[Core] Fix Resource.resource_name type.
The methods returns a String, but the Variant was bound as a StringName. We could alternatively change the method return type but that's a breaking change which will requires code changes in other parts of the engine.
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@ -436,7 +436,7 @@ void Resource::_bind_methods() {
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ADD_GROUP("Resource", "resource_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
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MethodInfo get_rid_bind("_get_rid");
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get_rid_bind.return_val.type = Variant::RID;
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