Make text column numbers one-based
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
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3 changed files with 3 additions and 3 deletions
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@ -943,7 +943,7 @@ void GDTokenizerText::set_code(const String& p_code) {
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}
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code_pos=0;
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line=1; //it is stand-ar-ized that lines begin in 1 in code..
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column=0;
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column=1; //the same holds for columns
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tk_rb_pos=0;
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error_flag=false;
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last_error="";
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@ -1051,7 +1051,7 @@ void CodeTextEditor::_reset_zoom() {
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void CodeTextEditor::_line_col_changed() {
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line_nb->set_text(itos(text_editor->cursor_get_line() + 1));
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col_nb->set_text(itos(text_editor->cursor_get_column()));
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col_nb->set_text(itos(text_editor->cursor_get_column() + 1));
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}
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void CodeTextEditor::_text_changed() {
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@ -155,7 +155,7 @@ void ShaderTextEditor::_validate_script() {
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Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
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if (err!=OK) {
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String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
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String error_text="error("+itos(line+1)+","+itos(col+1)+"): "+errortxt;
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set_error(error_text);
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get_text_edit()->set_line_as_marked(line,true);
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