TileSet: Maintain NavigationPolygon sub-polygons when rotating
The original implementation merged sub-polygons into a single polygon when rotating. This can cause non-simple geometries downstream algorithms cannot handle.
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1 changed files with 5 additions and 7 deletions
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@ -6489,18 +6489,16 @@ Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id, bool p_f
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PackedVector2Array new_points = get_transformed_vertices(layer_tile_data.navigation_polygon->get_vertices(), p_flip_h, p_flip_v, p_transpose);
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transformed_polygon->set_vertices(new_points);
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int num_polygons = layer_tile_data.navigation_polygon->get_polygon_count();
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for (int i = 0; i < num_polygons; ++i) {
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transformed_polygon->add_polygon(layer_tile_data.navigation_polygon->get_polygon(i));
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}
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for (int i = 0; i < layer_tile_data.navigation_polygon->get_outline_count(); i++) {
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PackedVector2Array new_outline = get_transformed_vertices(layer_tile_data.navigation_polygon->get_outline(i), p_flip_h, p_flip_v, p_transpose);
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transformed_polygon->add_outline(new_outline);
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}
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PackedInt32Array indices;
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indices.resize(new_points.size());
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int *w = indices.ptrw();
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for (int i = 0; i < new_points.size(); i++) {
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w[i] = i;
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}
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transformed_polygon->add_polygon(indices);
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layer_tile_data.transformed_navigation_polygon[key] = transformed_polygon;
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return transformed_polygon;
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} else {
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