Properly clear/restore current camera when switching scenes. Fixes #2137
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8fb70142e4
commit
2db78e8f87
4 changed files with 56 additions and 73 deletions
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@ -125,7 +125,7 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
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r_ret= int(keep_aspect);
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else if (p_name=="current") {
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if (is_inside_tree() && get_tree()->is_editor_hint()) {
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if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
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r_ret=current;
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} else {
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r_ret=is_current();
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@ -192,12 +192,11 @@ void Camera::_update_camera() {
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// here goes listener stuff
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// if (viewport_ptr && is_inside_scene() && is_current())
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// viewport_ptr->_camera_transform_changed_notify();
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// get_viewport()->_camera_transform_changed_notify();
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if (is_inside_tree() && is_current()) {
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if (viewport_ptr) {
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viewport_ptr->_camera_transform_changed_notify();
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}
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get_viewport()->_camera_transform_changed_notify();
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}
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if (is_current() && get_world().is_valid()) {
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@ -213,29 +212,10 @@ void Camera::_notification(int p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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viewport_ptr=NULL;
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{ //find viewport stuff
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Node *parent=get_parent();
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while(parent) {
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Viewport* viewport = parent->cast_to<Viewport>();
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if (viewport) {
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viewport_ptr=viewport;
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break;
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}
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parent=parent->get_parent();
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}
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}
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camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID());
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add_to_group(camera_group);
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if (viewport_ptr)
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viewport_ptr->cameras.insert(this);
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if (current)
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bool first_camera = get_viewport()->cameras.size()==0;
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get_viewport()->cameras.insert(this);
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if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
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make_current();
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@ -246,17 +226,17 @@ void Camera::_notification(int p_what) {
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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if (is_current()) {
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clear_current();
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current=true; //keep it true
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if (!get_tree()->is_node_being_edited(this)) {
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if (is_current()) {
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clear_current();
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current=true; //keep it true
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} else {
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current=false;
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} else {
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current=false;
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}
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}
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if (viewport_ptr)
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viewport_ptr->cameras.erase(this);
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viewport_ptr=NULL;
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remove_from_group(camera_group);
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get_viewport()->cameras.erase(this);
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} break;
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@ -324,25 +304,12 @@ void Camera::make_current() {
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if (!is_inside_tree())
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return;
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if (viewport_ptr) {
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viewport_ptr->_set_camera(this);
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}
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get_viewport()->_set_camera(this);
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//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
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}
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void Camera::_camera_make_next_current(Node *p_exclude) {
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if (this==p_exclude)
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return;
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if (!is_inside_tree())
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return;
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if (get_viewport()->get_camera()!=NULL)
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return;
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make_current();
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}
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void Camera::clear_current() {
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@ -351,12 +318,20 @@ void Camera::clear_current() {
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if (!is_inside_tree())
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return;
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if (viewport_ptr) {
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if (viewport_ptr->get_camera()==this) {
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viewport_ptr->_set_camera(NULL);
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//a group is used beause this needs to be in order to be deterministic
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get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this);
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if (get_viewport()->get_camera()==this) {
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get_viewport()->_set_camera(NULL);
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//a group is used beause this needs to be in order to be deterministic
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for (Set<Camera*>::Element *E=get_viewport()->cameras.front();E;E=E->next()) {
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if (this==E->get())
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continue;
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if (!E->get()->is_inside_tree())
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continue;
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if (get_viewport()->get_camera()!=NULL)
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return;
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E->get()->make_current();
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}
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}
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@ -364,9 +339,9 @@ void Camera::clear_current() {
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bool Camera::is_current() const {
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if (is_inside_tree()) {
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if (viewport_ptr)
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return viewport_ptr->get_camera()==this;
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if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
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return get_viewport()->get_camera()==this;
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} else
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return current;
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@ -481,12 +456,12 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
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#if 0
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Size2 viewport_size = viewport_ptr->get_visible_rect().size;
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Vector2 cpos = p_pos;
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#else
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Size2 viewport_size = viewport_ptr->get_camera_rect_size();
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Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
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Size2 viewport_size = get_viewport()->get_camera_rect_size();
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Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
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#endif
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Vector3 ray;
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@ -514,12 +489,12 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
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}
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#if 0
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Size2 viewport_size = viewport_ptr->get_visible_rect().size;
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Vector2 cpos = p_pos;
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#else
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Size2 viewport_size = viewport_ptr->get_camera_rect_size();
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Vector2 cpos = viewport_ptr->get_camera_coords(p_pos);
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Size2 viewport_size = get_viewport()->get_camera_rect_size();
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Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
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#endif
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ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
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@ -566,7 +541,7 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
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ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
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}
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Size2 viewport_size = viewport_ptr->get_visible_rect().size;
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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@ -597,7 +572,7 @@ Vector3 Camera::project_position(const Point2& p_point) const {
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ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
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}
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Size2 viewport_size = viewport_ptr->get_visible_rect().size;
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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@ -692,7 +667,6 @@ void Camera::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
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ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
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ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
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ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current);
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//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
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BIND_CONSTANT( PROJECTION_PERSPECTIVE );
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@ -745,7 +719,7 @@ Vector<Plane> Camera::get_frustum() const {
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ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>());
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Size2 viewport_size = viewport_ptr->get_visible_rect().size;
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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if (mode==PROJECTION_PERSPECTIVE)
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cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
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@ -789,7 +763,6 @@ Camera::Camera() {
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near=0;
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far=0;
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current=false;
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viewport_ptr=NULL;
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force_change=false;
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mode=PROJECTION_PERSPECTIVE;
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set_perspective(60.0,0.1,100.0);
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@ -68,18 +68,15 @@ private:
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RID camera;
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RID scenario_id;
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String camera_group;
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//String camera_group;
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uint32_t layers;
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Viewport *viewport_ptr;
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Ref<Environment> environment;
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virtual bool _can_gizmo_scale() const;
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virtual RES _get_gizmo_geometry() const;
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void _camera_make_next_current(Node *p_exclude);
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//void _camera_make_current(Node *p_camera);
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friend class Viewport;
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@ -620,6 +620,10 @@ void SceneTree::set_editor_hint(bool p_enabled) {
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editor_hint=p_enabled;
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}
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bool SceneTree::is_node_being_edited(const Node* p_node) const {
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return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
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}
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bool SceneTree::is_editor_hint() const {
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return editor_hint;
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@ -965,6 +969,10 @@ Array SceneTree::_get_nodes_in_group(const StringName& p_group) {
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return ret;
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}
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bool SceneTree::has_group(const StringName& p_identifier) const {
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return group_map.has(p_identifier);
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}
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void SceneTree::get_nodes_in_group(const StringName& p_group,List<Node*> *p_list) {
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@ -1589,6 +1597,7 @@ void SceneTree::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_nodes_in_group","group"),&SceneTree::_get_nodes_in_group);
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ObjectTypeDB::bind_method(_MD("get_root:Viewport"),&SceneTree::get_root);
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ObjectTypeDB::bind_method(_MD("has_group","name"),&SceneTree::has_group);
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ObjectTypeDB::bind_method(_MD("set_auto_accept_quit","enabled"),&SceneTree::set_auto_accept_quit);
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@ -279,6 +279,8 @@ public:
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void set_editor_hint(bool p_enabled);
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bool is_editor_hint() const;
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bool is_node_being_edited(const Node* p_node) const;
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void set_pause(bool p_enabled);
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bool is_paused() const;
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@ -318,6 +320,8 @@ public:
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void queue_delete(Object *p_object);
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void get_nodes_in_group(const StringName& p_group,List<Node*> *p_list);
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bool has_group(const StringName& p_identifier) const;
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void set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize);
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