Merge pull request #61183 from timothyqiu/interpolate-if
This commit is contained in:
commit
2e6b9ec207
10 changed files with 12 additions and 12 deletions
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@ -172,7 +172,7 @@
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</members>
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<constants>
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<constant name="NO_INDEX_ARRAY" value="-1">
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Default value used for index_array_len when no indices are present.
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Value used internally when no indices are present.
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</constant>
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<constant name="ARRAY_WEIGHTS_SIZE" value="4">
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Amount of weights/bone indices per vertex (always 4).
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@ -39,7 +39,7 @@
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<method name="is_scanning" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] of the filesystem is being scanned.
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Returns [code]true[/code] if the filesystem is being scanned.
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</description>
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</method>
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<method name="scan">
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@ -392,7 +392,7 @@
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the physics interpolated flag is set for this Node (see [member physics_interpolation_mode]).
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[b]Note:[/b] Interpolation will only be active is both the flag is set [b]and[/b] physics interpolation is enabled within the [SceneTree]. This can be tested using [method is_physics_interpolated_and_enabled].
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[b]Note:[/b] Interpolation will only be active if both the flag is set [b]and[/b] physics interpolation is enabled within the [SceneTree]. This can be tested using [method is_physics_interpolated_and_enabled].
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</description>
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</method>
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<method name="is_physics_interpolated_and_enabled" qualifiers="const">
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@ -249,7 +249,7 @@
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<return type="String" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the tooltip associated with the specified index index [code]idx[/code].
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Returns the tooltip associated with the specified index [code]idx[/code].
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</description>
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</method>
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<method name="is_hide_on_window_lose_focus" qualifiers="const">
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@ -430,7 +430,7 @@
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The default text font.
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</theme_item>
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<theme_item name="focus" data_type="style" type="StyleBox">
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The background The background used when the [RichTextLabel] is focused.
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The background used when the [RichTextLabel] is focused.
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</theme_item>
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<theme_item name="normal" data_type="style" type="StyleBox">
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The normal background for the [RichTextLabel].
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@ -125,7 +125,7 @@
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When set to an empty string, the [code]address[/code] parameter passed to [method create_client] is used instead.
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</member>
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<member name="dtls_verify" type="bool" setter="set_dtls_verify_enabled" getter="is_dtls_verify_enabled" default="true">
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Enable or disable certificate verification when [member use_dtls] [code]true[/code].
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Enable or disable certificate verification when [member use_dtls] is [code]true[/code].
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</member>
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<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" overrides="NetworkedMultiplayerPeer" default="false" />
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<member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true">
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VideoStreamGDNative" inherits="VideoStream" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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[VideoStream] resource for for video formats implemented via GDNative.
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[VideoStream] resource for video formats implemented via GDNative.
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</brief_description>
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<description>
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[VideoStream] resource for for video formats implemented via GDNative.
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[VideoStream] resource for video formats implemented via GDNative.
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It can be used via [url=https://github.com/KidRigger/godot-videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg.org]FFmpeg[/url] library.
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</description>
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<tutorials>
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@ -2166,7 +2166,7 @@ public:
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Node *another = node->get_node(node_path);
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if (!another) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str = RTR("Path does not lead Node!");
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r_error_str = RTR("Path does not lead to Node!");
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return 0;
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}
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@ -256,7 +256,7 @@
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</signals>
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<constants>
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<constant name="TARGET_RAY_MODE_UNKNOWN" value="0" enum="TargetRayMode">
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We don't know the the target ray mode.
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We don't know the target ray mode.
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</constant>
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<constant name="TARGET_RAY_MODE_GAZE" value="1" enum="TargetRayMode">
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Target ray originates at the viewer's eyes and points in the direction they are looking.
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@ -2893,14 +2893,14 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
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case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
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case ShaderNode::Varying::STAGE_VERTEX:
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if (current_function == String("fragment")) {
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*r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'.");
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*r_message = RTR("Varyings which were assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'.");
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return false;
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}
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break;
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case ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT:
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case ShaderNode::Varying::STAGE_FRAGMENT:
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if (current_function == String("vertex")) {
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*r_message = RTR("Varyings which assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'.");
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*r_message = RTR("Varyings which were assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'.");
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return false;
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}
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break;
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