Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
This commit is contained in:
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48049b8d9e
commit
2c53e8b0e9
4 changed files with 54 additions and 24 deletions
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@ -2766,8 +2766,8 @@ Dictionary Image::_get_data() const {
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return d;
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}
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Color Image::get_pixelv(const Point2 &p_src) const {
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return get_pixel(p_src.x, p_src.y);
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Color Image::get_pixelv(const Point2i &p_point) const {
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return get_pixel(p_point.x, p_point.y);
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}
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Color Image::_get_color_at_ofs(const uint8_t *ptr, uint32_t ofs) const {
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@ -2976,8 +2976,8 @@ Color Image::get_pixel(int p_x, int p_y) const {
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return _get_color_at_ofs(data.ptr(), ofs);
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}
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void Image::set_pixelv(const Point2 &p_dst, const Color &p_color) {
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set_pixel(p_dst.x, p_dst.y, p_color);
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void Image::set_pixelv(const Point2i &p_point, const Color &p_color) {
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set_pixel(p_point.x, p_point.y, p_color);
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}
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void Image::set_pixel(int p_x, int p_y, const Color &p_color) {
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@ -3132,9 +3132,9 @@ void Image::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_data", "data"), &Image::_set_data);
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ClassDB::bind_method(D_METHOD("_get_data"), &Image::_get_data);
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ClassDB::bind_method(D_METHOD("get_pixelv", "src"), &Image::get_pixelv);
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ClassDB::bind_method(D_METHOD("get_pixelv", "point"), &Image::get_pixelv);
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ClassDB::bind_method(D_METHOD("get_pixel", "x", "y"), &Image::get_pixel);
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ClassDB::bind_method(D_METHOD("set_pixelv", "dst", "color"), &Image::set_pixelv);
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ClassDB::bind_method(D_METHOD("set_pixelv", "point", "color"), &Image::set_pixelv);
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ClassDB::bind_method(D_METHOD("set_pixel", "x", "y", "color"), &Image::set_pixel);
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ClassDB::bind_method(D_METHOD("load_png_from_buffer", "buffer"), &Image::load_png_from_buffer);
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@ -387,9 +387,9 @@ public:
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UsedChannels detect_used_channels(CompressSource p_source = COMPRESS_SOURCE_GENERIC);
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void optimize_channels();
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Color get_pixelv(const Point2 &p_src) const;
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Color get_pixelv(const Point2i &p_point) const;
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Color get_pixel(int p_x, int p_y) const;
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void set_pixelv(const Point2 &p_dst, const Color &p_color);
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void set_pixelv(const Point2i &p_point, const Color &p_color);
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void set_pixel(int p_x, int p_y, const Color &p_color);
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void set_as_black();
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@ -269,16 +269,18 @@
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Returns the color of the pixel at [code](x, y)[/code]. This is the same as [method get_pixelv], but with two integer arguments instead of a [Vector2] argument.
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Returns the color of the pixel at [code](x, y)[/code].
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This is the same as [method get_pixelv], but with two integer arguments instead of a [Vector2i] argument.
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</description>
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</method>
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<method name="get_pixelv" qualifiers="const">
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<return type="Color">
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</return>
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<argument index="0" name="src" type="Vector2">
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<argument index="0" name="point" type="Vector2i">
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</argument>
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<description>
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Returns the color of the pixel at [code]src[/code]. This is the same as [method get_pixel], but with a [Vector2] argument instead of two integer arguments.
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Returns the color of the pixel at [code]point[/code].
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This is the same as [method get_pixel], but with a [Vector2i] argument instead of two integer arguments.
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</description>
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</method>
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<method name="get_rect" qualifiers="const">
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@ -475,28 +477,56 @@
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<argument index="2" name="color" type="Color">
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</argument>
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<description>
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Sets the [Color] of the pixel at [code](x, y)[/code]. Example:
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[codeblock]
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Sets the [Color] of the pixel at [code](x, y)[/code] to [code]color[/code]. Example:
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[codeblocks]
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[gdscript]
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var img_width = 10
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var img_height = 5
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var img = Image.new()
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img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
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img.set_pixel(x, y, color)
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[/codeblock]
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img.set_pixel(1, 2, Color.red) # Sets the color at (1, 2) to red.
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[/gdscript]
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[csharp]
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int imgWidth = 10;
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int imgHeight = 5;
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var img = new Image();
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img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
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img.SetPixel(1, 2, Colors.Red); // Sets the color at (1, 2) to red.
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[/csharp]
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[/codeblocks]
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This is the same as [method set_pixelv], but with a two integer arguments instead of a [Vector2i] argument.
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</description>
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</method>
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<method name="set_pixelv">
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<return type="void">
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</return>
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<argument index="0" name="dst" type="Vector2">
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<argument index="0" name="point" type="Vector2i">
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</argument>
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<argument index="1" name="color" type="Color">
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</argument>
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<description>
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Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the [code]dst[/code] values must be integers. Example:
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[codeblock]
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Sets the [Color] of the pixel at [code]point[/code] to [code]color[/code]. Example:
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[codeblocks]
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[gdscript]
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var img_width = 10
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var img_height = 5
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var img = Image.new()
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img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
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img.set_pixelv(Vector2(x, y), color)
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[/codeblock]
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img.set_pixelv(Vector2i(1, 2), Color.red) # Sets the color at (1, 2) to red.
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[/gdscript]
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[csharp]
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int imgWidth = 10;
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int imgHeight = 5;
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var img = new Image();
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img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
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img.SetPixelv(new Vector2i(1, 2), Colors.Red); // Sets the color at (1, 2) to red.
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[/csharp]
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[/codeblocks]
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This is the same as [method set_pixel], but with a [Vector2i] argument instead of two integer arguments.
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</description>
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</method>
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<method name="shrink_x2">
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@ -97,7 +97,7 @@ Error ResourceImporterTextureAtlas::import(const String &p_source_file, const St
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return OK;
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}
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static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
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static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
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int width = p_image->get_width();
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int height = p_image->get_height();
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int src_width = p_src_image->get_width();
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@ -281,13 +281,13 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
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for (int j = 0; j < pack_data.chart_pieces.size(); j++) {
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const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]];
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for (int k = 0; k < chart.faces.size(); k++) {
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Vector2 positions[3];
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Vector2i positions[3];
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for (int l = 0; l < 3; l++) {
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int vertex_idx = chart.faces[k].vertex[l];
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positions[l] = chart.vertices[vertex_idx];
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positions[l] = Vector2i(chart.vertices[vertex_idx]);
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}
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_plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image);
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_plot_triangle(positions, Vector2i(chart.final_offset), chart.transposed, new_atlas, pack_data.image);
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}
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}
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}
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