SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
This commit is contained in:
parent
4c677c88e9
commit
300aa06dba
2 changed files with 17 additions and 9 deletions
|
@ -350,6 +350,7 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_
|
|||
|
||||
void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
|
||||
if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
|
||||
Skeleton3D *skeleton = get_parent_skeleton();
|
||||
if (skeleton) {
|
||||
String names("--,");
|
||||
for (int i = 0; i < skeleton->get_bone_count(); i++) {
|
||||
|
@ -420,13 +421,13 @@ void SkeletonIK3D::_bind_methods() {
|
|||
void SkeletonIK3D::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
skeleton = Object::cast_to<Skeleton3D>(get_parent());
|
||||
skeleton_ref = Object::cast_to<Skeleton3D>(get_parent());
|
||||
set_process_priority(1);
|
||||
reload_chain();
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_INTERNAL_PROCESS: {
|
||||
if (target_node_override) {
|
||||
if (target_node_override_ref) {
|
||||
reload_goal();
|
||||
}
|
||||
_solve_chain();
|
||||
|
@ -483,7 +484,7 @@ const Transform3D &SkeletonIK3D::get_target_transform() const {
|
|||
|
||||
void SkeletonIK3D::set_target_node(const NodePath &p_node) {
|
||||
target_node_path_override = p_node;
|
||||
target_node_override = nullptr;
|
||||
target_node_override_ref = Variant();
|
||||
reload_goal();
|
||||
}
|
||||
|
||||
|
@ -523,6 +524,10 @@ void SkeletonIK3D::set_max_iterations(int p_iterations) {
|
|||
max_iterations = p_iterations;
|
||||
}
|
||||
|
||||
Skeleton3D *SkeletonIK3D::get_parent_skeleton() const {
|
||||
return cast_to<Skeleton3D>(skeleton_ref.get_validated_object());
|
||||
}
|
||||
|
||||
bool SkeletonIK3D::is_running() {
|
||||
return is_processing_internal();
|
||||
}
|
||||
|
@ -531,7 +536,7 @@ void SkeletonIK3D::start(bool p_one_time) {
|
|||
if (p_one_time) {
|
||||
set_process_internal(false);
|
||||
|
||||
if (target_node_override) {
|
||||
if (target_node_override_ref) {
|
||||
reload_goal();
|
||||
}
|
||||
|
||||
|
@ -543,16 +548,18 @@ void SkeletonIK3D::start(bool p_one_time) {
|
|||
|
||||
void SkeletonIK3D::stop() {
|
||||
set_process_internal(false);
|
||||
Skeleton3D *skeleton = get_parent_skeleton();
|
||||
if (skeleton) {
|
||||
skeleton->clear_bones_global_pose_override();
|
||||
}
|
||||
}
|
||||
|
||||
Transform3D SkeletonIK3D::_get_target_transform() {
|
||||
if (!target_node_override && !target_node_path_override.is_empty()) {
|
||||
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
|
||||
if (!target_node_override_ref && !target_node_path_override.is_empty()) {
|
||||
target_node_override_ref = Object::cast_to<Node3D>(get_node(target_node_path_override));
|
||||
}
|
||||
|
||||
Node3D *target_node_override = cast_to<Node3D>(target_node_override_ref.get_validated_object());
|
||||
if (target_node_override && target_node_override->is_inside_tree()) {
|
||||
return target_node_override->get_global_transform();
|
||||
} else {
|
||||
|
@ -564,6 +571,7 @@ void SkeletonIK3D::reload_chain() {
|
|||
FabrikInverseKinematic::free_task(task);
|
||||
task = nullptr;
|
||||
|
||||
Skeleton3D *skeleton = get_parent_skeleton();
|
||||
if (!skeleton) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -132,8 +132,8 @@ class SkeletonIK3D : public Node {
|
|||
real_t min_distance = 0.01;
|
||||
int max_iterations = 10;
|
||||
|
||||
Skeleton3D *skeleton = nullptr;
|
||||
Node3D *target_node_override = nullptr;
|
||||
Variant skeleton_ref = Variant();
|
||||
Variant target_node_override_ref = Variant();
|
||||
FabrikInverseKinematic::Task *task = nullptr;
|
||||
|
||||
protected:
|
||||
|
@ -176,7 +176,7 @@ public:
|
|||
void set_max_iterations(int p_iterations);
|
||||
int get_max_iterations() const { return max_iterations; }
|
||||
|
||||
Skeleton3D *get_parent_skeleton() const { return skeleton; }
|
||||
Skeleton3D *get_parent_skeleton() const;
|
||||
|
||||
bool is_running();
|
||||
|
||||
|
|
Loading…
Reference in a new issue