Merge pull request #46576 from BastiaanOlij/fix_fbx_unique_bone_names
Fix duplicate check for bone names in FBX import
This commit is contained in:
commit
2d0dcd2e6c
1 changed files with 1 additions and 1 deletions
|
@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
|
|||
// Make sure the bone name is unique.
|
||||
const String bone_name = bone->bone_name;
|
||||
int same_name_count = 0;
|
||||
for (int y = x; y < skeleton_bone_count; y++) {
|
||||
for (int y = x + 1; y < skeleton_bone_count; y++) {
|
||||
Ref<FBXBone> other_bone = skeleton_bones[y];
|
||||
if (other_bone.is_valid()) {
|
||||
if (other_bone->bone_name == bone_name) {
|
||||
|
|
Loading…
Reference in a new issue