Merge pull request #73608 from YeldhamDev/that_was_stupid

Revert `Input.get_vector()` back to checking raw strength
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Rémi Verschelde 2023-02-20 11:28:41 +01:00
commit 2d064c743f
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@ -352,8 +352,8 @@ float Input::get_axis(const StringName &p_negative_action, const StringName &p_p
Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const { Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
Vector2 vector = Vector2( Vector2 vector = Vector2(
get_action_strength(p_positive_x) - get_action_strength(p_negative_x), get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
get_action_strength(p_positive_y) - get_action_strength(p_negative_y)); get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
if (p_deadzone < 0.0f) { if (p_deadzone < 0.0f) {
// If the deadzone isn't specified, get it from the average of the actions. // If the deadzone isn't specified, get it from the average of the actions.