Fix TileSet editor create/remove tiles selection rect drawing
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1 changed files with 2 additions and 1 deletions
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@ -1838,7 +1838,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
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Vector2i separation = tile_set_atlas_source->get_separation();
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Vector2i tile_size = tile_set_atlas_source->get_texture_region_size();
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Vector2i origin = margins + (area.position * (tile_size + separation));
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TilesEditorUtils::draw_selection_rect(tile_atlas_control, Rect2i(origin, area.size * tile_size));
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Vector2i size = area.size * tile_size + (area.size - Vector2i(1, 1)).max(Vector2i(0, 0)) * separation;
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TilesEditorUtils::draw_selection_rect(tile_atlas_control, Rect2i(origin, size));
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} else {
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Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
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if (hovered_base_tile_coords.x >= 0 && hovered_base_tile_coords.y >= 0 && hovered_base_tile_coords.x < grid_size.x && hovered_base_tile_coords.y < grid_size.y) {
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