Use precision for samples only when #version 300 es

Fix #10332
This commit is contained in:
Fabio Alessandrelli 2017-08-14 20:00:16 +02:00
parent b7571582ed
commit 2d48f4ecf1

View file

@ -273,9 +273,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//vertex precision is high
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
#endif
#if 0
if (cc) {
@ -374,9 +376,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//fragment precision is medium
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
#ifndef GLES_OVER_GL
strings.push_back("precision highp sampler2D;\n");
strings.push_back("precision highp samplerCube;\n");
strings.push_back("precision highp sampler2DArray;\n");
#endif
#if 0
if (cc) {