Windows: Use /bigobj
only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.
Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.
(cherry picked from commit 64d7df1e5f
)
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parent
a9a0244e28
commit
2da3f80128
1 changed files with 6 additions and 2 deletions
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@ -198,6 +198,8 @@ def configure_msvc(env, manual_msvc_config):
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elif env["target"] == "debug":
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env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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# Allow big objects. Only needed for debug, see MinGW branch for rationale.
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env.AppendUnique(CCFLAGS=["/bigobj"])
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env.Append(LINKFLAGS=["/DEBUG"])
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if env["debug_symbols"]:
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@ -213,7 +215,6 @@ def configure_msvc(env, manual_msvc_config):
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env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
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env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
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env.AppendUnique(CCFLAGS=["/bigobj"]) # Allow big objects, no drawbacks.
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env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
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if manual_msvc_config: # should be automatic if SCons found it
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@ -331,6 +332,10 @@ def configure_mingw(env):
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["-g3"])
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# Allow big objects. It's supposed not to have drawbacks but seems to break
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# GCC LTO, so enabling for debug builds only (which are not built with LTO
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# and are the only ones with too big objects).
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env.Append(CCFLAGS=["-Wa,-mbig-obj"])
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## Compiler configuration
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@ -393,7 +398,6 @@ def configure_mingw(env):
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## Compile flags
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env.Append(CCFLAGS=["-mwindows"])
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env.Append(CCFLAGS=["-Wa,-mbig-obj"]) # Allow big objects, no drawbacks.
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env.Append(LINKFLAGS=["-Wl,--nxcompat"]) # DEP protection. Not enabling ASLR for now, Mono crashes.
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env.Append(CPPDEFINES=["WINDOWS_ENABLED", "OPENGL_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
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env.Append(CPPDEFINES=[("WINVER", env["target_win_version"]), ("_WIN32_WINNT", env["target_win_version"])])
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