Merge pull request #44690 from lawnjelly/transform_snap2
[3.2] Improve 2d snapping
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commit
3032b38b52
4 changed files with 19 additions and 4 deletions
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@ -60,6 +60,7 @@ private:
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float _time_scale;
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bool _pixel_snap;
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bool _snap_2d_transforms;
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bool _snap_2d_viewports;
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uint64_t _physics_frames;
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float _physics_interpolation_fraction;
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@ -109,6 +110,7 @@ public:
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_FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; }
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bool get_snap_2d_transforms() const { return _snap_2d_transforms; }
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bool get_snap_2d_viewports() const { return _snap_2d_viewports; }
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#ifdef TOOLS_ENABLED
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_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
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@ -1119,6 +1119,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
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Engine::get_singleton()->_snap_2d_transforms = GLOBAL_DEF("rendering/quality/2d/use_transform_snap", false);
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Engine::get_singleton()->_snap_2d_viewports = GLOBAL_DEF("rendering/quality/2d/use_camera_snap", false);
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OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
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if (rtm == -1) {
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rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
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@ -99,7 +99,7 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli
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Point2 dest_offset = offset;
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if (centered)
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dest_offset -= frame_size / 2;
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if (Engine::get_singleton()->get_snap_2d_transforms()) {
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if (Engine::get_singleton()->get_use_pixel_snap()) {
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dest_offset = dest_offset.floor();
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}
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@ -378,7 +378,7 @@ Rect2 Sprite::get_rect() const {
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Point2 ofs = offset;
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if (centered)
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ofs -= Size2(s) / 2;
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if (Engine::get_singleton()->get_snap_2d_transforms()) {
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if (Engine::get_singleton()->get_use_pixel_snap()) {
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ofs = ofs.floor();
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}
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@ -40,12 +40,24 @@ static Transform2D _canvas_get_transform(VisualServerViewport::Viewport *p_viewp
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Transform2D xf = p_viewport->global_transform;
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float scale = 1.0;
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bool snap = Engine::get_singleton()->get_snap_2d_viewports();
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if (p_viewport->canvas_map.has(p_canvas->parent)) {
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xf = xf * p_viewport->canvas_map[p_canvas->parent].transform;
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Transform2D c_xform = p_viewport->canvas_map[p_canvas->parent].transform;
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if (snap) {
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c_xform.elements[2] = c_xform.elements[2].floor();
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}
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xf = xf * c_xform;
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scale = p_canvas->parent_scale;
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}
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xf = xf * p_canvas_data->transform;
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Transform2D c_xform = p_canvas_data->transform;
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if (snap) {
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c_xform.elements[2] = c_xform.elements[2].floor();
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}
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xf = xf * c_xform;
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if (scale != 1.0 && !VSG::canvas->disable_scale) {
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Vector2 pivot = p_vp_size * 0.5;
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