diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 363d542fd5a..fc7e7389d50 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -571,7 +571,13 @@ void InputEventConfigurationDialog::popup_and_configure(const Ref &p for (int i = 0; i < MOD_MAX; i++) { mod_checkboxes[i]->set_pressed(false); } - physical_key_checkbox->set_pressed(false); + + // Enable the Physical Key checkbox by default to encourage its use. + // Physical Key should be used for most game inputs as it allows keys to work + // on non-QWERTY layouts out of the box. + // This is especially important for WASD movement layouts. + physical_key_checkbox->set_pressed(true); + store_command_checkbox->set_pressed(true); _set_current_device(0); @@ -702,7 +708,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() { physical_key_checkbox = memnew(CheckBox); physical_key_checkbox->set_text(TTR("Use Physical Keycode")); - physical_key_checkbox->set_tooltip(TTR("Stores the physical position of the key on the keyboard rather than the keys value. Used for compatibility with non-latin layouts.")); + physical_key_checkbox->set_tooltip(TTR("Stores the physical position of the key on the keyboard rather than the key's value. Used for compatibility with non-latin layouts.\nThis should generally be enabled for most game shortcuts, but not in non-game applications.")); physical_key_checkbox->connect("toggled", callable_mp(this, &InputEventConfigurationDialog::_physical_keycode_toggled)); physical_key_checkbox->hide(); additional_options_container->add_child(physical_key_checkbox);