[GD 3.0] Fix stretch mode 2d... again
Objects on the screen were not displayed when the project was played, because it looked for the values of width and height of menus with old names (godot 2.1?) For that reason delivered value (0, 0).
This commit is contained in:
parent
25f843f80e
commit
2f76257da4
1 changed files with 1 additions and 1 deletions
|
@ -1235,7 +1235,7 @@ bool Main::start() {
|
|||
|
||||
String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled");
|
||||
String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore");
|
||||
Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width", 0), GLOBAL_DEF("display/screen/height", 0));
|
||||
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0));
|
||||
|
||||
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
|
||||
if (stretch_mode == "2d")
|
||||
|
|
Loading…
Reference in a new issue