Fixes AnimationTreePlayer editor on HiDPI
* The minimum editor size * The position of buttons and status text
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1 changed files with 8 additions and 6 deletions
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@ -34,6 +34,7 @@
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/main/viewport.h"
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@ -923,17 +924,18 @@ void AnimationTreePlayerEditor::_notification(int p_what) {
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_draw_cos_line(source, dest, col);
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}
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const Ref<Font> f = get_font("font", "Label");
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const Point2 status_offset = Point2(5, 25) * EDSCALE + Point2(0, f->get_ascent());
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switch (anim_tree->get_last_error()) {
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case AnimationTreePlayer::CONNECT_OK: {
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Ref<Font> f = get_font("font", "Label");
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f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
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f->draw(get_canvas_item(), status_offset, TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
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} break;
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default: {
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Ref<Font> f = get_font("font", "Label");
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f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
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f->draw(get_canvas_item(), status_offset, TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
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} break;
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}
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@ -1300,7 +1302,7 @@ AnimationTreePlayerEditor::AnimationTreePlayerEditor() {
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p->connect("id_pressed", this, "_add_menu_item");
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play_button = memnew(Button);
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play_button->set_position(Point2(25, 0));
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play_button->set_position(Point2(25, 0) * EDSCALE);
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play_button->set_size(Point2(25, 15));
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add_child(play_button);
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play_button->set_toggle_mode(true);
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@ -1439,7 +1441,7 @@ AnimationTreePlayerEditorPlugin::AnimationTreePlayerEditorPlugin(EditorNode *p_n
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editor = p_node;
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anim_tree_editor = memnew(AnimationTreePlayerEditor);
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anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
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anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
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button->hide();
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