Update Tween class documentation

This commit is contained in:
Javier López Úbeda 2016-07-25 21:15:27 +02:00
parent 6273ec901f
commit 2f8910185e

View file

@ -12264,7 +12264,7 @@
file.open("user://save_game.dat", file.WRITE)
file.store_string(content)
file.close()
func load():
var file = File.new()
file.open("user://save_game.dat", file.READ)
@ -15692,7 +15692,7 @@
</brief_description>
<description>
</description>
ImmediateGeometry is a node used for displaying simple geometry created from code, very similar to how glBegin() and glEnd() worked in old versions of OpenGL (1.x).
ImmediateGeometry is a node used for displaying simple geometry created from code, very similar to how glBegin() and glEnd() worked in old versions of OpenGL (1.x).
Simply call [method begin()], and add vertices. For custom vertex colors, uvs, normal, etc. call one of the set_ functions below before adding each vertex. When done, call [method end]
Calls to begin/end are accumulative and all geometry is added together. To clear all the geometry, call [method clear].
If a material override is set, and this material contains a texture, it's possible to override the texture used in this material for every begin/end set of calls.
@ -42401,7 +42401,7 @@
Because it is easy to get it wrong, here is a quick usage example:
[codeblock]
var tween = get_node("Tween")
tween.interpolate_property(get_node("Node2D_to_move"), "transform/pos", Vector2(0,0), Vector2(100,100), Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.interpolate_property(get_node("Node2D_to_move"), "transform/pos", Vector2(0,0), Vector2(100,100), 1, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
tween.start()
[/codeblock]
Some of the methods of this class require a property name. You can get the property name by hovering over the property in the inspector of the editor.