[DOCS] AnimationPlayer prop API fixed
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2 changed files with 9 additions and 6 deletions
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@ -250,8 +250,8 @@
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<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
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<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
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The name of the animation to play when the scene loads. Default value: [code]""[/code].
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The name of the animation to play when the scene loads. Default value: [code]""[/code].
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</member>
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</member>
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<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
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<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
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The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
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The name of the current animation. Default value: [code]""[/code].
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</member>
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
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The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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@ -1324,9 +1324,7 @@ void AnimationPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
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ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
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ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
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ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
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ClassDB::bind_method(D_METHOD("get_anim_position"), &AnimationPlayer::get_current_animation_position);
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ClassDB::bind_method(D_METHOD("get_anim_length"), &AnimationPlayer::get_current_animation_length);
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ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
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ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
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@ -1335,6 +1333,11 @@ void AnimationPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
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ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
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ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
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ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
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ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
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ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
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ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
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ADD_GROUP("Playback Options", "playback_");
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ADD_GROUP("Playback Options", "playback_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
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@ -1343,7 +1346,7 @@ void AnimationPlayer::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_anim"), "set_current_anim", "get_current_anim");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation"), "set_current_animation", "get_current_animation");
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ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
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ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
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ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
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ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
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