diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index cd366f01f86..058753132ef 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -245,7 +245,7 @@
Returns the floating-point remainder of x/y (rounded towards zero):
[codeblock]
- fmod = x - tquot * y
+ fmod = x - tquot * y
[/codeblock]
Where tquot is the truncated (i.e., rounded towards zero) result of: x/y.
@@ -22387,7 +22387,16 @@
- Move the body in the given direction, stopping if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
+ Move the body in the given direction, stopping if there is an obstacle. If as a result of a movement there will be any collision then informations about this collision will be in returned dictionary. Dictionary will contains those keys:
+ - "position" - collision position
+ - "normal" - collision normal
+ - "local_shape" - id of this kinematic body shape that took part in a collision
+ - "travel" - traveled movement before being stopped
+ - "remainder" - remaining movement before being stopped
+ - "collider_id" - id of the collider, it can be used when dealing with [PhysicsServer]
+ - "collider" - colliding body
+ - "collider_shape_index" - index of the colliding shape, inside collider body "collider_metadata"
+ If the body did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. Please note that this method is less user friendly than [method move_and_slide]. If you don't want to program each edge case manually, then it's recommended to use [method move_and_slide] instead.
@@ -22569,7 +22578,16 @@
- Move the body in the given direction, stopping if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
+ Move the body in the given direction, stopping if there is an obstacle. If as a result of a movement there will be any collision then informations about this collision will be in returned dictionary. Dictionary will contains those keys:
+ - "position" - collision position
+ - "normal" - collision normal
+ - "local_shape" - id of this kinematic body shape that took part in a collision
+ - "travel" - traveled movement before being stopped
+ - "remainder" - remaining movement before being stopped
+ - "collider_id" - id of the collider, it can be used when dealing with [Physics2DServer]
+ - "collider" - colliding body
+ - "collider_shape_index" - index of the colliding shape, inside collider body "collider_metadata"
+ If the body did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. Please note that this method is less user friendly than [method move_and_slide]. If you don't want to program each edge case manually, then it's recommended to use [method move_and_slide] instead.