Merge pull request #31766 from Calinou/editor-improve-light-theme-colors-2
Improve more light theme colors in the editor for better readability
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2ddcd824df
1 changed files with 25 additions and 13 deletions
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@ -108,16 +108,17 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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#ifdef SVG_ENABLED
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Dictionary dark_icon_color_dictionary;
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if (!p_dark_theme) {
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//convert color: FROM TO
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#4f4f4f"); // common icon color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#000000"); // white
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b4b4b4", "#000000"); // script darker color
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// convert color: FROM TO
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // common icon color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // white
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b4b4b4", "#363636"); // script darker color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f9f9f9", "#606060"); // scrollbar grabber highlight color
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#cea4f1", "#a85de9"); // animation
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fc9c9c", "#cd3838"); // spatial
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5b7f3", "#3d64dd"); // 2d
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#708cea", "#1a3eac"); // 2d dark
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5efac", "#2aa235"); // control
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5efac", "#2fa139"); // control
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// rainbow
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff7070", "#ff2929"); // red
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@ -145,9 +146,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea9568", "#bd5e2c"); // 3D Transform track
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#66f376", "#16a827"); // Call Method track
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5792f6", "#236be6"); // Bezier Curve track
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eae668", "#aea923"); // Audio Playback track
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eae668", "#9f9722"); // Audio Playback track
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b76ef0", "#9853ce"); // Animation Playback track
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// TileSet editor icons
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fce844", "#aa8d24"); // New Single Tile
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#4490fc", "#0350bd"); // New Autotile
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#c9cfd4", "#828f9b"); // New Atlas
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ecbd", "#25e3a0"); // VS variant
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8da6f0", "#6d8eeb"); // VS bool
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#7dc6ef", "#4fb2e9"); // VS int
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@ -339,6 +345,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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const Color color_disabled = mono_color.inverted().linear_interpolate(base_color, 0.7);
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const Color color_disabled_bg = mono_color.inverted().linear_interpolate(base_color, 0.9);
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Color icon_color_hover = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45);
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icon_color_hover.a = 1.0;
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// Make the pressed icon color overbright because icons are not completely white on a dark theme.
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// On a light theme, icons are dark, so we need to modulate them with an even brighter color.
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Color icon_color_pressed = accent_color * (dark_theme ? 1.15 : 3.5);
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icon_color_pressed.a = 1.0;
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const Color separator_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.1);
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const Color highlight_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.2);
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@ -565,9 +578,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_color("font_color_hover", "Button", font_color_hl);
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theme->set_color("font_color_pressed", "Button", accent_color);
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theme->set_color("font_color_disabled", "Button", font_color_disabled);
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theme->set_color("icon_color_hover", "Button", font_color_hl);
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// make icon color value bigger because icon image is not complete white
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theme->set_color("icon_color_pressed", "Button", Color(accent_color.r * 1.15, accent_color.g * 1.15, accent_color.b * 1.15, accent_color.a));
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theme->set_color("icon_color_hover", "Button", icon_color_hover);
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theme->set_color("icon_color_pressed", "Button", icon_color_pressed);
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// OptionButton
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theme->set_stylebox("normal", "OptionButton", style_widget);
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@ -580,7 +592,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_color("font_color_hover", "OptionButton", font_color_hl);
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theme->set_color("font_color_pressed", "OptionButton", accent_color);
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theme->set_color("font_color_disabled", "OptionButton", font_color_disabled);
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theme->set_color("icon_color_hover", "OptionButton", font_color_hl);
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theme->set_color("icon_color_hover", "OptionButton", icon_color_hover);
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theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons"));
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theme->set_constant("arrow_margin", "OptionButton", default_margin_size * EDSCALE);
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theme->set_constant("modulate_arrow", "OptionButton", true);
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@ -601,7 +613,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_color("font_color_hover", "CheckButton", font_color_hl);
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theme->set_color("font_color_pressed", "CheckButton", accent_color);
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theme->set_color("font_color_disabled", "CheckButton", font_color_disabled);
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theme->set_color("icon_color_hover", "CheckButton", font_color_hl);
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theme->set_color("icon_color_hover", "CheckButton", icon_color_hover);
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theme->set_constant("hseparation", "CheckButton", 4 * EDSCALE);
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theme->set_constant("check_vadjust", "CheckButton", 0 * EDSCALE);
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@ -626,7 +638,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_color("font_color_hover", "CheckBox", font_color_hl);
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theme->set_color("font_color_pressed", "CheckBox", accent_color);
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theme->set_color("font_color_disabled", "CheckBox", font_color_disabled);
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theme->set_color("icon_color_hover", "CheckBox", font_color_hl);
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theme->set_color("icon_color_hover", "CheckBox", icon_color_hover);
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theme->set_constant("hseparation", "CheckBox", 4 * EDSCALE);
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theme->set_constant("check_vadjust", "CheckBox", 0 * EDSCALE);
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@ -1068,7 +1080,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons"));
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// Use a different color for folder icons to make them easier to distinguish from files.
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// On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color.
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theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(5, 5, 5)).linear_interpolate(accent_color, 0.7));
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theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).linear_interpolate(accent_color, 0.7));
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theme->set_color("files_disabled", "FileDialog", font_color_disabled);
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// color picker
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