Fix compilation of shader_language.cpp
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1 changed files with 1 additions and 1 deletions
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@ -3373,7 +3373,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
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bool ShaderLanguage::_check_varying_usages(int *r_error_line, String *r_error_message) const {
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for (const List<ShaderLanguage::VaryingUsage>::Element *E = unknown_varying_usages.front(); E; E = E->next()) {
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ShaderNode::Varying::Stage stage = E->get().var->stage;
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if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT && stage != ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT) {
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if (stage != ShaderNode::Varying::STAGE_UNKNOWN && stage != ShaderNode::Varying::STAGE_VERTEX && stage != ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT) {
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*r_error_line = E->get().line;
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*r_error_message = RTR("Fragment-stage varying could not been accessed in custom function!");
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return false;
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