Merge pull request #33501 from akien-mga/camera-project_position-defval
Camera: Don't set default value for project_position
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commit
2fdeed1b4f
4 changed files with 5 additions and 5 deletions
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@ -77,10 +77,10 @@
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</return>
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<argument index="0" name="screen_point" type="Vector2">
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</argument>
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<argument index="1" name="z_depth" type="float" default="0">
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<argument index="1" name="z_depth" type="float">
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</argument>
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<description>
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Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given distance into the scene away from the camera.
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Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] distance into the scene away from the camera.
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</description>
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</method>
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<method name="project_ray_normal" qualifiers="const">
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@ -55,7 +55,7 @@ public:
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virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
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virtual Point2 unproject_position(const Vector3 &p_pos) const;
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virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
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virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
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virtual Vector<Plane> get_frustum() const;
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ARVRCamera();
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@ -486,7 +486,7 @@ void Camera::_bind_methods() {
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ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
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ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
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ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
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ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position);
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ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
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ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
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ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
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@ -142,7 +142,7 @@ public:
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virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
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virtual Point2 unproject_position(const Vector3 &p_pos) const;
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bool is_position_behind(const Vector3 &p_pos) const;
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virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
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virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
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Vector<Vector3> get_near_plane_points() const;
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