Cleaned up remote menu
-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
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a0a16aec3a
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2ca4995a6f
4 changed files with 42 additions and 11 deletions
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@ -2760,10 +2760,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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if (ischecked) {
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file_server->stop();
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run_native->set_deploy_dumb(false);
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//debug_button->set_icon(gui_base->get_icon("FileServer","EditorIcons"));
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//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Enable File Server");
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} else {
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file_server->start();
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run_native->set_deploy_dumb(true);
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//debug_button->set_icon(gui_base->get_icon("FileServerActive","EditorIcons"));
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//debug_button->get_popup()->set_item_text( debug_button->get_popup()->get_item_index(RUN_FILE_SERVER),"Disable File Server");
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}
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@ -2779,13 +2781,13 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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ScriptEditor::get_singleton()->get_debugger()->set_live_debugging(!ischecked);
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} break;
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case RUN_DEPLOY_DUMB_CLIENTS: {
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/*case RUN_DEPLOY_DUMB_CLIENTS: {
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bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS));
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debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),!ischecked);
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run_native->set_deploy_dumb(!ischecked);
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} break;
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} break;*/
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case RUN_DEPLOY_REMOTE_DEBUG: {
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bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
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@ -2809,7 +2811,11 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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} break;
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case RUN_RELOAD_SCRIPTS: {
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ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
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bool ischecked = debug_button->get_popup()->is_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
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debug_button->get_popup()->set_item_checked( debug_button->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS),!ischecked);
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ScriptEditor::get_singleton()->set_live_auto_reload_running_scripts(!ischecked);
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} break;
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case SETTINGS_UPDATE_ALWAYS: {
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@ -5200,7 +5206,7 @@ void EditorNode::_bind_methods() {
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ADD_SIGNAL( MethodInfo("play_pressed") );
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ADD_SIGNAL( MethodInfo("pause_pressed") );
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ADD_SIGNAL( MethodInfo("stop_pressed") );
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ADD_SIGNAL( MethodInfo("request_help") );
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ADD_SIGNAL( MethodInfo("request_help") );
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ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) );
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ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) );
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@ -5779,16 +5785,14 @@ EditorNode::EditorNode() {
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debug_button->set_tooltip(TTR("Debug options"));
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p=debug_button->get_popup();
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p->add_check_item(TTR("Live Editing"),RUN_LIVE_DEBUG);
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p->add_check_item(TTR("File Server"),RUN_FILE_SERVER);
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p->add_separator();
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p->add_check_item(TTR("Deploy Remote Debug"),RUN_DEPLOY_REMOTE_DEBUG);
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p->add_check_item(TTR("Deploy File Server Clients"),RUN_DEPLOY_DUMB_CLIENTS);
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p->add_check_item(TTR("Remote Debug Deploys"),RUN_DEPLOY_REMOTE_DEBUG);
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p->add_check_item(TTR("Use PC Filesystem for Deploys"),RUN_FILE_SERVER);
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p->add_separator();
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p->add_check_item(TTR("Visible Collision Shapes"),RUN_DEBUG_COLLISONS);
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p->add_check_item(TTR("Visible Navigation"),RUN_DEBUG_NAVIGATION);
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p->add_separator();
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p->add_item(TTR("Reload Scripts"),RUN_RELOAD_SCRIPTS);
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p->add_check_item(TTR("Mirror Scene Editing"),RUN_LIVE_DEBUG);
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p->add_check_item(TTR("Mirror Script Changes"),RUN_RELOAD_SCRIPTS);
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p->connect("item_pressed",this,"_menu_option");
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/*
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@ -169,7 +169,7 @@ private:
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RUN_SETTINGS,
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RUN_PROJECT_MANAGER,
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RUN_FILE_SERVER,
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RUN_DEPLOY_DUMB_CLIENTS,
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//RUN_DEPLOY_DUMB_CLIENTS,
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RUN_LIVE_DEBUG,
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RUN_DEBUG_COLLISONS,
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RUN_DEBUG_NAVIGATION,
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@ -887,8 +887,19 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource>& p_res) {
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_update_script_names();
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if (!pending_auto_reload && auto_reload_running_scripts) {
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call_deferred("_live_auto_reload_running_scripts");
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pending_auto_reload=true;
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}
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}
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void ScriptEditor::_live_auto_reload_running_scripts() {
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pending_auto_reload=false;
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debugger->reload_scripts();
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}
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bool ScriptEditor::_test_script_times_on_disk() {
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@ -2475,6 +2486,11 @@ void ScriptEditor::set_scene_root_script( Ref<Script> p_script ) {
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}
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}
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void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) {
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auto_reload_running_scripts=p_enabled;
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}
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void ScriptEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_file_dialog_action",&ScriptEditor::_file_dialog_action);
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@ -2505,6 +2521,8 @@ void ScriptEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_request_help",&ScriptEditor::_help_class_open);
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ObjectTypeDB::bind_method("_history_forward",&ScriptEditor::_history_forward);
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ObjectTypeDB::bind_method("_history_back",&ScriptEditor::_history_back);
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ObjectTypeDB::bind_method("_live_auto_reload_running_scripts",&ScriptEditor::_live_auto_reload_running_scripts);
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}
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ScriptEditor::ScriptEditor(EditorNode *p_editor) {
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@ -2514,6 +2532,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
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completion_cache = memnew( EditorScriptCodeCompletionCache );
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restoring_layout=false;
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waiting_update_names=false;
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auto_reload_running_scripts=false;
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editor=p_editor;
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menu_hb = memnew( HBoxContainer );
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@ -2875,6 +2894,8 @@ void ScriptEditorPlugin::edited_scene_changed() {
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script_editor->edited_scene_changed();
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}
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ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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@ -236,6 +236,10 @@ class ScriptEditor : public VBoxContainer {
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bool grab_focus_block;
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bool pending_auto_reload;
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bool auto_reload_running_scripts;
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void _live_auto_reload_running_scripts();
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ScriptEditorQuickOpen *quick_open;
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EditorScriptCodeCompletionCache *completion_cache;
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@ -322,6 +326,7 @@ public:
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virtual void edited_scene_changed();
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ScriptEditorDebugger *get_debugger() { return debugger; }
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void set_live_auto_reload_running_scripts(bool p_enabled);
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ScriptEditor(EditorNode *p_editor);
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~ScriptEditor();
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@ -357,6 +362,7 @@ public:
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virtual void get_breakpoints(List<String> *p_breakpoints);
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virtual void edited_scene_changed();
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ScriptEditorPlugin(EditorNode *p_node);
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