Update Tween class documentation
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@ -12264,7 +12264,7 @@
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file.open("user://save_game.dat", file.WRITE)
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file.store_string(content)
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file.close()
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func load():
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var file = File.new()
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file.open("user://save_game.dat", file.READ)
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</brief_description>
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<description>
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</description>
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ImmediateGeometry is a node used for displaying simple geometry created from code, very similar to how glBegin() and glEnd() worked in old versions of OpenGL (1.x).
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ImmediateGeometry is a node used for displaying simple geometry created from code, very similar to how glBegin() and glEnd() worked in old versions of OpenGL (1.x).
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Simply call [method begin()], and add vertices. For custom vertex colors, uvs, normal, etc. call one of the set_ functions below before adding each vertex. When done, call [method end]
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Calls to begin/end are accumulative and all geometry is added together. To clear all the geometry, call [method clear].
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If a material override is set, and this material contains a texture, it's possible to override the texture used in this material for every begin/end set of calls.
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Because it is easy to get it wrong, here is a quick usage example:
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[codeblock]
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var tween = get_node("Tween")
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tween.interpolate_property(get_node("Node2D_to_move"), "transform/pos", Vector2(0,0), Vector2(100,100), Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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tween.interpolate_property(get_node("Node2D_to_move"), "transform/pos", Vector2(0,0), Vector2(100,100), 1, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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tween.start()
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[/codeblock]
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Some of the methods of this class require a property name. You can get the property name by hovering over the property in the inspector of the editor.
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