[GDNative] Refactoring: add const
to has
and join
methods of pooled arrays
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parent
82c3e6229b
commit
2cd87ef226
4 changed files with 26 additions and 26 deletions
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@ -483,7 +483,7 @@ public:
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return OK;
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}
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String join(String delimiter) {
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String join(String delimiter) const {
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String rs = "";
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int s = size();
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Read r = read();
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@ -147,7 +147,7 @@ godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self
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return self->empty();
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}
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godot_bool GDAPI godot_pool_byte_array_has(godot_pool_byte_array *p_self, const uint8_t p_data) {
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godot_bool GDAPI godot_pool_byte_array_has(const godot_pool_byte_array *p_self, const uint8_t p_data) {
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const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
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return self->has(p_data);
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}
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@ -251,7 +251,7 @@ godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self)
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return self->empty();
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}
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godot_bool GDAPI godot_pool_int_array_has(godot_pool_int_array *p_self, const godot_int p_data) {
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godot_bool GDAPI godot_pool_int_array_has(const godot_pool_int_array *p_self, const godot_int p_data) {
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const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
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return self->has(p_data);
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}
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@ -355,7 +355,7 @@ godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self
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return self->empty();
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}
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godot_bool GDAPI godot_pool_real_array_has(godot_pool_real_array *p_self, const godot_real p_data) {
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godot_bool GDAPI godot_pool_real_array_has(const godot_pool_real_array *p_self, const godot_real p_data) {
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const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
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return self->has(p_data);
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}
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@ -411,8 +411,8 @@ void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) {
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self->invert();
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}
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godot_string GDAPI godot_pool_string_array_join(godot_pool_string_array *p_self, const godot_string *p_delimiter) {
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PoolVector<String> *self = (PoolVector<String> *)p_self;
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godot_string GDAPI godot_pool_string_array_join(const godot_pool_string_array *p_self, const godot_string *p_delimiter) {
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const PoolVector<String> *self = (PoolVector<String> *)p_self;
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String &delimiter = *(String *)p_delimiter;
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godot_string str;
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@ -478,7 +478,7 @@ godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_
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return self->empty();
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}
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godot_bool GDAPI godot_pool_string_array_has(godot_pool_string_array *p_self, const godot_string *p_data) {
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godot_bool GDAPI godot_pool_string_array_has(const godot_pool_string_array *p_self, const godot_string *p_data) {
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const PoolVector<String> *self = (const PoolVector<String> *)p_self;
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String &s = *(String *)p_data;
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return self->has(s);
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@ -590,7 +590,7 @@ godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *
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return self->empty();
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}
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godot_bool GDAPI godot_pool_vector2_array_has(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
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godot_bool GDAPI godot_pool_vector2_array_has(const godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
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const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
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Vector2 &s = *(Vector2 *)p_data;
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return self->has(s);
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@ -702,7 +702,7 @@ godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *
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return self->empty();
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}
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godot_bool GDAPI godot_pool_vector3_array_has(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
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godot_bool GDAPI godot_pool_vector3_array_has(const godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
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const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
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Vector3 &s = *(Vector3 *)p_data;
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return self->has(s);
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@ -814,7 +814,7 @@ godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_se
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return self->empty();
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}
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godot_bool GDAPI godot_pool_color_array_has(godot_pool_color_array *p_self, const godot_color *p_data) {
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godot_bool GDAPI godot_pool_color_array_has(const godot_pool_color_array *p_self, const godot_color *p_data) {
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const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
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Color &s = *(Color *)p_data;
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return self->has(s);
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@ -29,7 +29,7 @@
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"name": "godot_pool_byte_array_has",
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"return_type": "godot_bool",
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"arguments": [
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["godot_pool_byte_array *", "p_self"],
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["const godot_pool_byte_array *", "p_self"],
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["const uint8_t", "p_data"]
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]
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},
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@ -44,7 +44,7 @@
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"name": "godot_pool_int_array_has",
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"return_type": "godot_bool",
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"arguments": [
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["godot_pool_int_array *", "p_self"],
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["const godot_pool_int_array *", "p_self"],
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["const godot_int", "p_data"]
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]
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},
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@ -59,7 +59,7 @@
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"name": "godot_pool_real_array_has",
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"return_type": "godot_bool",
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"arguments": [
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["godot_pool_real_array *", "p_self"],
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["const godot_pool_real_array *", "p_self"],
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["const godot_real", "p_data"]
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]
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},
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@ -74,7 +74,7 @@
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"name": "godot_pool_string_array_has",
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"return_type": "godot_bool",
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"arguments": [
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["godot_pool_string_array *", "p_self"],
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["const godot_pool_string_array *", "p_self"],
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["const godot_string *", "p_data"]
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]
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},
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@ -82,7 +82,7 @@
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"name": "godot_pool_string_array_join",
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"return_type": "godot_string",
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"arguments": [
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["godot_pool_string_array *", "p_self"],
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["const godot_pool_string_array *", "p_self"],
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["const godot_string *", "p_delimiter"]
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]
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},
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@ -97,7 +97,7 @@
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"name": "godot_pool_vector2_array_has",
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"return_type": "godot_bool",
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"arguments": [
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["godot_pool_vector2_array *", "p_self"],
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["const godot_pool_vector2_array *", "p_self"],
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["const godot_vector2 *", "p_data"]
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]
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},
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@ -112,7 +112,7 @@
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"name": "godot_pool_vector3_array_has",
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"return_type": "godot_bool",
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"arguments": [
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["godot_pool_vector3_array *", "p_self"],
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["const godot_pool_vector3_array *", "p_self"],
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["const godot_vector3 *", "p_data"]
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]
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},
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@ -127,7 +127,7 @@
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"name": "godot_pool_color_array_has",
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"return_type": "godot_bool",
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"arguments": [
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["godot_pool_color_array *", "p_self"],
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["const godot_pool_color_array *", "p_self"],
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["const godot_color *", "p_data"]
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]
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},
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@ -195,7 +195,7 @@ godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
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godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self);
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godot_bool GDAPI godot_pool_byte_array_has(godot_pool_byte_array *p_self, const uint8_t p_data);
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godot_bool GDAPI godot_pool_byte_array_has(const godot_pool_byte_array *p_self, const uint8_t p_data);
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void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
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@ -232,7 +232,7 @@ godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
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godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self);
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godot_bool GDAPI godot_pool_int_array_has(godot_pool_int_array *p_self, const godot_int p_data);
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godot_bool GDAPI godot_pool_int_array_has(const godot_pool_int_array *p_self, const godot_int p_data);
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void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
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@ -269,7 +269,7 @@ godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
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godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self);
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godot_bool GDAPI godot_pool_real_array_has(godot_pool_real_array *p_self, const godot_real p_data);
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godot_bool GDAPI godot_pool_real_array_has(const godot_pool_real_array *p_self, const godot_real p_data);
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void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
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@ -287,7 +287,7 @@ godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self
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void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
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godot_string GDAPI godot_pool_string_array_join(godot_pool_string_array *p_self, const godot_string *p_delimiter);
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godot_string GDAPI godot_pool_string_array_join(const godot_pool_string_array *p_self, const godot_string *p_delimiter);
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void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
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@ -308,7 +308,7 @@ godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_se
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godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self);
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godot_bool GDAPI godot_pool_string_array_has(godot_pool_string_array *p_self, const godot_string *p_data);
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godot_bool GDAPI godot_pool_string_array_has(const godot_pool_string_array *p_self, const godot_string *p_data);
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void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
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@ -345,7 +345,7 @@ godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_
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godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self);
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godot_bool GDAPI godot_pool_vector2_array_has(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
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godot_bool GDAPI godot_pool_vector2_array_has(const godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
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void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
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@ -382,7 +382,7 @@ godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_
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godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self);
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godot_bool GDAPI godot_pool_vector3_array_has(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
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godot_bool GDAPI godot_pool_vector3_array_has(const godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
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void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
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@ -419,7 +419,7 @@ godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self
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godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self);
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godot_bool GDAPI godot_pool_color_array_has(godot_pool_color_array *p_self, const godot_color *p_data);
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godot_bool GDAPI godot_pool_color_array_has(const godot_pool_color_array *p_self, const godot_color *p_data);
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void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
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