Use nearest with mipmaps texture filter in SpriteFrames editor plugin

This commit is contained in:
Danil Alexeev 2023-03-04 08:48:49 +03:00
parent 61d2c85511
commit 2edf1bd76a
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GPG key ID: 124453E157DA8DC7

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@ -1705,6 +1705,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
frame_list = memnew(ItemList);
frame_list->set_v_size_flags(SIZE_EXPAND_FILL);
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
frame_list->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
frame_list->set_max_columns(0);
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
@ -1853,6 +1854,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_preview = memnew(TextureRect);
split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
split_sheet_preview->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));