Fix TileSet editor create/remove tiles selection rect drawing

This commit is contained in:
kleonc 2024-04-15 19:03:19 +02:00
parent 6c57928063
commit 2dfc4f4487

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@ -1838,7 +1838,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Vector2i separation = tile_set_atlas_source->get_separation();
Vector2i tile_size = tile_set_atlas_source->get_texture_region_size();
Vector2i origin = margins + (area.position * (tile_size + separation));
TilesEditorUtils::draw_selection_rect(tile_atlas_control, Rect2i(origin, area.size * tile_size));
Vector2i size = area.size * tile_size + (area.size - Vector2i(1, 1)).max(Vector2i(0, 0)) * separation;
TilesEditorUtils::draw_selection_rect(tile_atlas_control, Rect2i(origin, size));
} else {
Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
if (hovered_base_tile_coords.x >= 0 && hovered_base_tile_coords.y >= 0 && hovered_base_tile_coords.x < grid_size.x && hovered_base_tile_coords.y < grid_size.y) {