,3 +193,21 @@ void GodotJavaWrapper::init_input_devices() {
|
|||
env->CallVoidMethod(godot_instance, _init_input_devices);
|
||||
}
|
||||
}
|
||||
|
||||
jobject GodotJavaWrapper::get_surface() {
|
||||
if (_get_surface) {
|
||||
JNIEnv *env = ThreadAndroid::get_env();
|
||||
return env->CallObjectMethod(godot_instance, _get_surface);
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool GodotJavaWrapper::is_activity_resumed() {
|
||||
if (_is_activity_resumed) {
|
||||
JNIEnv *env = ThreadAndroid::get_env();
|
||||
return env->CallBooleanMethod(godot_instance, _is_activity_resumed);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,6 +55,8 @@ private:
|
|||
jmethodID _set_clipboard = 0;
|
||||
jmethodID _request_permission = 0;
|
||||
jmethodID _init_input_devices = 0;
|
||||
jmethodID _get_surface = 0;
|
||||
jmethodID _is_activity_resumed = 0;
|
||||
|
||||
public:
|
||||
GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance);
|
||||
|
@ -78,6 +80,8 @@ public:
|
|||
void set_clipboard(const String &p_text);
|
||||
bool request_permission(const String &p_name);
|
||||
void init_input_devices();
|
||||
jobject get_surface();
|
||||
bool is_activity_resumed();
|
||||
};
|
||||
|
||||
#endif /* !JAVA_GODOT_WRAPPER_H */
|
||||
|
|
Loading…
Reference in a new issue